No Man's Sky

No Man's Sky

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Stager Aug 13, 2017 @ 7:24am
Weird controller look movement
This has been an issue since launch and I can't believe it's still present. When you look around w/ a controller, there's something weird about the rate of movement that causes it to dip and speed up very inconsistently.

I've seen similar issues in other games that were either a product of poor acceleration config, inconsistent sensitivity between vertical and horizonal movement, or a byproduct of bad aim assist models deliberately lowering sensitivity as you pass over certain things.

Anyone else noticed this and/or found a fix? My framerate is steady, but the dips in look speed make it feel like the game is lurching and is really distracting.
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Showing 1-15 of 21 comments
Kinger8938 Aug 14, 2017 @ 8:50am 
Sad to see there isn't a fix for this? A perfect game to sit back on the couch and play but to me it's unplayable with this issue on a controller. If i spin in circles It's like it speeds up, slows down, stops, starts etc.

Have accepted it's BORKED and play at my desk with kb/m but use the controller for flying. But I would have thought it should work
HGWhiskeyJack  [developer] Aug 14, 2017 @ 9:37am 
Hi there,

Sorry to hear this, to be honest 75% or so of our testing in house is actually using controllers, can you please tell me what controller you are using?

A video would go a long way to me being able to understand your issue a little more, if thats possible :)

Many thanks
Kinger8938 Aug 14, 2017 @ 2:59pm 
Originally posted by HG_WhiskeyJack:
Hi there,

Sorry to hear this, to be honest 75% or so of our testing in house is actually using controllers, can you please tell me what controller you are using?

A video would go a long way to me being able to understand your issue a little more, if thats possible :)

Many thanks


Appreciate the reply, thanks. im using a wireless microsoft/xbox 360 controller. it seems to be like an acceleration issue? like it builds up speed and as soon as i move the stick ever so slightly in another direction it slows down and speeds up again
Last edited by Kinger8938; Aug 14, 2017 @ 3:00pm
Kinger8938 Aug 14, 2017 @ 3:17pm 
Originally posted by HG_WhiskeyJack:
Hi there,

Sorry to hear this, to be honest 75% or so of our testing in house is actually using controllers, can you please tell me what controller you are using?

A video would go a long way to me being able to understand your issue a little more, if thats possible :)

Many thanks

https://www.youtube.com/watch?v=09F9R3n8FO0

Small clip i have prepared. If you can see, its almost as if the aim has to accelerate each time the stick direction is changed so slightly which makes aiming around a pain :( works fine on a mouse.

Looking online there have been similar complaints on reddit and the like since last year, even for the PS4 version on this matter.

i hope i havent hijacked this post but im pretty sure me and the op have the same issue :)

Matt
Bliny Aug 15, 2017 @ 9:36am 
Originally posted by ;1471967615885654293:
i hope i havent hijacked this post but im pretty sure me and the op have the same issue :)

Same issue here. But it doesn't happen always. Sometimes it is fine and sometimes it is like demonstrated in your video.

I am playing with a XBox One S controller. Wireless and USB, issue is the same for both.
Kinger8938 Aug 15, 2017 @ 10:39am 
Originally posted by zlorf:
Originally posted by ;1471967615885654293:
i hope i havent hijacked this post but im pretty sure me and the op have the same issue :)

Same issue here. But it doesn't happen always. Sometimes it is fine and sometimes it is like demonstrated in your video.

I am playing with a XBox One S controller. Wireless and USB, issue is the same for both.

Fingers crossed the dev above gets back to us, if I keep it perfectly still in one direction it's fine but the slightest change of direction causes it to stop and speed back up. I think it just needs raw input instead and acceleration off?
Bliny Aug 15, 2017 @ 12:24pm 
Originally posted by Kinger8938:
I think it just needs raw input instead and acceleration off?

Yes, probably. I wish i could reproduce it, but for me it happens completely randomly. I can play for a couple of hours just fine, then i get this behaviour for a few minutes and then i can play just fine again.

For me it's not super annoying, but i wish anyway the devs would take a 2nd look at the controller support on PC.
HGWhiskeyJack  [developer] Aug 16, 2017 @ 9:28am 
Hello there,

I spoke to the team here and we cannot think of anything within the confines of the game that would affect the right stick on your xbox controller.

We have a number of people here using them, myself included.

All I can recommend is tweaking the sensitivity settings within options, those values were tweaked for this update. It wouldn't change any existing settings users would have but the extremes of how poeple can change their sensitivity has been altered.

I would also recommend trying No Man's Sky on someone elses PC to see if it feels any different, or maybe try another controller from a different manufacturer (Sony for instance).

Amduskas Aug 16, 2017 @ 10:06am 
I've had the exact same issue since the game's launch. Controller is fine with all other games. It's just that any time you change the look direction it brings the rate of rotation to a crawl.

Edit: Also using a 360 controller. To see what I mean, spin the camera horizontally, introduce any vertical movement and the camera 'sticks' and resets acceleration.
Last edited by Amduskas; Aug 16, 2017 @ 10:08am
Bliny Aug 16, 2017 @ 10:35am 
Originally posted by HG_WhiskeyJack:
All I can recommend is tweaking the sensitivity settings within options ...

... which leads us right to the next problem: The sensitivity settings have no effect at all on the controller sensitivity. They work for the mouse, but not for the controller.

I would really like to be able to set the flight sensitivity a lot lower since it is way too twitchy, especially with the new space combat features - or rather the lack of the pre 1.3 auto aim.

I tried changing flight sensitivity via the in-game options and also the FlightSensitivity and the FlightSensitivityV2 values in GCUSERSETTINGSDATA.MXML but to no avail.

Edit: I just tried again. The Move/Look in-game setting works as expected. The Flight Sensitivity setting not at all.
Last edited by Bliny; Aug 16, 2017 @ 11:03am
Kinger8938 Aug 16, 2017 @ 10:48am 
I appreciate the feed back, such a shame as I really want to play this on the TV :( I'll try my wired controller later but as others have said it seems to be the case on both of those.

Again fine for all other games, first issue I have ever had.
Bliny Aug 16, 2017 @ 10:56am 
Originally posted by Kinger8938:
Again fine for all other games, first issue I have ever had.

Same here. I had 1 or 2 games not detecting the controller at all, but that was a fault of those games and got patched. Other than that, never an issue with my controller.
Kinger8938 Aug 16, 2017 @ 11:17am 
I may try the game via the steam link and see if it's any different across that hardware.
Kinger8938 Aug 16, 2017 @ 1:00pm 
I HAVE FIXED IT! i think... and its down to a setting in steam.

From Steam, click Steam in the top left and then Settings.

Then Controller tab on the bottom left

Click General Controller Settings

A window will open with a list of different controller types.

I Unchecked 'Generic Gamepad Configuration Support'

and Checked 'Xbox Configuration support'

Launch the game

Profit.


Bliny Aug 17, 2017 @ 2:38am 
Originally posted by Kinger8938:
Profit.

Not quite. :( I did what you suggested and it actually worked as you said BUT i get extreme microstutter when looking around. Setting it back to Generic Controller or turning everything off alltogether and looking around is smooth again.

It felt as if setting it to XBox Controller dropped the polling rate of the controller a lot.

Weird.
Last edited by Bliny; Aug 17, 2017 @ 2:41am
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Date Posted: Aug 13, 2017 @ 7:24am
Posts: 21