No Man's Sky

No Man's Sky

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ImHelping Apr 8, 2017 @ 2:26pm
What is the GAMEPLAY significance of "Emissions", and other system Classifications?
Clarity EDIT: I'm talking the THIRD didgit in classifications. Not the super obvious first didgit = Star colors (which have known and obvious gameplay effects). The THIRD didgit, which dictates the wacky NASA word jumble terms like "N = Broad ("nebulous") absorption due to spinning"... And what that means for GAMEPLAY. Not "Oh those are real life astrology terms."

...

So I'm bopping around the galaxy, stretching my legs with my mostly new warp drive. When I stop to think about all these classifications of systems, and what they even mean. But despite quite some time trying to search for information, be it wikis or google or forums... Nothing. Just lists repeating glossary terms, with no actual meaning.

Okay, e = "Emmission lines present". f = "emissions of N III and HE III", q = "Red and bluw shift lines present", and so on.

But, here's the crazy part. What the heck does any of that actually MEAN? For Gameplay that is, rather than slapping on some astrological term you saw in the NASA gift shop and calling it a day?

Does anybody have some actual insights to 90% of the terms? At best I can find "Well, enhanced metal features means more resources!" thrown around, and then it's back to avoiding talking about 90% of the terminology except to repeat "E = it's got electrolytes, which plants crave!" forever.

Or is it really just fluff flavor text when it's all said and done, with a few exceptions like "Enhanced metal features" having some possible gameplay relevance?
Last edited by ImHelping; Apr 8, 2017 @ 8:25pm
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Showing 1-13 of 13 comments
Dirak2012 Apr 8, 2017 @ 4:06pm 
Truth is... I don't think someone knows.
ImHelping Apr 8, 2017 @ 4:25pm 
Originally posted by Azash76:
Truth is... I don't think someone knows.
Well, that's just yet another letdown for something I thought would have some depth to it if so.
WarMachine Apr 8, 2017 @ 5:56pm 
I think it does, but haven't figured it out. Last one I checked was a paradise system, but the nights where green, as was the system. I forgot what it was listed, (V I think, i wrote it down) but it corresponded with odd light spectrums. It literally turned everything into a variation of green, including my red ship. I need to find another similar, and see if the system is similar.

I don't think the temperature matters though.
Last edited by WarMachine; Apr 8, 2017 @ 5:57pm
Actually there is a rational classification system within NMS for systems/planets. It is NOT the same one as used for actual Milky Way star systems/planets, but the designations do actually state a few things about the system/planet. BUT since I am not a developer or from the NASA gift shop, I wouldn't be qualified to explain it to you. (If you take notes you will see what the numbers and letters stand for.) It's not flavor text. I can tell that many things are present from the system classification tags. I suggest looking up the actual planetary classification system, it will denote how the one in NMS is used.
ImHelping Apr 8, 2017 @ 7:23pm 
Originally posted by Cpt. Wardova TCNMS Intrepid:
Actually there is a rational classification system within NMS for systems/planets. It is NOT the same one as used for actual Milky Way star systems/planets, but the designations do actually state a few things about the system/planet. BUT since I am not a developer or from the NASA gift shop, I wouldn't be qualified to explain it to you. (If you take notes you will see what the numbers and letters stand for.) It's not flavor text. I can tell that many things are present from the system classification tags. I suggest looking up the actual planetary classification system, it will denote how the one in NMS is used.
Yeah see, I already knew all that. But like I said in Caps lock, that's not the question at hand anyway.

But what is the GAMEPLAY significance? That's the real actual question.

Not pointing at an encyclopedia and saying "These are astrological terms!". Which I even joked about being a non answer in the OP.

If the answer to a gameplay/in game term question is "Ask NASA, because I'm not telling teehee" then that's a pretty dire failure on a game's part, and makes you sound like you're just making up playground rumors as a result.

Even if simply unwilling to make a guess lest you risk being wrong on the internet about a poorly explained videogame, which is the more optimistic take and likly your intention.

Originally posted by WarMachine:
I think it does, but haven't figured it out. Last one I checked was a paradise system, but the nights where green, as was the system. I forgot what it was listed, (V I think, i wrote it down) but it corresponded with odd light spectrums. It literally turned everything into a variation of green, including my red ship. I need to find another similar, and see if the system is similar.

I don't think the temperature matters though.
See, this is what I'm talking about. Purely cosmeticm, but at least it's something of potential meaning in game effects rather than just throwing a dictionary at someone and calling it a day.

