No Man's Sky

No Man's Sky

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Defuse Jul 10, 2017 @ 5:13am
Best Roleplay Game (IF IT WAS REALLY MULTIPLAYER)
for real best space roleplay game if it was multiplayer, this game is so fun even if its singleplayer
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Showing 1-15 of 20 comments
kgwrigh Jul 10, 2017 @ 5:52am 
Listen EDN | Defuse, things are confusing enough around here without you adding more.
Isme Jul 10, 2017 @ 7:42am 
I have from the beginning role-played my character in this game. One of the many reasons I love it. The game has put a lot of energy into several paths as if there are no others. Just like life. There are other paths, roles.
Last edited by Isme; Jul 10, 2017 @ 7:43am
Defuse Jul 10, 2017 @ 10:56am 
Originally posted by Isme:
I have from the beginning role-played my character in this game. One of the many reasons I love it. The game has put a lot of energy into several paths as if there are no others. Just like life. There are other paths, roles.
i am currently roleplaying as a gold miner/trader
Arcturus Asriv Jul 10, 2017 @ 1:26pm 
I role-play as a field scientist sent on a solo 'explore and collect data' mission into the furthest reaches of space.
Having me meet other people in the game would really ruin the experience for me.
Why would they send me out here if there were already people out here?
Silky Rough Jul 10, 2017 @ 4:57pm 
I'm roleplaying that I'm all alone in a multiplayer game.
Arcturus Asriv Jul 10, 2017 @ 5:14pm 
And multiplayer doesn't work well in a lot of games.

Especially ones that have a central main character (like, say, Tomb Raider -how could everyone be Lara Croft? And look at Marvel Heroes where you have countless multiples of characters running around.) or when there's quest-lines that have major effects, but must be done by every player (defeat the big bad guy. okay, he now respawns for the next player).

I remember having a situation in The Secret World, where there'd be quests that you had to escort an NPC to a nearby area. But if a player was in the process of doing the quest, no one else could do it, because the NPC was busy following them. So you had to wait until the previous player finished for the NPC to respawn.
Arcturus Asriv Jul 10, 2017 @ 7:24pm 
Originally posted by darkdisciple1313:
Wasn't The Secret World made by the same company as Anarchy Online? I thought about trying that one out, but didn't have a lot of time to devote to anything that would have kept me at the computer for hours on end. Plus, that one mission would have killed the immersion for me.

Yeah, same folks.

It actually wasn't all that bad. Especially if you like the Cthulhu Mythos and modern settings.

It, too, is also more of a shared-world RPG, even though it has some multiplayer features.
The areas are instanced, with a max number of players in each instance, to avoid undermining the desolated atmosphere. (And to also limit the chances that you'll have to wait for those NPC quests).
Once an area reached the limit a new instance is created.

I haven't played it since it was relaunched (mostly because the download took so long before, that I just didn't want to mess with it again just yet), but when I did play it's biggest complaint from everyone was the total cost of the game and DLC.


Silky Rough Jul 10, 2017 @ 8:25pm 
Originally posted by darkdisciple1313:
Originally posted by Silky Rough:
I'm roleplaying that I'm all alone in a multiplayer game.

Sounds like the old MMO, Anarchy Online. Robust when it started, now you're lucky to find more than a couple dozen people in a zone. It's like Wal-Mart at 4:30 in the morning.
I used to fly Black Ops' recon' in 0.0 in Eve. 95% of the systems were empty 99% of the time - even when 60k were online.

Because space. :)
+VLFBERHT+ Jul 10, 2017 @ 8:56pm 
If you guy's are interested in reading some really cool RP_NMS character back stories (i think they are that) ... here is a thread started from about 4 months prior to release of NMS...

http://steamcommunity.com/app/275850/discussions/0/364039531222288885/

P.s. My characters back story is also there :)
Last edited by +VLFBERHT+; Jul 10, 2017 @ 8:56pm
Silky Rough Jul 10, 2017 @ 11:15pm 
Originally posted by +VLFBERHT+:
If you guy's are interested in reading some really cool RP_NMS character back stories (i think they are that) ... here is a thread started from about 4 months prior to release of NMS...

http://steamcommunity.com/app/275850/discussions/0/364039531222288885/

P.s. My characters back story is also there :)
You know, one paragraph from the OP of this and I think it mirrors my thoughts exactly - after 200 hours.
Long after action addicted impatient children drift away from space flight in boredom, I find excitement in the constant new of the unexplored; my amazement grows with every day as I see the universe expand, unfold, and surprise me with things more precious than an unexpected Christmas gift that I never dreamed could be mine.
No, I have not been to the centre, in fact only yesterday I found bipedal creatures on a "paradise" planet and I had to stop in and check it out.

