No Man's Sky

No Man's Sky

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#GLOCK-23 Sep 5, 2017 @ 3:34pm
Whats the best flower etc grow for $ What do you grow
just glass seems super easy and you get 500 k per 10 just making frostwort ?

What do you grow for $$$
Last edited by #GLOCK-23; Sep 5, 2017 @ 3:34pm
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Showing 1-15 of 37 comments
Inelastic Sep 5, 2017 @ 3:51pm 
I usually get 700k per living glass. It takes 5 frostwart, 2 copperite, and 8 gamma root plants. That's one bio dome with a space left over which I usually put another frostwort in it since I also need glass for building. If you harvest each hour, that's 700k per dome each hour. I'm up to 5 working domes now with 2 built that need to be planted. I also have some NipNips planted in hydroponic trays. I don't actively try to find those, but whenever I come across a Geknip I use it for that plant.
#GLOCK-23 Sep 5, 2017 @ 3:55pm 
do you make the living glass becuase of the no fuel thing ?

i am not on a radoiactive planet yet still my 1st base i am just wondering if its worth it to make living glass or just plain glass and get 500 k per 7 plants every 15 mins
bonesbro Sep 5, 2017 @ 4:04pm 
Living glass will earn you more money per plant. And it's worth making some so that you can build biodomes so you'll never have to refuel.
Viridium Sep 5, 2017 @ 5:04pm 

Originally posted by bonesbro:
Living glass will earn you more money per plant. And it's worth making some so that you can build biodomes so you'll never have to refuel.

What do you mean with refuel in this context?
ZeDouche Sep 5, 2017 @ 5:07pm 
Originally posted by Viridium:
Originally posted by bonesbro:
Living glass will earn you more money per plant. And it's worth making some so that you can build biodomes so you'll never have to refuel.

What do you mean with refuel in this context?

So you don't have to fuel those hydroponic bays.
Viridium Sep 5, 2017 @ 5:08pm 
Originally posted by ZeDouche:
Originally posted by Viridium:

What do you mean with refuel in this context?

So you don't have to fuel those hydroponic bays.

You mean gathering the plants you need for living glass like frostwort? Or what is the fuel here? Am confused! :snaggletooth:
cecdog Sep 5, 2017 @ 5:12pm 
The square bays require carbon, biodomes are self sustained. Liquid explosive farm is good too
Galactic Starman Sep 5, 2017 @ 5:13pm 
Originally posted by Viridium:
Originally posted by bonesbro:
Living glass will earn you more money per plant. And it's worth making some so that you can build biodomes so you'll never have to refuel.

What do you mean with refuel in this context?
Biodomes don't need carbon to farm plants. Plants in trays (indoors) need 50 Carbon to top up to 100% growth potential and so require one extra step of maintenance. Grow carbon in the planter furniture and keep that next to the trays if you have none with you or buy it from a Galactic Terminal if you're caught short of some.
Last edited by Galactic Starman; Sep 5, 2017 @ 5:14pm
Blissett Sep 5, 2017 @ 6:09pm 
Personally I'm farming Living Glass on a radioactive planet, with gamma weed planted outside.
At a ratio of 16 gamma weed for every 5 frostwort and 4 coprite, harvesting the frostwort every 15 minutes and the entire farm every half hour.

If you want to only harvest every half hour, then just double the frostwort in the ratio, which would make it 16 gamma to 10 frostwort to 4 coprite.

My farm has 160 gamma weed, 50 frostwort and 40 coprite, for a total of 40 living glass / hour, which translates to about 28 million / hour, but I haven't actually harvested it even once this week since I have a lot of units saved up already.

I also have an extra biodome to plant a few of each of the other common plants so that I can have some stock to craft liquid explosive and circuit boards and such when needed, mainly for missions.

All of that fits within default, unmodded building limit without even giving me a warning yet.

Here's a picutre:
http://steamcommunity.com/sharedfiles/filedetails/?id=1123906806
Last edited by Blissett; Sep 5, 2017 @ 6:12pm
Bloggy Sep 6, 2017 @ 7:22am 
Just wanted to confirm these ratios, 16:5:4 are absolutely right, and the yield per plant is nearly twice as high as other products (liquid explosive/circuit boards)
luZk Sep 6, 2017 @ 7:35am 
Depends on your playing style really.
Blissett Sep 6, 2017 @ 7:38am 
Originally posted by Bloggy:
Just wanted to confirm these ratios, 16:5:4 are absolutely right, and the yield per plant is nearly twice as high as other products (liquid explosive/circuit boards)

Thats correct. Here are some unit/hour calculations, from what I recall this was calculated assuming 221 total plants[docs.google.com].

