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Mine can jump at 640 ly, where my ship do a 100ly jump... For the same cost ( 1 cell) ^^
So i guess a small cargo can be good on the early game, just for enhancing the jump range, the units put into it are not lost as this diminish the next cargo price by the same amount !
(buy a couple cheap ships that land on your freighter just for swaps. Then if you are at a space station and see a ship you want, buy it, fly it back to your frieghter and jump in your junk ship and go back to the space station and trade for your good ship you left behind.)
Don't you mean 116 million base price? I've never seen a freighter for anything close to 116k.
posted this shot earlier in different thread. this price after helping out. surely. you could afford 202mil.? kmon now.
http://steamcommunity.com/sharedfiles/filedetails/?id=1130735266
haha. i was 200 mil shy.
Go explore a planet in whatever system for 30 mins. Fly back to the station, sell loot, use teleport back to homebase, build your products, return to system, save product in ship or sell on spot depending on price. Go explore next system, repeat.
Before i had a freigther i only had a 29 slot figther with 14 usable cargo slots. I also mined quite a lot on the go if i came about some expensive ore. Filling my small fighter was about 1-2 mill depending on whart ore i was mining.
When i am exploring a system i go back to my freigther between each planet and craft and store the products i make in the freigther to sell in the next system.
If this game let you transfer your base in its entirety, I'd have more of a reason to shop around I suppose. Wish that were an option.
How? Did you save the freighter from pirates? And was this in live or experimental build? I downgraded back to live since the flight controls are whack.
On Experimental. I guess this is what they meant by "improving" freighter prices in the beta build!
Oh, and no, I didn't save them from pirates. The freighter fleet warped in, I landed, I purchased. :D