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Have accepted it's BORKED and play at my desk with kb/m but use the controller for flying. But I would have thought it should work
Sorry to hear this, to be honest 75% or so of our testing in house is actually using controllers, can you please tell me what controller you are using?
A video would go a long way to me being able to understand your issue a little more, if thats possible :)
Many thanks
Appreciate the reply, thanks. im using a wireless microsoft/xbox 360 controller. it seems to be like an acceleration issue? like it builds up speed and as soon as i move the stick ever so slightly in another direction it slows down and speeds up again
https://www.youtube.com/watch?v=09F9R3n8FO0
Small clip i have prepared. If you can see, its almost as if the aim has to accelerate each time the stick direction is changed so slightly which makes aiming around a pain :( works fine on a mouse.
Looking online there have been similar complaints on reddit and the like since last year, even for the PS4 version on this matter.
i hope i havent hijacked this post but im pretty sure me and the op have the same issue :)
Matt
Same issue here. But it doesn't happen always. Sometimes it is fine and sometimes it is like demonstrated in your video.
I am playing with a XBox One S controller. Wireless and USB, issue is the same for both.
Fingers crossed the dev above gets back to us, if I keep it perfectly still in one direction it's fine but the slightest change of direction causes it to stop and speed back up. I think it just needs raw input instead and acceleration off?
Yes, probably. I wish i could reproduce it, but for me it happens completely randomly. I can play for a couple of hours just fine, then i get this behaviour for a few minutes and then i can play just fine again.
For me it's not super annoying, but i wish anyway the devs would take a 2nd look at the controller support on PC.
I spoke to the team here and we cannot think of anything within the confines of the game that would affect the right stick on your xbox controller.
We have a number of people here using them, myself included.
All I can recommend is tweaking the sensitivity settings within options, those values were tweaked for this update. It wouldn't change any existing settings users would have but the extremes of how poeple can change their sensitivity has been altered.
I would also recommend trying No Man's Sky on someone elses PC to see if it feels any different, or maybe try another controller from a different manufacturer (Sony for instance).
Edit: Also using a 360 controller. To see what I mean, spin the camera horizontally, introduce any vertical movement and the camera 'sticks' and resets acceleration.
... which leads us right to the next problem: The sensitivity settings have no effect at all on the controller sensitivity. They work for the mouse, but not for the controller.
I would really like to be able to set the flight sensitivity a lot lower since it is way too twitchy, especially with the new space combat features - or rather the lack of the pre 1.3 auto aim.
I tried changing flight sensitivity via the in-game options and also the FlightSensitivity and the FlightSensitivityV2 values in GCUSERSETTINGSDATA.MXML but to no avail.
Edit: I just tried again. The Move/Look in-game setting works as expected. The Flight Sensitivity setting not at all.
Again fine for all other games, first issue I have ever had.
Same here. I had 1 or 2 games not detecting the controller at all, but that was a fault of those games and got patched. Other than that, never an issue with my controller.
From Steam, click Steam in the top left and then Settings.
Then Controller tab on the bottom left
Click General Controller Settings
A window will open with a list of different controller types.
I Unchecked 'Generic Gamepad Configuration Support'
and Checked 'Xbox Configuration support'
Launch the game
Profit.
Not quite. :( I did what you suggested and it actually worked as you said BUT i get extreme microstutter when looking around. Setting it back to Generic Controller or turning everything off alltogether and looking around is smooth again.
It felt as if setting it to XBox Controller dropped the polling rate of the controller a lot.
Weird.