No Man's Sky

No Man's Sky

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No, you can't build a base as big as you want.
So you'd think taking off the build limit in the graphics setting would allow you to build any size base you want. You'd be wrong.

I cubed out a freighter to see how big the build space is. You just end up bugging the ship out to the point you can pass through to the outside of the ship. Kinda neat till you remove all of the cubes and it bugs out your freighter. Any cuboid room you then make will constantly have walls, floors and ceilings spawn back in where the cuboids are. Had to buy a new ship to stop it.

Planet bases it gets even better. So I've built enough to the point that the game constantly crashes after 10 seconds. I jumped back into my save and removed some stuff and the save doesn't crash. So it's not my pc either. I'm getting 30-40+fps consistently. This really stinks and is really demoralizing. The base isn't even that big and my pc is fine with it. It's not like I built a city. Now I have to demolish stuff...

So no, removing the build limit does not mean you can build anything you want.
Last edited by MasterWaffle; Dec 6, 2016 @ 3:54pm
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Showing 1-15 of 69 comments
Banzai Dec 6, 2016 @ 4:03pm 
I'm not sure what you were expecting realistically, it's not minecraft.
HairballHacker Dec 6, 2016 @ 4:10pm 
Maybe the limit was put in place for a reason. Gratz on finding it.
Praxius Dec 6, 2016 @ 4:15pm 
More polys and textures up on your screen = more performance hits.

Building beyond the actual size of a ship = your ship bugging out.

Removing settings that protect your system and the game from the above issues = those issues happening.

Go figure.

kamenjar1 Dec 6, 2016 @ 4:21pm 
There's a reason HelloGames put a limit there in the first place (besides possibly other ones). The game/engine is not optimized for "infinite size" bases. As simple as that. And as Banzai mentioned, it ain't Minecraft.

The game's terrain is not minecraft-style where things are placed by cubes, so the engine was originally optimized for that specifically (which is much tougher to solve than cube-style terrain).
AlP Dec 6, 2016 @ 4:24pm 
Originally posted by Banzai:
I'm not sure what you were expecting realistically, it's not minecraft.

Even Minecraft has limits, especially on older rigs.

(modded Minecraft)
Last edited by AlP; Dec 6, 2016 @ 4:24pm
MasterWaffle Dec 6, 2016 @ 4:27pm 
I find it funny that you pack think you're smart for pointing that out. No ♥♥♥♥ its because the game isn't made to have the limit broken. Made this as more of a warning.

On planets it gets to the point that sentinals are frozen in place if the game doesn't crash first.
Last edited by MasterWaffle; Dec 6, 2016 @ 4:27pm
tim Dec 6, 2016 @ 4:51pm 
Originally posted by MasterWaffle:
This really stinks and is really demoralizing.
This sounds like an overreaction.
Last edited by tim; Dec 6, 2016 @ 4:52pm
Originally posted by MasterWaffle:
I find it funny that you pack think you're smart for pointing that out. No ♥♥♥♥ its because the game isn't made to have the limit broken. Made this as more of a warning.

On planets it gets to the point that sentinals are frozen in place if the game doesn't crash first.

Appreciate this post. I was concerned that this mod would have that issue. There are indeed reasons for the limiter. You probably saved at least a few people having to rebuild a base or repurchase a freighter. Thanks, it is a warning that we should listen to.

Mods are nice, but there are gamebreaking bugs if you tweak and exceed things too much.
I think this is why they aren't formaly supported yet. Alot of work goes to making sure they don't break the game.They don't worry so much about exploits because it's single player, it's all about breaking the game though. They just don't want you to break your toy and then yell at them basically.
metaphim428 Dec 6, 2016 @ 5:00pm 
There are ways around the limits. Granted they won't be supported and *may* break the game. But 's absolutely possible. I built one of my buildings up to about 113 stories before physics started breaking down. No issues with the game freezing yet. Also, I do this knowing I could lose my save. That's ok. I have fun building.
Last edited by metaphim428; Dec 6, 2016 @ 5:05pm
MasterWaffle Dec 6, 2016 @ 5:19pm 
Originally posted by metaphim428:
There are ways around the limits. Granted they won't be supported and *may* break the game. But 's absolutely possible. I built one of my buildings up to about 113 stories before physics started breaking down. No issues with the game freezing yet. Also, I do this knowing I could lose my save. That's ok. I have fun building.


It could be a lack of memory or something on my end. Seeing as how floating sentinals were freezing mid air. Even on the few I could destroy the canister that falls out freezes in the air too. Got 16gb though and fps is fine. Maybe with a better PC it can be pushed farther before it breaks.

Either way, taking off the limit and you can still build twice the size on planets and freighters.

Although I'd be more careful on freighters. Seems like there's more of a chance it will bug out. Since you are removing the build space as you go to make room and not placing it down like on a planet. I'm fairly certain the cuboid freighter bug is happening on the planet as well but because on planets you don't remove anything you don't get the walls left behind as you place cubes.
Last edited by MasterWaffle; Dec 6, 2016 @ 5:30pm
metaphim428 Dec 6, 2016 @ 5:32pm 
Originally posted by MasterWaffle:
It could be a lack of memory or something on my end. Got 16gb though. Maybe with a better PC it can be pushed farther before it breaks.

Either way, taking off the limit and you can still build twice the size on planets and freighters.

