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And no, you cannot cheat the Economy in 1.37 like said in page 1, because buying and selling prices are separate and do not influence each other. It seems these people don't know what they talk about or they are using mods to cheat the game.
If you buy large quantities of trading goods, it's the supply quantity that will plummet, not the prices, so you can only make 2 runs between 3 ideal systems to make profit, after that you need to change systems. No way to cheat. Trading posts will stay *very* profitable, space stations still profitable, NPCs all unprofitable. This doesn't change, only the supply changes forcing you to leave at some point.
Best to do early apart farming is to visit a lot of Manufacturing Fabrics, Outposts and Distress Beacons on crash sites, they will all provide interesting and lucrative blueprints. With them you can craft materials worth way above the farming items.
Farming should be the simplest way to make decent amounts of purposeful cash (other than scanning stuff with Theta visor upgrades, or gathering missions and turning them in as you go), assuming you have the BPs to make Explosives, Living Glass or Circuit Boards.
I'd recommend Explosives because 80% of plants are outside on a toxic planet and non in planters/biodomes. That will make it possible for you to make 17+ mil (with only 4 biodomes) every 2 hours. You can add 2 more biodomes (but not accompanying fungus outside for both) for either cactus/mordite so you can collect every hour for double profits or grow other useful stuff.
Another reason to recommend explosives is because you'd be making a lot of Acid to start with, which is required (2 acid + 1 heat capacitor) to get you to the next level with farming gas to combine goods for expensive stuff Green Label pointed. By the time I started making advanced stuff like freighter fuel or igniters, I already had more than I needed just from Explosives, but still did it for fun.
I'm on experimental v1.38 but was able to trade for about 4 hours while heading toward galactic center and looking for traveller/glyphs. I made over 150mil in that time without doing the "crash the market" technique. My hauler has 27 free slots for trade goods. You need the economy scanner, buy/sell at trade stations instead of space station, and need to know how to sell at the required economy type star system. Use the economy scanner color filter system in the star map to colorize for economy type. Avoid destitute or failing systems as they may not have much to purchase.
Yes, you can. Say you want to crash prices on re-lactticed arc crystals in one system. You would go to other mining economy systems and buy up the re-latticed arc crystals there. Then you would sell those re-latticed arc crystals in the system you want to crash prices at. Bam, prices are crashed and the re-latticed arc crystals you sold stack on top of the amount of re-latticed arc crystals that the star system already had. So now you can buy back whatever you sold plus what that system has for 80% cheaper. Then you find another mining economy star system and sell the re-latticed arc crystals that you bought for 80% cheaper at full price, crashing the prices of re-latticed arc crystals in that system.
Repeat over and over again for maximum units.
And no, its not cheating. Its a gameplay mechanic that I'm exploiting. Its not a bug. Its not a hack. Its not a glitch. Its not a cheat code. Its called deflating prices by increasing supply.
I don't know how it goes in experimental, but in 1.37 the quantities do NOT add to the supply stack of the trading posts if I sell stuff. And even if it would, there are 2 cavats with that: First you must sell for a net loss first, it's not the loss per se, but the time spent that is expensive. In this time you could do profit by other means; second, even with a freighter and more ships you are limited in the quantity you would 'buy back', so the increased profit as for my tests is only about +20% impact on the selling price, not enough to make up for the lost time and the limited nr. of items you could buy at the 'crashed price'. Don't forget: you can buy only 1 time the entire supply, after that nothing more! And then: you cannot sell from your freighter, meaning you must sell all your supply in 2-3 times making the selling price plummet for less profit. (this also happens with my system, but it's still a profit, better than nothing).
With your system you will make profit of course, but you could do better.
Best to do IMO, and because of the weird 'cool down' period after you buy any stuff, it's simply chosing 3 separate systems A,B,C with the best S&B values in the galaxy map, and sell/buy from A > B > C by using teleporter and going to the next trading posts. You can do 2 circuits like that before the supply runs out in the systems, with my freighter cargo + 36 slot ship I make a profit of 3M with 1 circuit, time enough to make my farm grow and return to my base to collect stuff.
While I finish my first circuit with a profit of 3M, you with your system, you are running different system to buy stuff to sell for a net loss...But just make the count at the end, you notice that you cannot rebuy that many items at crashed prices :)
Later in the game a decent living glass or liquid explosives farm will get you more cash than you'd ever need over time. As, once you have one good 48 slot ship and a good freighter, what else do you REALLY need money for anyway? The answer is nothing. Sure you can buy more and better ships, but those are all just neat extra's. And buying resources/elements costs so little you could make do with scanning creatures/plants alone. In fact, you don't really need a freighter either, apart from storing extra ships you bought. As your planet base will fulfill all but 1 of it's functions just as well.
TL:DR:
Don't worry about making a lot of money fast so much. It's neat at first but will be almost pointless later on. And while it takes time, you can make more money than you need with less-than-efficient methods already.
With what I'm doing I make 20 mill per crashed system. I have a 48 slot ship. I make two selling runs to my next crashed system and 1 throwaway run to a manufacturing system. Not sure if anything stacks at trading posts. I just use the space station. Its faster that way because of the terminus tele. Yeah, you do have to put a bit of money down to get going, but once you get going you can make 100 mill an hour. Much faster than trying to set up a 50 mill an hour farm, plus you make more money.
I will have to replay your system to see more clearly, it's possible that the benefits will only materialize later than I expected. The main problem is: once you have crashed the prices, you will have to rebuy everything in 1 go only. If you try to buy, say, 60 items and put them in your freighter, then you try to continue to buy you may see that the remaining supply has vanished because of this weird 'cooldown' system. But your system relies on re-buying everything for the most profit.
Next time I will try to crash prices at space stations as you suggest.