V is "variable spectral features". Which would overwrought wording for "The lighting could be quirky", so if it's not a coicidence it sounds like it would line up.

Thank you for trying to be informative about this, at the very least willing to make a guess.
Last edited by ImHelping; Apr 8, 2017 @ 7:30pm
I wasn't the one being snarky and talking about NASA gift shops...or trying to quote from Idiocracy. :P The letters and numbers indicate atmo,elements present, and other biome details. They are a key to the PG and are left in there to tell you about NMS planets. It is relevant to the NMS universe. There are actually alot of variables, and my notes are not at hand atm. I do encourage you to get a notepad and draw up the corrolation to the designations yourself though. It takes time, but I found it a fun exploration thing to do. (If I pasted in a whole list...well then it would take all the discovery out of the exploration.)

Another fun thing to do (at least for me) is to go figure out which planet has the listed factor, within that system.

I have zero reasons to make up things, or proliferate rumors. I did tell you what it was for, and a bit of how it works. To be fair it would take me alot to put my six months or so of journal notes into a coherent forum post. Since this game is all about discovery and exploration, I feel to spell out all the finite details of the PG and what is out there, would just be one of the biggest and ugliest spoilers I could give. Absolutely not a gift to my fellow NMS explorers.

(You are already on the right path, WarMachine too...so just keep going.)

((At least I was kind enough to confirm their purpose, and that it wasn't a worthless venture to figure out all the designation details. They are not flavor text.))
RNG3220 Apr 8, 2017 @ 8:06pm 
You can tell its color obviously by looking at it in Galactic map. This does show you the chance of the skys/planets being a particular way, the letters and numbers I think do have significant factors. But info online seems rather misinformative. I have found that systems with more planets tend to be more populated, and have far more extremes and exotics, especially if you have a blue/green star system. I Tried looking at online info and seeing how they say that O or K has this or that, but it isn't guaranteed, at least it hasn't been. An O system with 1 planet and an O system with 3 planets 2 moons, are completely different. Although I would typically hit the single planet one, and they tend to be pretty exotic.

But I do have to say that to accurately do this you would need to keep careful track of everything and litereally land on each planet. because I've been in Blue systems with 5 planets and 3 of them are pretty awesome and spectacular, and the the other two are complete duds, despite having multiple exotics from space scan. I prefer green/red systems in general. although at times they are pretty damaging to my eyes at specific condtions on specific planets.

And again, I would rather go to systems with 1 planet, because the passing up of the system is quicker. but that is my current preference.

But to respond to the original question, I have been to blue stars with several planets, and literally found 4-6 different exotics between a few planets. But to say specifically the numbers, I don't care enough to determine this, its too easy to just jump to another system like a lazy person than figure it out. For the rarity of some items, it is pretty easy to pretty much get anything in this game. Also, following the path given will not give you a good cross section of the game. I followed the path, and was utterly bored, whereas i simply self explored tapping each system reading what it says, and jumping to it.. find a much larger cross section of diversity and fun.
Last edited by RNG3220; Apr 8, 2017 @ 8:09pm
ImHelping Apr 8, 2017 @ 8:20pm 
Originally posted by Cpt. Wardova TCNMS Intrepid:
I have zero reasons to make up things, or proliferate rumors. I did tell you what it was for, and a bit of how it works. To be fair it would take me alot to put my six months or so of journal notes into a coherent forum post. Since this game is all about discovery and exploration, I feel to spell out all the finite details of the PG and what is out there, would just be one of the biggest and ugliest spoilers I could give. Absolutely not a gift to my fellow NMS explorers.
But you're just doing the whole "Oh, I TOTALLY know. But I'm not telling LOL" again. And no, you didn't say what basically any of the third didgit terms actually do to any worthwhile degree.

Unless you honestly think what the gameplay significance of "Weak lines" or "Narrowly 'sharp' absorption lines" is a spoiler?

The first two didgits are super obvious in their meaning, as well as their gameplay effect. First didgit = Star color = warp drive quality needed. In turn, Star color = certain thresholds of planetary variety. etc.

But it's that third didgit with all the vauge My First Astrology Dictionary stuff like", such as "F= N III and He II emission". That's the one this whole thread is about, and... apparnetly deep spoilers for you to actually come out and say what it does in game?

