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Farming:
First, when building farming compounds you must think about collection speed: time is money. The conventional cubic rooms are the most rationale for that, despite the higher cost for the round windows.
Then, grow outside your base all what's possible, it grows faster and you don't need to handle trays, especially the Star Bulb which has a small collection rate of only 25 per collection, better grow them outside.
I currently have 3 floors of all I need to craft 3x Circuit Boards, Living Glass and Explosive. Here it's important to only refuel the trays for long growing plants like Solanium or Cactus, the other don't need refueling.
At some point you will suffer overproduction because not everything will grow in synchronity. So here a little calculation for forward planing is necessary and it gets quite complex to know how much to produce and what to skip producing with your limited trays at disposal.
Crafting:
Generally, You never sell and always buy or stock all items that are igredients for higher items that are more profitable. So you would never sell Aronium, Hot Ice, Lemium etc. because you need them to craft highter and more profitable materials.
To stock materials, use the containers and place them at your base soonest so you can stock what's important like Carbon, Thamium, green stuff like Gold, Aluminium, lila stuff like Omegon. At some point you need all that also to craft bigger items, and if you stock, then you don't need to hunt for these materials and you are playing a more enjoyable game.
I hope this gets you going :)
https://ibb.co/ntZhZQ
https://ibb.co/fcOsZQ
https://ibb.co/idU5ok
Q: Does a trade terminal give you good prices at your base for an extended period, or do prices crash just like they do if you're selling at an outpost in a system?
my base below with no mods produces 18 mill in explosives per hour...however as stated above cactus flesh is a bottlneck due to grow times so i have a farm on my freighter plus a nearby planet to stock up on cactus.
http://steamcommunity.com/sharedfiles/filedetails/?id=1132738453
I have a living glass farm and the glass I produce I store in my hauler, which I store in my freighter until its full, then I sell, rinse, repeat. When I'm farming, I empty my main exosuit inventory and just put all the plants into the exosuit, then make the glass, then transfer the glass to my hauler.
I thnk transfering inventory is time consuming and grinding so I maximize my exosuit slot usage.I keep all possible exosuit technology in the technology slots. Mostly all Tau and Theta. Sigmas are not really worth the slot unless that's all you have or you have extra room in an open technology slot. I only install many technologies only as needed. If I need some kelp buds, I'll maybe install aeration tau, theta. When i gather enough, I dissasemble.
Color coding storage containers helps a lot if you are storing elements in them. Red stuff in red containers, etc.
But it never ends. As you progress you have to move based upon your needs and slots available. It's important that you chose a method that fits your brain circuits. My shop here at home is quite organized but there are a few things nobody would ever be able to find but I always know exactly where they are.
Freighter has the 10 storage cubes color coded for farming materials and crafted materials
Farming Hauler and 4 other haulers each with specific type storage.
Frieghter has Thamium9 and Warp Cells in it's storage.
Fighter is my ship I'm exploring/fighting in.
All harvested materials are transferred to my freighter, which becomes my lab.
Manufactured materials to 1 48 slot hauler with shield, pulse and cannon upgrades. Ores/collected stuff in 2 other 48 haulers with no upgrades.
Spare fighter has new stuff until it hits 10 then to freighter.
Containers have 9 on freighter, 1 at base with assorted consumables or treasure.
My major storage problem is what to do with thousands of nanites, when I already have most techs.?
I then run round farming everything in the base, which fills regular and then cargo backpack slots.
I then use my exocraft to do the actual crafting since everything else is full. I then transfer that to the exosuit cargo backpack and off i go.
I collect the crops into the exosuit, but then craft the components in the ship cargo menu: with 1.37 you can craft the same item on top on one already existing just pressing E, no more submenus popup and manually merging stacks, another huge difference.
This way my 26mil/hour liquid explosive farm takes 5 minutes to harvest, crafting time has become irrillevant. In storage i have only 100 sample of every crop if I need to plant them, like a seed vault.
If you plant in correct proportions you never have leftover crops to store anywhere, and neither need to grow stuff in a freighter or storage at all. Just don't harvest the plants you don't need for your batch.
The real bottleneck of liquid explosive is fungal mould, not cactus flesh. The proportion is:
12 fungi, 8 cacti, 2 mordite and harvest every 30 minutes.
edit: also - I haven't finished the last armorer mission, and don't plan to anytime soon. It's too hard for me right now (he sent me to fight 5 space sentinels and a freighter). Is it OK for me to delete him even though I haven't finished what I understand is his last quest?