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Ability to view galaxy map from locations other than space? +1
Remap key bindings? +1
Better cloudmaps? ~ There is a mod for that (not sure about latest version) There is a lot of rendering going on, so it's designed in a way to run more smoothly on most systems
Not every planet having a cloud map? +1
Astroid popin? ~ Again, a lot of rendering going on, see above.
Like Space Engine? ~ I haven't played it... but NMS is huge. Although there is no loading travelling within a system, yes the warp is a loading screen. It's designed in such a way to maintain 'some' immersion while playing. NMS is huge and I don't really think this is avoidable currently. I could be wrong on that. I don't really think they can make the entire galaxy seamless with a radius of about 700,000 LY.
Picking a star and just flying to it? ~ No... seriously, that can be really really far away. Maybe you don't quite get how far away... but FAR. A tank of fuel will get you a few minutes, or say get you across your current system. If you want to fly several hundred LYs I don't think you could carry enough iron to make the journey. You could pick up iron along the way, but really, it would take a LONG time if that were possible.
Just a few thoughts. Also, you may consider posting your ideas in the new features section.
It's not a game, it's a realistic simulation of the Universe with multiple galaxies (the number is said to be what sciencties believe is the true number of galaxies in the universe).
Each galaxy has billions of stars and each star as anywhere from 0 to dozens of planets and moons (including our solar system).
Our galaxy in the simulation is based on the known stars and info sciences currenly have.
The ship or method of movement is basically a method that accelerates as fast as it needs to go to make the trip and distances bearable, yet still you can literally watch the stars and planets glide by as you travel from star to star.
Unlike No Man's Sky, you can literally light off from a planet, turn towards a star, and gradually increase the speed of your ship to such a rate that while still smoothly rendered, you are really, trully flying through billions and trillions of miles towards the next stars.
Again hard to really describe. Only that it's depiction of Space is far far more realisitc than No Man's Sky in both size of galaxy and stars, and number of planets in each solar system, and how it handles distances.
There are no loading screens. It is all realtime (depends on your graphic card how well it can handle the details of the planets. And the planet procedural rendering is admitedly the weakest point.
So no it's not a game, but considering that weight Hello games put in the "trillions of stars in the galaxy" selling point, I would have hoped they could have approached something even remotely close to what this tiny studio does with Space Engine.
Not sure if this link will come through but here's a video I did of one of my fly throughs:
https://www.youtube.com/watch?v=SjDZAJS09nA
I thought I made another video but that seems to be it. First minute or so I'm flying over a planet, then slowly back out, into the solar system, out further and further away, through billions of stars, and finally out to the view of the gaqlaxy.
What's interesting to note is that in this view, the points of light around and behind the galaxy, are entirely other galaxies with stars all of their own, just like our universe.
Kinda blows your mind how this simulation can handle all this.