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Also, pulled almost a thousand gold out of the first gold potato, which spawned right outside the space station. Talk about easy!
Works great in a 1-on-1 fight against a pirate, especially when attacking from behind. I wouldn't want to rely on the positron ejector when facing multiple enemies, though.
The sentinels oddly seem to slow down now just so I can have time to fire. Which is plain wrong and breaks the immersion and drama. I'd rather the phase beam 'lock on' effect went back to pre-atlas rises design instead of having sentinels slow down. Even if that meant some loss of its power to compensate.
Or maybe I haven't upgraded yet the ballista, infra knife and positron to their full potential. Either way I miss the fun tracking of the old beam graphics. Though this has been improved a little since the Atlas Rises patch.
Maybe my problem is just simply the 3 or 4 star sentinels lol...
The infra knife especially I struggle to see a role for. It appears to be the same class of weapon as the default cannon, but with less range, faster overheat and crappier aim.
Yeah, I tried it and went back to the photon cannon. I have the photon cannon completely upgraded and I yet to see the need for anything else. May have to test some builds out with a different ship.
The photon cannon needs weaknesses. It's too damn good.