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This particular bug, if I don't hit accelerate, has quite literally sped me in reverse, so far away from the planets that they can NOT be seen, at all. Only the icons for my freighter and the space station or any beacons I have set down are visible.
I hate the way the ships control after the recent update, and I get what you are saying about it being hard to get a good course to your target because the ships don't control that well, but I am experiencing something completely different, and left un-checked (Meaning if I don't try to counter it by applying thrust in the OPPOSITE direction) it will throw my ship, at sometimes -60,000u/s or more, completely out of the solar system.
I've had it fling me right through the planet, I could see the trees/mountains from the underside.
Been playing this game, with the same PC, and same gamepad (Logitech F 310) since launch, and it just started doing this since the Atlas Rises update.
Tried playing without the gamepad (DAMN that was hard to do, I game on a pad exclusively) using Mouse/keyboard, just to see if maybe my pad was at fault, but the same thing happens.
If I slow down after boosting, i have to keep a degree of forward thrust at ALL times, even if just a little, because If I try to hover over ground, or if in space i slow down too slow, to look around and get my bearings for locating a planet or a space station, the damn ship will start shifting into abnormally high speeds in reverse, and sometimes forward.
Kind of like throwing the thing from forward to reverse, at warp speeds, and going back and forth from forward to reverse dozens of times per second.
Take a look at the video, around the 1:37 mark, and watch the speed display, top left in the ship's HUD, and it goes from around -69,000u/s to +69,000u/s and back, does this "back and forth" dozens of times per second. That's me TRYING to force the thing to slow down, but it wants to keep going in the opposite direction. Near impossible to control.
Makes fighting pirates, and doing space battles a royal PITA.
Again, I appreciate the reply, but I think what you are describing is just the utterly poor control of the ships in general and not quite what i am experiencing with this bug.
I've logged over 1,300 hours into to this game, and absolutely love the crap out of it, even when it first released with it's "bare bones" content.
Just love walking, flying around and exploring, scanning all the animal types.
The game is so "chill", or at least it was, until Atlas Rise came out.
I finished the Artimis/Traveler , whatever you call it, quest, just to "check it off my quest list", to get back doing more of what i like most: just flying around and exploring.
I know this recent update has added a LOT of content, and changes, to the game, and I am happy for that, I just wish they would have left the flight model/ship controls the hell alone.
Everyone wanted to be able to "hover" and fly low, and I guess if it was actually working as intended for me, I might actually enjoy it.
As it is for me now, I'd rather go back to being kept above 400 feet above ground, and not be able to hover as opposed to this nightmare I have now.
OK, rant is over, sorry about that :(
Thanks for reading....
It really makes the game unplayable for me being shot back out into space randomly and usually having to reload the game.
Hope they fix this soon so I can enjoy the new content.
One thing I did, is I completely un-plugged my gamepad, a Logitech F310 pad which when it is in Xinput mode (has a switch on the bottom to change from DirectInput to Xinput), it is "seen" by windows, and all games, as an Xbox360 gamepad.
Was able to fly, boost, and move around (with EXTREME difficulty, how anyone can play this game with Mouse Keyboard is beyond my understanding, but to each their own) without ANY of the issues.
Granted, flying was difficult, only because I am NOT used to flying with mouse/keyboard, not the games fault.
I then exited game. re-plugged my gamepad, then re-calibrated it in windows before launching the game.
Then, with the pad still connected, I launched the game, loaded my save, hopped in my ship and flew around using ONLY the mouse/keyboard. A royal PITA, but it worked, and NO issues, no being shot backwards into space.
Then, while still flying, grabbed my pad (game auto-switches from Mouse/keyboard to gamepad and back depending on what you use) and was able to fly around, hover, boost, just fine for a SHORT time.
After couple minutes, the symptoms started showing up again.
I have been using this same pad for several years, and it is maybe a little worn. I've had a spare Logitech F310, brand new still in the packaging (they are relatively inexpensive) so I exited the game and tried again using the brand new gamepad.
