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I craft liquid explosives with the normal Base Limit iam able to earn 12mil per hour with harvesting every 30 min .... when you do glass you have to harvest every 15 min and nip nip i think every 12 min so its on you if you want active harvesting non stop or want it more easy... so depens on what you want to craft where to go
Living Glass has a base value of 696,000 and you need 50 Coprite, 400 Gamma Root, and 250 Frost Crystals. Growing the Gamma root outside on a radioactive planet would be good for this.
The proportion I use is 16 gamma (outside) to 5 frostwort and 4 coprite (in the biodomes). If you want to harvest every 30 minutes, you'll need 16 gamma to 10 frostwort to 4 coprite, you should have enough complexity for either method.
That makes about 28 million units every hour. I believe its the best units/hour from farming, followed by regular glass, and then circuit boards on third place and liquid explosives fourth.
The last two provide more units each harvest cycle, but with a cycle of 2 hours, its a lot less units/hour. Nipnip and such are no longer competitive and are now at the bottom of the list.
http://steamcommunity.com/sharedfiles/filedetails/?id=1123906806
http://steamcommunity.com/sharedfiles/filedetails/?id=1124956686
http://steamcommunity.com/sharedfiles/filedetails/?id=1124956303
Edit: new screenshots and updated gamma root total
The only problem I have with farming for living glass is that eventaully you have to warp farther and farther away to a diffrent market once you bottom out the price in your local one.
I had my local market tank out and has been about 20hrs and it still has not recovered to its higher price point.
This means you can make 4 lubrificants, and thus 4 living glass per hour.
4 living glass per hour are 2.8 million per hour, not 28 millions...
So unless you went 10x what you have written in your post, your math is wrong.
To make 28mil per hour you need 160 gamma roots, 50 frostwort and 40 coprite, and then you have to harvest every 15 minutes, wich would mean you'd had to tend your farm continuously. Not to mention I doubt it would be allowed with vanilla complexity limit.
On the other hand liquid explosives are more lucrative.
I've planted 40 cacti outside, wich gives me 4000 cactus flesh every 2 hours, 2000 per hour.
Then in biodomes I have 60 fungi, that give 3000 cactus flesh every 30 minutes, 6000 per hour. Then I have 10 mordite plants, that give 250 per hour.
Doing so if I harvest every 30 minutes I can make 10mil/hour, and you need just 6 biodomes with a door, and have some pot left for few other plants (13x6=78, while you need 70 spots).
This leaves enough complexity for many other things, and you don't have to refuel the biodomes.
I've never done the math for circuit boards, but probably it's sligtly worst since solar wines need 2 hours and yeld only 50.
Probably with regular glass you can do sligtly better, but only if you harvest every 15 minutes, wich for me it's a no-no becouse I would have to farm/produce/teleport/sell/teleport back continuously.
This is true of everything you sell, not just living glass, so while you are correct, Living Glass is still the best option for making units from farming, you just have to keep warping to systems you haven't sold to yet.
I collect 200 living glass before selling, and then warp to a system, sell it all for about 140 million, rinse, repeat.
My first big sale was over 40 hours of playing time ago, and the price didn't recover yet, so it takes quite a while before you can sell again at the same system, but like I said, this is true of every item, even minerals.
The only thing I can think of that might be better than living glass is Fusion Accelerators, that sell for 2 million per item, using the three new gas elements and some regular elements to craft, but it takes 4 or 5 blueprints to reach the final product and I'm still missing one of those sadly.
Your math is correct, but provided you live in a radiation planet and plant the Gamma Weeds outside, it still fits within the vanilla complexity limit. I have posted above a farm of that size, and I can share with you the portal address for it if you want to visit and check it yourself.
http://steamcommunity.com/sharedfiles/filedetails/?id=1123520138
There's a roamer bay by the portal and a beacon marking where the farm is. You're welcome to visit and check it out. :D Its only 4 minutes away from the portal.
Edit: What I said was a proportion of 16 gamma to 5 frostwort to 4 coprite, not a total of 16. I do have 160 for the 28 million / hour farm, as you can clearly see in the picture posted. You can scale this proportion up to whatever size of farm you can fit within complexity limit, which my 40 living glass / hour farm has yet to reach even with an extra biodome housing 2 of each other regular plant (so I can still make circuit boards and such for missions).
You have a pretty big and organized farm!!!
Yes, I am completly wrong, your method is better to make money.
This being said, I prefear to gain less but harvest less frequently, so the liquid explosive fits better.
In 30 minutes I can visit another system, enabling a new virgin market. Then if I find something interesting I simply go on exploring and maybe come back every hour and still make 5 mil.
If you harvest every hour you make 7 mil, wich is better than mine, but not enough to destroy my base, look for a radioactive planet and rebuild everything from scratch.
BTW thanks for the advices!
No worries. For future reference, the best money per hour assuming a farm of the same size, is Living Glass, followed far behind by Regular Glass, followed by Circuit Boards, and Liquid Explosives in fourth place.
The best money per harvest, for same-sized farms, however, which is what you're after, is Circuit Boards followed very closely by Liquid Explosives (the difference per harvest is only 2m between Circuit Boards and Liquid Explosives, and Circuit Board farms are way more complicated to set-up and craft).
Both run on fairly long cycles, unlike the glass and living glass farms which do require harvests every 15 minutes for optimal results, but my farm still allows for expansion, so I could add probably another two or three domes worth of Frostwort and change it to a 30-minute-cycle. I haven't tried to expand it to the complexity limit yet.
Here's the reddit post that first did all the math for 1.3:
https://www.reddit.com/r/NoMansSkyTheGame/comments/6tdtrl/13ultimate_farm_guide_max_unitshour/