No Man's Sky

No Man's Sky

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swingline Sep 24, 2017 @ 6:14am
Farming, Storage, and Crafting. How do you organize yourself?
I'm starting farming. I'm on a cold planet, so probably going to do living glass because I can grow frost crystals for free outside with gamma root indoors, but may also do circuit boards because I've got some nearby planets where I can get lots of solanium and cactus flesh without much trouble. And might do both.

Tell me about your storage system at your base for farming. I feel like I'm running around in circles harvesting, storing, finding the right supplies from storage, crafting, storing it again. Finding slots, etc. It seems like there ought to be a good assemblyline method.

Or do you just empty your backpack and put all the crops in your backpack and work from there? I've kindof not done that because I like to go explore while things are growing, but it's kindof a mess getting organized. I've been multiplying my crops to get my harvest sizes up, so I'm getting ready to do this in scale. thanks,
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Showing 1-13 of 13 comments
japp_02 Sep 24, 2017 @ 7:56am 
Your question is a quite complex one, so I hope to give you important points to consider.

Farming:
First, when building farming compounds you must think about collection speed: time is money. The conventional cubic rooms are the most rationale for that, despite the higher cost for the round windows.
Then, grow outside your base all what's possible, it grows faster and you don't need to handle trays, especially the Star Bulb which has a small collection rate of only 25 per collection, better grow them outside.
I currently have 3 floors of all I need to craft 3x Circuit Boards, Living Glass and Explosive. Here it's important to only refuel the trays for long growing plants like Solanium or Cactus, the other don't need refueling.
At some point you will suffer overproduction because not everything will grow in synchronity. So here a little calculation for forward planing is necessary and it gets quite complex to know how much to produce and what to skip producing with your limited trays at disposal.

Crafting:
Generally, You never sell and always buy or stock all items that are igredients for higher items that are more profitable. So you would never sell Aronium, Hot Ice, Lemium etc. because you need them to craft highter and more profitable materials.
To stock materials, use the containers and place them at your base soonest so you can stock what's important like Carbon, Thamium, green stuff like Gold, Aluminium, lila stuff like Omegon. At some point you need all that also to craft bigger items, and if you stock, then you don't need to hunt for these materials and you are playing a more enjoyable game.

I hope this gets you going :)
Last edited by japp_02; Sep 24, 2017 @ 8:01am
restarter Sep 24, 2017 @ 8:26am 
Originally posted by japp_02:
Your question is a quite complex one, so I hope to give you important points to consider.

Farming:
First, when building farming compounds you must think about collection speed: time is money. The conventional cubic rooms are the most rationale for that, despite the higher cost for the round windows.
Then, grow outside your base all what's possible, it grows faster and you don't need to handle trays, especially the Star Bulb which has a small collection rate of only 25 per collection, better grow them outside.
I currently have 3 floors of all I need to craft 3x Circuit Boards, Living Glass and Explosive. Here it's important to only refuel the trays for long growing plants like Solanium or Cactus, the other don't need refueling.
At some point you will suffer overproduction because not everything will grow in synchronity. So here a little calculation for forward planing is necessary and it gets quite complex to know how much to produce and what to skip producing with your limited trays at disposal.

Crafting:
Generally, You never sell and always buy or stock all items that are igredients for higher items that are more profitable. So you would never sell Aronium, Hot Ice, Lemium etc. because you need them to craft highter and more profitable materials.
To stock materials, use the containers and place them at your base soonest so you can stock what's important like Carbon, Thamium, green stuff like Gold, Aluminium, lila stuff like Omegon. At some point you need all that also to craft bigger items, and if you stock, then you don't need to hunt for these materials and you are playing a more enjoyable game.

I hope this gets you going :)
would love to see a pic
japp_02 Sep 24, 2017 @ 8:46am 
Here some pictures of my base at the state where I was farming 2x all important stuff for which you get blueprints soon after starting the game:

https://ibb.co/ntZhZQ
https://ibb.co/fcOsZQ
https://ibb.co/idU5ok
Last edited by japp_02; Sep 24, 2017 @ 8:46am
swingline Sep 24, 2017 @ 10:01am 
When I play today I'll work it all out. I already have my 10 containers and should get my first biodome going today. Just have to get organized. I'm thinking I might out to trade my little explorer for a big hauler soon so I can load it up with with my products to sell.

Q: Does a trade terminal give you good prices at your base for an extended period, or do prices crash just like they do if you're selling at an outpost in a system?
bograt Sep 24, 2017 @ 10:22am 
they crash just like everywhere else.
my base below with no mods produces 18 mill in explosives per hour...however as stated above cactus flesh is a bottlneck due to grow times so i have a farm on my freighter plus a nearby planet to stock up on cactus.

http://steamcommunity.com/sharedfiles/filedetails/?id=1132738453

Inelastic Sep 24, 2017 @ 11:37am 
Since I got a freighter I don't really store anything at my base anymore. I'm actually in the proces of building a base on my freighter where I'll put my containers. But, my containers are empty now and that stuff is in the main freighter inventory.

I have a living glass farm and the glass I produce I store in my hauler, which I store in my freighter until its full, then I sell, rinse, repeat. When I'm farming, I empty my main exosuit inventory and just put all the plants into the exosuit, then make the glass, then transfer the glass to my hauler.
jbbuzz 2 Sep 24, 2017 @ 2:49pm 
I agree with all of the suggesttions above. I've been playing for a long time and I have a lot of slots but still have a problem remembering what I have and where I put it.

