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No it's been a year now and I'm still looking for the game that SM sold me on.
Your thought process and your conclusions about fog and orbital system can be wrong. You must also see it the other way arround: HG has added fog not because they thought it was more realistic, but simply because of game engine limitations. The orbital system was a feature that SM wanted in the game but it turned out to be not doable. Guizin's example says it all I think.
There is a song for that, I cannot link you to it, it starts with "You can't always get what you want..."
What resolution are you running at? I'm at 4k and don't see fog. Playing the PS4 version on my PS4 Pro, though. Not sure if that's different from PC (don't see why it would be).
Is it just the planet(s) that you're on, possibly?
Ps4 pro is not 4k. :) It's rendered at 1080p at medium settings.
No, it's not. They put in a 4k update with HDR for PS4 Pro back in March in the Pathfinder update. You're referring to the vanilla PS4 version or pre-Pathfinder.
http://www.eurogamer.net/articles/digitalfoundry-2017-no-mans-sky-patch-123-boosts-performance-adds-options
I've ran it on both a high-end PC (3700k @ 4.7GHz / GTX Titan X Pascal) and on PS4 Pro. The game ran better on the PC but looks better on PS4 Pro because of the HDR.
http://steamcommunity.com/sharedfiles/filedetails/?id=1141063791