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Thats ok, after a few hrs playing your not looking around as much and more doing missions.
https://www.nexusmods.com/nomanssky/mods/486/?
screens were modified from HammyG's RGBW Ship HUD Retexture mod[nomansskymods.com] (still works with Atlas Rising) and still need their transparencies tweaked..
https://www.youtube.com/watch?v=wE4V-Z9P_hY
Long time since I was waiting for something like this. I'd suggest that you make a (far) better contrast for the tech side displays.. it's hard to read for my old eyes ..:)
Thanks, I agree.. still trying to tweak the screens.. hard part is depending on the way the light hits the screens (including the hexmesh backdrop screen), the appearance changes.. and I don't want screens too opaque to see thru when the light isn't shinning on it.. so I have to find a nice balance and I'm still looking..
you can see the cockpit in use in the video just above your post, so you can see what it looks like when the light is shining on it (like in OP) and when you're facing light and the screens are in the shadows..
Been trying lately to get my joystick working, but thats another tread.
MoarRocketBunny! J/K.. but yea, I get what you mean.. and after long enough, it's all been seen... *yawn*
Have you tried Redmas' mod that expands ship design with additional parts for the procedural generation? Might just be some new body parts to play with, but at least they'd be new to you (if you haven't tried to mod already)
[Have you tried Redmas' mod that expands ship design with additional parts for the procedural generation? Might just be some new body parts to play with, but at least they'd be new to you (if you haven't tried to mod already) [/quote]]]]
No I have not tried it, I will look into it.
Gunna be a few more days at the minimum..
https://www.youtube.com/watch?v=sDdJ-h_w-hs