Although I'd be more careful on freighters. Seems like there's more of a chance it will bug out. Since you are removing the build space as you go to make room and not placing it down like on a planet. I'm fairly certain the cuboid freighter bug is happening on the planet as well but because on planets you don't remove anything you don't get the walls left behind as you place cubes.

Yeah, I'm using a developer's laptop with 32GB and i7. I have noticed though that things outside of the normal pre-defined buildspace tend to disappear when the cells get redrawn (like from a save or leaving and then coming back.
space is cool Dec 6, 2016 @ 5:33pm 
Originally posted by MasterWaffle:
So you'd think taking off the build limit in the graphics setting would allow you to build any size base you want. You'd be wrong.

I cubed out a freighter to see how big the build space is. You just end up bugging the ship out to the point you can pass through to the outside of the ship. Kinda neat till you remove all of the cubes and it bugs out your freighter. Any cuboid room you then make will constantly have walls, floors and ceilings spawn back in where the cuboids are. Had to buy a new ship to stop it.

Planet bases it gets even better. So I've built enough to the point that the game constantly crashes after 10 seconds. I jumped back into my save and removed some stuff and the save doesn't crash. So it's not my pc either. I'm getting 30-40+fps consistently. This really stinks and is really demoralizing. The base isn't even that big and my pc is fine with it. It's not like I built a city. Now I have to demolish stuff...

So no, removing the build limit does not mean you can build anything you want.

Uhh..that just sounds like the limit of your computer to be honest xD. Get some more Vram or memory, your base takes up alot of it.
CobraA1 Dec 6, 2016 @ 5:35pm 
It's definitely not Minecraft :steamhappy:. While a lot of things are certainly minecraft-esque, such as terrain and the galaxy generation, the base building isn't.

. . . and as any Minecraft player who uses the various "realism" mods can tell you, making graphics more realistic can make even Minecraft unstable.

. . . and Minecraft has YEARS of optimization behind it. No Man's Sky has barely any optimization work at all.

The limits are largely there to make sure the game remains playable even on minimum spec machines.
space is cool Dec 6, 2016 @ 5:39pm 
I have a pretty big base (turned off limits)
http://steamcommunity.com/sharedfiles/filedetails/?id=813693766
Multiple huge cuboid rooms that have decorations, the npc's, atleast 100 farming pots and plants, two landing pads and inside of it is usually 50-60 fps, if I go outside of it and look at all of it I get about 45 fps. Overall a smooth and fine experience for me and..no man's sky has never crashed for me. It's obviously something to do with your system limitations.

..So, yes, you can build a base as big as you want, as far as your system can go. =P, which is usually enough for most people. People have built so much more than this already.
Last edited by space is cool; Dec 6, 2016 @ 5:41pm
Originally posted by MasterWaffle:
Originally posted by metaphim428:
There are ways around the limits. Granted they won't be supported and *may* break the game. But 's absolutely possible. I built one of my buildings up to about 113 stories before physics started breaking down. No issues with the game freezing yet. Also, I do this knowing I could lose my save. That's ok. I have fun building.


It could be a lack of memory or something on my end. Seeing as how floating sentinals were freezing mid air. Even on the few I could destroy the canister that falls out freezes in the air too. Got 16gb though and fps is fine. Maybe with a better PC it can be pushed farther before it breaks.

Either way, taking off the limit and you can still build twice the size on planets and freighters.

Although I'd be more careful on freighters. Seems like there's more of a chance it will bug out. Since you are removing the build space as you go to make room and not placing it down like on a planet. I'm fairly certain the cuboid freighter bug is happening on the planet as well but because on planets you don't remove anything you don't get the walls left behind as you place cubes.

It's still very good advice. Don't let the naysayers try to tell you it isn't. You can break your game data perma if you fiddle too much. It's not just about limits of your pc. I can't and won't detail all the ways it can go wrong here. By all means have fun with your mods, but don't yell at HG when you break stuff. Mods can easily corrupt and unstabilize your game, unless you are a programmer or a mod author, you won't really see why. There are reasons mods aren't certified and supported yet. I have reproduced some pretty horrific game effects myself.

The limits on things, are really in there for reasons. They really are game safetys. Enjoy your mods, but please everyone, don't blame the game dev for establishing safety parameters. It's mainly for your own good. You won't damage their server.

To also note, some have expressed desire to completely insta lay down their current base in a new location. This is an almost insane task to do, power-wise and server-wise. Their server doesn't take and save images of your actual base. That is housed playerside. Some games can and do allow replication of your entire building, but they have pretty heavy servers that keep images and files on every speck of your building and essentially image copy to the new location.

We will get more in time. I suspect as they work on things, we will get bigger limits. But at some point, it's not too good, until they can insta lay your base back out for you. Relaying 300 items and structures...takes a long time. This is just the Foundation, just the start. We should let them work up the rest before we critique the initial attempt and version.

I will leave you with the best advice ever for mod use. BACK UP YOUR SAVES, before you do any modifications or do major changes to your game. I make a dozen extra save files, and have yes munched my player data at least 3 times while working on or with mods. I would be toast if not for being able to drop in an extra recent save folder.

I encourage experimentaion and exploration, just be sure you can revert if you create an evil alternate universe :P

(This message is related to what you post and warn about OP, but I am giving most of it as advice for everyone.) I would hate to see them ruin their hard work and lose their long time saves. It is meant to help, not to criticize to any great depth. The OP has seen one reason why there are limits to items and some mods. I hope you all take this information under advice.
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Date Posted: Dec 6, 2016 @ 3:53pm
Posts: 69