Same thing happens, damn :(
Looking in the control settings for the game, i find it rather odd that under the control for flying, their is NO Gamepad setting for "Brake/Reverse" and no way to alter it.
The accelerate control is listed as "RT", as it should be, but their is just a little "-" listed for Brake/Reverse and clicking on it does nothing, so no way to alter it.
In game, my "LT" (LeftTrigger) on my gamepad does, in fact, act as Brake/Reverse and my "RT" (RightTrigger) does act as accelerate but I find it very strange that there seems to be no listing in the control setup for Brake/Reverse with the gamepad.
I have been working around this bug since Atlas rises update by just trying to remember to ALWAYS apply a little forward acceleration (RightTrigger on my gamepad) when coming out of boosting (B button on my gamepad), but this is NOT allowing me to explore the planets from my ship which, in turn, makes it very hard to locate waypoints.
Not to mention, during Pirate encounters or large space battles, if I slow down to turn and line up a shot, the damn ship can just up and shoot into reverse, sometimes halfway across the system.
This has got to be fixed, I love NMS but it is getting increasingly more frustrating to play.
It allows the gamepad to "emulate" mouse and keyboard, I guess for games that do not have native gamepad support.
Seemed like it might work for a couple minutes, but after I boosted and came to a slow hover, started to act up again :(
Gonna try and use the software that came with my gamepad, Logitech Profiler, and set my pad up to act as Mouse/Keyboard see if I get any better results.
It won't be Ideal as native gamepad input is a lot smoother than trying to have the analog inputs "emulating" mouse movement, but this constant loosing control of my ship is making me bat-$hit-crazy!
I'll report back on my results.
Was really hoping more people had this problem, just so maybe HG would give it more attention as it is making the game quite stressful to play.
HG just needs to fix this ASAP.
My right hand trigger finger is getting VERY fatigued, however, so I am really hoping to see some mention of this in the next update to the experimental branch patch notes.
but regardless, it seems to almost always happen as i am approaching a POI with some sort of landing structure, either pads, or the beacon things. my altitude or rate of speed does not seem to affect it. coming to a complete stop and waiting doesnt help. as soon as i accellerate or decelerate, or hit the boost, it will skitz out again. sometimes it will bounce me clear off the planet into orbit, sometimes it just does the weird glitching back/forward thing before shooting me in reverse at a billion miles and hour.
i thought it might be a problem with streaming in data to the game, but i moved to my ssd and it still happens so im assuming thats not it.
its very irritating.
It has, for the most part, resolved the issue within planet atmosphere, and low level flight is finally possible without the risk of being shot backwards into space.
There is still a VERY severe problem with flight in outer space (that is, NOT in the atmosphere of a planet).
I was happily just flying from the space station over to a planet in a new system I had just warped to, was merely just lining up with the planet to then hit the pulse engine to speed over to the planet.
Right as I was lined up, as I was engaging the pulse engine, but just before it engaged (when the countdown was displaying), this same old NASTY bug pops up, and I could see my speed shoot up to -69,000u/s, that's hyper velocity IN REVERSE! Then the pulse drive engaged.
Since I had already engaged the pulse drive, I then had to hit left trigger to first dis-engage the pulse drive, which meant I was still traveling at a VERY high speed IN REVERSE.
By the time I was FINALLY able to regain control, I was so far away, I could only BARELY see one planet, this was a 6 PLANET SYSTEM!
Took me 6 and a half minutes, with pulse engines, to get back to the space station!
Well, at least low level, planetary flight seems to be fixed for the most part, and I have only encountered this particular bug one time since the 1.35 patch has come out, so that is good progress.
I am enjoying the game again, finally. After Atlas Rises came out, this bug made it a HUGE pain to play the game at all, at least now I can comfortably explore the planet at a low/slow speed from my ship without worrying about being shot into space.
Now, if they could just fine-tune the controls a little more for outer space, all would be good.
In space, the velocities are much greater; tens of thousands of units as opposed to mere hundreds.
It may only happen on certain planets, as this is not a constant problem for me—merely a recurring one.