I thnk transfering inventory is time consuming and grinding so I maximize my exosuit slot usage.I keep all possible exosuit technology in the technology slots. Mostly all Tau and Theta. Sigmas are not really worth the slot unless that's all you have or you have extra room in an open technology slot. I only install many technologies only as needed. If I need some kelp buds, I'll maybe install aeration tau, theta. When i gather enough, I dissasemble.

Color coding storage containers helps a lot if you are storing elements in them. Red stuff in red containers, etc.

But it never ends. As you progress you have to move based upon your needs and slots available. It's important that you chose a method that fits your brain circuits. My shop here at home is quite organized but there are a few things nobody would ever be able to find but I always know exactly where they are.
Last edited by jbbuzz 2; Sep 24, 2017 @ 2:50pm
badchad71 Sep 24, 2017 @ 6:12pm 
Home base only has the plants growing outside and biodomes and Collosus for some storage. Freighter has a smaller living glass farm and 2 of every kind of plant.

Freighter has the 10 storage cubes color coded for farming materials and crafted materials

Farming Hauler and 4 other haulers each with specific type storage.

Frieghter has Thamium9 and Warp Cells in it's storage.

Fighter is my ship I'm exploring/fighting in.
Psyclos Sep 24, 2017 @ 6:42pm 
My base has 7 domes and a number of outdoor plants, growing for circuit boards and liquid explosive.

All harvested materials are transferred to my freighter, which becomes my lab.
Manufactured materials to 1 48 slot hauler with shield, pulse and cannon upgrades. Ores/collected stuff in 2 other 48 haulers with no upgrades.
Spare fighter has new stuff until it hits 10 then to freighter.

Containers have 9 on freighter, 1 at base with assorted consumables or treasure.

My major storage problem is what to do with thousands of nanites, when I already have most techs.?
Asmosis Sep 24, 2017 @ 8:56pm 
pretty straightforward, I start by emptying as much as i can from my backpack (regular + cargo) into my ship.

I then run round farming everything in the base, which fills regular and then cargo backpack slots.

I then use my exocraft to do the actual crafting since everything else is full. I then transfer that to the exosuit cargo backpack and off i go.
Ygolnac Sep 25, 2017 @ 7:22am 
First of all biodomes don't require any fuel AND you can harvest every plant just standing in the middle, pressing E and turning on yourself with mouse. It takes 30 seconds to harvest one biodome. When you have 220+ plants it makes an huge difference.

I collect the crops into the exosuit, but then craft the components in the ship cargo menu: with 1.37 you can craft the same item on top on one already existing just pressing E, no more submenus popup and manually merging stacks, another huge difference.

This way my 26mil/hour liquid explosive farm takes 5 minutes to harvest, crafting time has become irrillevant. In storage i have only 100 sample of every crop if I need to plant them, like a seed vault.

If you plant in correct proportions you never have leftover crops to store anywhere, and neither need to grow stuff in a freighter or storage at all. Just don't harvest the plants you don't need for your batch.

The real bottleneck of liquid explosive is fungal mould, not cactus flesh. The proportion is:
12 fungi, 8 cacti, 2 mordite and harvest every 30 minutes.
Last edited by Ygolnac; Sep 25, 2017 @ 7:23am
swingline Sep 25, 2017 @ 7:29am 
thanks for all the tips everyone. I got detoured and went exploring again yesterday in a new system, but now have 3 or 4 biodomes and am going to get serious about the farming. I spent alot of time looking for a new ship - I'd love to get a 48 slot hauler to use for this process - but no luck so far. It'll be nice to have some cash to buy a better ship and maybe eventually a freighter. I realize I only get one shot to sell in each system before crashing prices for a particular product, so I want to make the best of it.

edit: also - I haven't finished the last armorer mission, and don't plan to anytime soon. It's too hard for me right now (he sent me to fight 5 space sentinels and a freighter). Is it OK for me to delete him even though I haven't finished what I understand is his last quest?
Last edited by swingline; Sep 25, 2017 @ 7:31am
badchad71 Sep 25, 2017 @ 9:12am 
Originally posted by swingline:
thanks for all the tips everyone. I got detoured and went exploring again yesterday in a new system, but now have 3 or 4 biodomes and am going to get serious about the farming. I spent alot of time looking for a new ship - I'd love to get a 48 slot hauler to use for this process - but no luck so far. It'll be nice to have some cash to buy a better ship and maybe eventually a freighter. I realize I only get one shot to sell in each system before crashing prices for a particular product, so I want to make the best of it.

edit: also - I haven't finished the last armorer mission, and don't plan to anytime soon. It's too hard for me right now (he sent me to fight 5 space sentinels and a freighter). Is it OK for me to delete him even though I haven't finished what I understand is his last quest?
Once the sentinels and capital ship appear turn around and fly back down into the atmosphere and take out 3 of the sentinel ships then land. Some drones will come so you will need to deal with them to get rid of your wanted status. But you don't have to fight that capital freighter just the sentinel ships.
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Date Posted: Sep 24, 2017 @ 6:14am
Posts: 13