I'm never sure what I'm going to find next and I know there has to be a sameness coming eventually but for now... I'm not done yet. Thanks for the link. :)
Arcturus Asriv Jul 11, 2017 @ 12:30pm 
Originally posted by darkdisciple1313:
Well, my biggest complaint always has to do with me, never with any developers...I just don't have that kind of time to spend fooling around in an online world anymore. I'm semi-retired, and yet I'm busier now than when I was working full-time. Curse of being good at what you do, and lots of people knowing it. :P

Too bad, too, because I am interested in the Lovecraftian styles of story-telling, symbology and occult studies. Ah, well, one day somebody will create cloning, and I can have multiples of myself to do a dozen things at the same time. Not that I'm not already doing that now with just little ol' moi...:D

The worst offenders are mobile games. Almost all the ones I play are multiplayer with rewards and features locked behind being in a guild. And if you, heaven forbid, have a life, you'll find yourself removed from the guild due to inactivity.
I like gaming but I hate being forced to log in every day.

Btw, the Secret World really wasn't bad because the multiplayer aspects could be easily ignored. And you could play it at your own pace.
I played solo and (aside from that npc quest) rarely gave any thought to other players.
Polyphemus Jul 11, 2017 @ 12:31pm 
Originally posted by darkdisciple1313:
I'm semi-retired, and yet I'm busier now than when I was working full-time..:D

It would be interesting to know how many of us who have stuck with the game, or discovered it and liked it, are, erm... "more mature" persons. Particularly mature persons who were weaned on Golden Age Science Fiction. Curiosity and wonder are not necessarily casualties of the ageing process.
Arcturus Asriv Jul 11, 2017 @ 1:02pm 
True.

It's kinda like a person's preference to jazz or pop, not necessarily age-related so much as a desire for something 'more'.

If you compare the video games of the early '80s (especially interactive fiction) with today's games, you'll see that while graphics have improved immensely, gameplay has been 'dumbed down' to the lowest common denominator.

The ideas of taking notes with pen and paper, drawing maps, remembering special clues without the game reminding you, discovering what tool or item is needed to find a hidden path in the game, etc...
These are lost to the current generation, because it's more about instant gratification and 'roller coaster rides' these days.
And it's not really the players that are at fault. They've just been conditioned to expect to beat or win every game on the first playthrough with as little mental effort as possible.
Last edited by Arcturus Asriv; Jul 11, 2017 @ 1:02pm
Polyphemus Jul 11, 2017 @ 1:11pm 
Unfortunately, just like movies, modern AAA games cost millions to produce. Developers -have- to ensure the widest possible appeal - and that means lowest common denominator. If they didn't, they'd go bust.

Nowadays, you're only going to find imaginative risk-takers who are prepared to be different amongst the small indie studios. No-one else can afford to take the risk.
Silky Rough Jul 11, 2017 @ 5:25pm 
Originally posted by darkdisciple1313:
Originally posted by Toadflax:
Unfortunately, just like movies, modern AAA games cost millions to produce. Developers -have- to ensure the widest possible appeal - and that means lowest common denominator. If they didn't, they'd go bust.

Nowadays, you're only going to find imaginative risk-takers who are prepared to be different amongst the small indie studios. No-one else can afford to take the risk.

I'd only argue one point, in that the major developers/producers/distributors CAN afford to take the risk and be unique and attempt something new or at least interesting, but they have no desire to do so, since they know where the real money is. They know who plays the majority of their best-selling games, and they are not the ones who made the entire industry possible in the first place: namely, the "old fogies" who played the arcade classics and brought about the advent of the early Nintendo/Sega/Playstation/XBOX platforms, as well as the dozens of great games on the original PCs. Rather than attempt to cater to the ones who allow these big companies to afford new Mercedes every year in the first place, they'd rather go with safe, and therefore lucrative, products that appeal to the masses who have no appreciation for the history behind it all.

Don't get me wrong--a whole lot of games from my youth/early-20s sucked, and sucked badly. But enough were awesome enough to bring about fond memories of afternoons wasted with friends, sucking down gallons of Coke (the original, real sugar kind, not the high-fructose carbonated super unleaded that passes for it now) and dominating at Pole Position or Galaga or Doom.
I disagree somewhat. The long term, capacity-to-pay "aged" demographic is not a forgotten entity as much as you think it is. Developers simply have a much harder time hearing the quieter customer, less prone to stamping their feet demanding what Millenials deem "standard features".

Add to this, we're aware of cost and time constraints due to our wisdom/experiences in RL, so we're more easily placated than the twitchGen™ - used to being spoonfed instaGrat™ cheapness, accessability and multiple platforms to practice iDemand™.
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Date Posted: Jul 10, 2017 @ 5:13am
Posts: 20