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It blows open Manufacturing Building doors albeit slower than the grenade. I'm wondering how good it might be at mining if all the Javelin tech were linked. (But in my multi-tool that takes up too much space at present)
What it is brilliant at, is downing sentinels in one shot. Also since the update I noticed the Boltcaster was inefective and absorbed by the jelly-hopper type creatures on one planet I landed on! I had to switch and build the Scatter blaster and Grenade to defeat them. (sadly I had a mission to cull some creatures for the Mercenaries Guild, poor things.)
Both Javelin and Scatter set up properly (with appropriate linked tech recipes) are quite powerful. Especially the Javelin against sentinels but does have a recoil to watch out for. With all the new tech its good to experiment to find what works for you and on what occasion.
I'm considering ripping out the damage mods for the mining laser, keeping all the other ones and just putting in the javelin with its damage mods instead.
could be the case, but unlike the Photon cannon on ship, the blaze javelin has an energy bar wich says it needs isotopes to recharge, so my best guess, its bugged... unsurprisingly.
this is the way to go,mining laser combat addons take up valuable space that a javelion can free up for those 350k fauna scans.
even upgraded its useless for mining,theres also a ship weapon thats described as being able to obliterate asteroids,also bollox
it can't mine "destructble" terrain like emerald, heridium etc.
Makes it quite worthless for mining since you still need your full mining beam anyway.
But then, I use no mods.
well its bugged, but its quite powerful against sentinels, i believe with the damage mods you can one shot them, but the default javelin will 2-shot them at any distance. Personally i got rid of the bolt caster, i roll with blaze javelin + scatter blaster, and still got space for grenade+homing grenade mod, its all i need.
One of the biggest differences is that the Laser is 'continuous fire' and the Javelin is 'one shot at a time fire'.
Also, the Javelin can be 'hard' to aim at moving objects since it fires once (and then cools down): You have to aim right at the critter. With the Laser, I can 'fire hose' the animal :)
A Javelin with max damage can take down a sentinel in one shot, a quad in two. It also goes through the Manufacturing/Operations doors in two shots - so fast the sentinels never have a chance to arm before I am through and inside. Even the base Javelin is good enough to go through doors and take out depots.
So: I dont use the boltcutter or any of its varients, and I dont use the granade (I do have the terraformer installed, to allow me to 'dig' when I need to).
And I also agree that the Javelin does take fuel, but it also seems to use it very slowly - much slower then my laser - maybe because it is not continuous fire?
- 4 damage mods for the mining laser to make it effective as a combat weapon.
- 4 Javelin mods (Javelin with ONLY 3 damage mods, no cooling or mining mods). It also means that you have to switch weapons.
So how is it freeing up slots and what do you have placed in there that's needing space for scanning tech. I got all mining beam tech installed, which leaves 9 free slots, and that's enough for 6 flora/fauna tech upgrades. terrain manipulator. scanner and visor.
I didn't try an upgraded version myslef, but I don't see how any of the new weapons can effectively replace the single mining beam setup except for the fun factor, which is ruined by the hassle of having to have to switch weapons to mine that plutonium.