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The bonuses from alien class S-rank tools are usually very, very nice indeed. Rifles are easier to find with larger numbers of slots, but tend to have the worse bonuses of the bunch.
I have a 0 rank on my mining now (it's a class A rifle). And mining is the one I use the most. It already scans farther than I want to run now, so that's OK.
But I guess, what I'm hearing (if I understand correctly) is that Multitool Class doesn't really matter. Only the stats matter, regardless of class. Would that be correct? thanks,
The class determines the stats, so yes, class matters if you care about the stats. A rifle will never be as good for mining as an alien tool, in the same way that a Fighter ship will have better damage bonuses than haulers.
Edit:
Let me clarify further as apparently the game is now calling the rank 'class':
S will have better numbers than A, A better than B, and B better than C.
So, if a C-ranked tool has, say, 1-5% bonus to mining, a B rank would have 4%-10%, and S-rank would have 40%-70%.
The type of tool (rifle, pistol, alien, experimental) determines to which stats those bonuses will go.
With that in mind, a C-rank alien tool will, more often than not, be better than A-rank pistols and rifles in all three stats, because its of alien type and gets extra large numbers, and usually better than even S-rank rifles in all three stats, because rifles get the worst stats, but within the same type, higher rank (S) is usually (but not always) better, as the relation between stat distribution and rank is a range of possible numbers, and there are some overlaps between adjecent ranks (very bad rolls on B ranks can be the same or slightly worse than very good rolls on C ranks).
TLDR: its complicated.
Sorry, I'm probably not being clear. Let me clarify the example with specifics:
- I see 2 rifles. One is Class A (my current one). One is Class C.
- The class C has better stats than my class A. Certainly better in both mining and scanning. Possibly about same in damage. I don't remember precisely. Class C also has more slots, but they're all empty.
-but I remember wondering: If a Class C rifle has better stats in all categories, is there any reason to keep my class A rifle? From what I'm understanding there's nothing underneath the hood of the class A that would make me prefer a class A in that case (Like hidden bonuses, or better wear and tear, or ?)? thanks,
Maybe I've just got a crappy class A rifle, but that's what I'm trying to understand
Right, the numbers are what matters, the class (most people call it rank) determines the range for the rolls that each of the stats can have, so a very bad roll on an A rank can in theory be worse than a very good roll on a C rank, but the best possible roll on a C rank will always be worse than the best possible roll on an A rank.
I've tried to update the previous reply with more information, but it can be pretty confusing.
The bottom line is: the numbers matter more than the class (rank) because the class (rank) just acts as a cap for what the numbers can be, with S having the highest possible cap, and C having the lowest.
The larger factor is the type of weapon, with rifles having the worst possible numbers for all three stats, and alien tools having the best possible numbers. Both have the same maximum number of slots (24).
Awesome! thanks for the verifying that for me. I'm beginning to think about upgrading my multi-tool and that helps alot. thank you.
Yeah, when you said class I originally thought you meant type, which matters a lot more. If you can find one, go for an Alien type tool, with the best rank that you can find. Even a C rank alien tool can often come with over +40% to +50% on all three stats.
Grenades even oneshot those AT-ST style sentinel walkers? Man, that would be absolutely awesome for Nanite farming.
Type of weapon determines bonus distribution (pistol/rifle/experimental/alien...)
Class of weapon determines bonus percentages (CBAS)
And slot capacity(max 24) which is randomly selected and not upgradable by any means.
Every multi-tool has a different specialisation category:
Pistol (mining bonus)
Rifle (damage bonus)
Experimental (scanning bonus)
Alien (mixed)
They take 2 or 3 if I remember, I don't bother with them much so its been a while. They one-shot reinforced doors, can one shot all the barrels at a depo, one shot every animal that has ever attacked me, one shot the dog sentinels, so the only thing left is the walkers. That is on normal, not sure on permadeath.
Damage bonus might have a bearing on that as well, my current tool is pretty crappy (less than 10%) and I haven't upgraded the plasma launcher at all, so Im pretty confident that at base-ish damage it takes 8 grenades.
However it still allows one to breach a door before taking any damage from sentinels if starting at full shields.
There are 3 "families" of ''tools -
STANDARD - (no label except for TYPE) bonuses in DAMAGE and SCANNING.
EXPERIMENTAL - labelled as such when over 10 slots bonuses in all 3 properties (stats) with emphasis on MINING and SCANNING.
ALIEN -all are labelled - bonuses in all 3 stats emphasis in DAMAGE and SCANNING.
There are 2 TYPES of 'tool - PISTOLS (up to 10 slots) and RIFLES (more than 10 slots)
The differences between the CLASSES have been explained, ( S>A>B>C) and both Alien and Experimental 'tools have better stats than the most commonly found S class 'tools even at A B and occasionally C .