The spreadsheet was originally posted on Reddit by redditor JeffD76

Second best units/hour would be regular glass (easy to do on any Cold planet).

The advantage of a Circuit Board or Liquid Explosive farms (they're both pretty close to each other in units/hour, Circuit Boards are slightly better) is the idea of constructing the farm with a 2 hour harvest cycle in mind, allowing for more extensive exploration without the need to come back to base to harvest.

Keep in mind, tho, that for this to work you'll have to adjust the ratios of the faster-growing plants, making 2 hour cycle farms a lot less efficient in terms of units per complexity used. For that matter, adjusting ratios one can make Circuit Board farms that range from 15 minutes to 2 hour cycles, but for the faster cycles you'd be better off going for Living Glass instead.
Last edited by Blissett; Sep 6, 2017 @ 7:40am
Ygolnac Sep 6, 2017 @ 7:58am 
Living glass is the best, but if you want to get the best $/hour you have to harvest every 15 minutes, wich doesn't fit my playstyle.

I went with liquid explosive, the only high value farm that let you harvest every 30 minutes.
The proportions are 12 Fungi, 4 Cacti, 2 Mordite.

I reached 26 mil/hour producing 13 Liquid Explosive every 30 minutes, but I have no base complexity left. I have 13 biodomes, 5 containers, a market hub and an huge plantation of cacti on the outside.

If you bring a living glass farm to complexity limits, and harvest every 15 minutes you can probably reach 35mil/hour, but that would mean tending your farm perpetually, becouse when you have to click on 200+ plants, then synth the living glass, then look for a virgin market and sell, the next batch has already grown.

So Liquid Explosive and Circuit Boards have the best gain per harvest, but not the best gain per hour. So you can see what fits you better.

BTW with such high gains sooner than later you will have more units than needed and you can skip many harvests. After I got the farm going it took me 15 hours to get a decent freighter and a 48 slot hauler plus an exotic for fun.

P.S. I've tryed to remove base complexity limits, but it happens that if you go crazy with hundreds of plants, an harvest cycle lasts that much that gain/hour doesn't get much better, or better harvesting becomes a real chore.


Last edited by Ygolnac; Sep 6, 2017 @ 8:07am
Blissett Sep 6, 2017 @ 8:01am 
Originally posted by Ygolnac:
Living glass is the best, but if you want to get the best $/hour you have to harvest every 15 minutes, wich doesn't fit my playstyle.

I went with liquid explosive, the only high value farm that let you harvest every 30 minutes.
The proportions are 12 Fungi, 4 Cacti, 2 Mordite.

You can bring Living Glass to 30 minute harvests by simply doubling the number of Frostwort in the ratio, to 16:10:4. That still makes better units/hour than Liquid Explosives or Circuit Boards, given the same number of plants.

With 1 hour harvests or longer it makes more sense to do Circuit Boards or Liquid Explosives (with the appropriate ratios) but anything lower than that, theres little reason (other than aesthetics, or wanting to make your base on a planet that is neither cold nor radioactive) to pick anything other than Living Glass, in terms of units/hour.
Last edited by Blissett; Sep 6, 2017 @ 8:05am
Li77lehorn Sep 6, 2017 @ 8:05am 
I'm going for Circuit Boards. It's still a work in progess but I have about 55 cactus in the domes. Which I think means I need 220 solar vines. They are outside to save on building limits and fueling. I'm not far off where I'm trying to get to. The Star and Frost I'm growing on my freighter so I can travel around, harvest and store them. Then craft every two hours. (so I can play more)

I'm not sure what I'll get yet and I'll have to tweek it, add more later etc to reach limits. But that's the road I'm taking. Not the prettiest setup but eh.

http://steamcommunity.com/sharedfiles/filedetails/?id=1129279415
Last edited by Li77lehorn; Sep 6, 2017 @ 8:07am
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Date Posted: Sep 5, 2017 @ 3:34pm
Posts: 37