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you can't actually find the pole, you can only discern an area where the pole is at. it doesn't actually flop the marker at a single point. fly towards the marker and when you see it flop, drop a beacon. now go past it a ways and come back, the marker doesn't flop at your beacon coming back. it also doesn't appear to be a perfectly circular region either.
i'm guessing there is a floating point calculation reason for the behavior, but the net result is that the north and south poles aren't a defined axis point but rather are an area. probably a result of Santa's dimensional shifting shenanigans.
Well, Santa IS a rather shy, humble, and busy man ....
since it is all procedural there really isn't any reason to not do it that way. well, any reason other than that they simply haven't included that in the set of rules that define the universe. it would be a nice addition, maybe we can convince them to add it to the list of things to add for the next universal regen.
I really think that will become the norm for this game. a series of universal regens as the game, and the universe itself, evolves.