No Man's Sky

No Man's Sky

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76561198343543839 2017년 9월 1일 오전 9시 57분
Atlas Rises Patch 1.35
Hello!

Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch is available now, and here's what it includes:

Features and changes
  • Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
  • Handling is now displayed as a value on the ship statistics screen
  • It’s now possible to craft multiples of the same product at once
  • Added the ability to craft more of the same product on top of an existing stack
  • Improved transferring items between inventories
  • Added a toggle to switch from buy to sell screen on the trading menu
  • Added variance in handling between ship types
  • Improved the appearance of popup menus
  • Improved speed and smoothness of user interface page transitions
  • Reduced the amount of resource required to repair tech in Survival mode
  • Improved visuals for editing terrain
  • Improved display of critical warning messages
  • Added message to notify the player if they select a portal glyph they have not yet learned
  • Added additional information to the quick menu when the player attempts to charge something with insufficient resources
  • The quick menu will now automatically close after selecting an option
  • Alien words which have been translated are now highlighted in interactions
  • Improved messaging when portal glyphs are rewarded
  • Improved user interface navigation using Q, E, W, S and A and D keys
  • Added ability for player to enable torch while in caves
  • Improved galactic map saturation, colours and effects
  • Added an option in the galactic map to toggle user waypoints
Bug fixes
  • Fixed an issue preventing players with very long play times being able to save
  • Fixed an issue where black dots would occasionally appear while looking into the sun
  • Added audio when interacting with portals
  • Prevented hazard effects showing while teleporting or warping
  • Prevented mission log opening when you unpin recipes
  • Prevented players being able to scan creatures through the terrain
  • Fixed an issue causing extremely distant points of interest to show when scanning
  • Removed large white marker which would occasionally show up permanently over buildings
  • Fixed an issue where visited buildings would not correctly update their icon
  • Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
  • Fixed an issue where scanning buildings would not also scan nearby waypoints
  • It’s no longer possible to lose the Atlas Path by using a black hole
  • Denying the Atlas Path will no longer show you the Atlas Path
  • Balanced the damage potential of the Scatter Blaster upgrade
  • Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
  • Prevented portals from being incorrectly left enabled at times they shouldn’t be
  • Removed grass from bases created prior to the Atlas Rises update
  • Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
  • Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
  • Prevented incorrect distant paths being drawn in the galactic map
  • Fixed an issue where galactic map paths would draw incorrectly
  • Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
  • Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
  • Fixed an issue that caused general ship handling to overly effect ship boost handling
  • Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
  • Fixed some rare crashes
If you come across any issues, don’t hesitate to report them to us over at our {링크가 삭제되었습니다}!
HG_Hohbes 님이 마지막으로 수정; 2017년 9월 1일 오전 9시 57분
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109개 댓글 중 1-15개 표시
Stephanie J 2017년 9월 1일 오전 9시 58분 
"Added the ability to craft more of the same product on top of an existing stack"
Thank you!
ΒLΛCKΗILL 2017년 9월 1일 오전 10시 01분 
Awesome work guys, as usual! :D
RendCycle 2017년 9월 1일 오전 10시 05분 
Thank you very much! :steamhappy:
OneManOnly Studios 2017년 9월 1일 오전 10시 18분 
Thanks guys I love you!
Xixiphoid 2017년 9월 1일 오전 10시 34분 
now all you need to do is fix the issue where the game DOESN'T EVEN RUN ANYMORE, that would be nice
Foxtrot39 2017년 9월 1일 오전 10시 39분 
1y before they added some much asked quality of life improvement

Well better late than never
Worinn 2017년 9월 1일 오전 10시 41분 
There still grass growing through base floor.
Labradog 2017년 9월 1일 오전 11시 10분 
I still have crash issues but I'm really impressed with the turnaround on these patches. Keep up the great work, guys! :D

Also, stacked repeat crafting: amg, thank you! :)
TL0RG 2017년 9월 1일 오전 11시 10분 
thanks for update:steammocking:
phatfish 2017년 9월 1일 오전 11시 28분 
AMD RX 480 (Driver Packaging Version 17.30.1041), Windows 10

Under "Global Settings" i STILL have to set:
- OpenGL Triple Buffering = On (default, off)
- Wait for Vertical Refresh = Always On (default, off unless application specifies)

Otherwise i get horrible screen tearing on vertical motion. No other game i play requires these settings. Also trying to set this againts NMS in the AMD setting util doesn't have an effect. Only the Global setting works. So every time i play NMS i have to remeber to set and unset this.

Surely by now you can have tested with popular graphics card defaults and got the game not looking like crap.
(GIT)r-man 2017년 9월 1일 오후 12시 37분 
Still got a blue sentinal icon while flying my spaceship, and still have 2 homebase destinations showing in the teleporter list :/
PartTimeVillain 2017년 9월 1일 오후 12시 42분 
(GIT)r-man님이 먼저 게시:
Still got a blue sentinal icon while flying my spaceship, and still have 2 homebase destinations showing in the teleporter list :/

If I've correctly understood what I've read in a few other threads, the 2 homebase destinations in the teleporter is because one of them goes to the base itself, and the other to the spaceport of the system your base is in.
jinkazama82it 2017년 9월 1일 오후 12시 49분 
with this update the manipulation tool are broken interface:
1)isn't visible the form of shot.
2) isn't visible if are in crafting o destroy mode.
City Builder 2017년 9월 1일 오후 12시 52분 
How about adding the quality of life of removing the delay when doing something, i.e. hold mouse until the spinner finishes. It's ridiculous to need a mod to do this which breaks when you do updates.
EvilPolygons 2017년 9월 1일 오후 1시 14분 
City Builder님이 먼저 게시:
How about adding the quality of life of removing the delay when doing something, i.e. hold mouse until the spinner finishes. It's ridiculous to need a mod to do this which breaks when you do updates.

You don't need to use a mod. They added a customizable setting for that to the config file months ago.
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