This really has a greater impact in game than? Star colors? It would be encouraging if it were true. But if you just keep dancing around it, bragging about your personal notebook of how it "TOTALLY means something that actually matters you guys! You're just too lazy to work it out for yourself lol!"... Yeah, that's not very convincing.

But man. What a plot twist if "q = Red & Blue shifts line precent" unlocked the super spoilers secret true ending like you're implying.

Originally posted by RNG3220:
You can tell its color obviously by looking at it in Galactic map. This does show you the chance of the skys/planets being a particular way, the letters and numbers I think do have significant factors. But info online seems rather misinformative. I have found that systems with more planets tend to be more populated, and have far more extremes and exotics, especially if you have a blue/green star system. I Tried looking at online info and seeing how they say that O or K has this or that, but it isn't guaranteed, at least it hasn't been. An O system with 1 planet and an O system with 3 planets 2 moons, are completely different. Although I would typically hit the single planet one, and they tend to be pretty exotic.

But I do have to say that to accurately do this you would need to keep careful track of everything and litereally land on each planet. because I've been in Blue systems with 5 planets and 3 of them are pretty awesome and spectacular, and the the other two are complete duds, despite having multiple exotics from space scan. I prefer green/red systems in general. although at times they are pretty damaging to my eyes at specific condtions on specific planets.

And again, I would rather go to systems with 1 planet, because the passing up of the system is quicker. but that is my current prefernce.

But to respond to the original question, I have been to blue stars with several planets, and literally found 4-6 different exotics between a few planets. But to say specifically the numbers, I don't care enough to determine this, its too easy to just jump to another system like a lazy person than figure it out. For the rarity of some items, it is pretty easy to pretty much get anything in this game. Also, following the path given will not give you a good cross section of them game. I followed the path, and was utterly bored, whereas i simply self explored tapping each system reading what it says, and jumping to it.. find a much larger cross section of diversity and fun.
Thanks for the attempt at being informative in general rather than passive agressive as all get out.

Though again, that's all stuff that's already basically clear cut for the most part. Because you are talking in terms of Star colors for the most part (which is conveyed by the FIRST digit), which isn't obtuse NASA buzzwords.

This thread is asking about the third didgit, which lables a few "Possibly known gameplay effect due to common sense" things like M = Enhanced metal features. But mostly it's astrology word jumble like "n = Broad ("Neubulous") absorbtions due to spinning".

Which while very fascinating to read about the actual real life meaning of... Still doesn't give any indication of what it actually does (If anything) In No Man's Sky's actual gameplay. Whether mechanical, purely cosmetic, or nothing at all.

But the way Wardova is going on about it, there has to be actual, more than cosmetic gameplay effects to stuff like "e = Emmission lines present"... Right? Or maybe I'm just a sucker for troll bait.
Last edited by ImHelping; Apr 8, 2017 @ 8:31pm
...passive agressive....obtuse NASA buzzwords....I give up. Have fun traveling and exploring and don't get stuck in an endless looping H2iK sequence. :AvaTuring2::eaglederp::pals:
ImHelping Apr 8, 2017 @ 8:32pm 
Originally posted by Cpt. Wardova TCNMS Intrepid:
...passive agressive....obtuse NASA buzzwords....I give up. Have fun traveling and exploring and don't get stuck in an endless looping H2iK sequence. :AvaTuring2::eaglederp::pals:
...There isn't any actual gameplay effect to "Q = Red & Blue shifts line present". Is there.

You've just been yanking my chain, and I fell for it like a gulible idiot when you said it was SPOILERS to disclose what "K = Spectra with insterstellar absorbtion features" causes in game.

I mean, all it would take to prove me wrong about that assumption is actually say what these things all do for gameplay. Instead of going "NOPE! WR stars with emission lines due to hydrogen is spoilers!"
Last edited by ImHelping; Apr 8, 2017 @ 8:35pm
Originally posted by ImHelping:
Originally posted by Cpt. Wardova TCNMS Intrepid:
...passive agressive....obtuse NASA buzzwords....I give up. Have fun traveling and exploring and don't get stuck in an endless looping H2iK sequence. :AvaTuring2::eaglederp::pals:
...There isn't any actual gameplay effect to "Q = Red & Blue shifts line present". Is there.

You've just been yanking my chain, and I fell for it like a gulible idiot.

Honestly, I am again not yanking your chain. I have no reason to or strange internal roleplaying scenario that drives me to do such a thing. All of the designation does mean something, yes in NMS terms, I already said part of it has to do with PG.

Short course once you figure out what each of those means, you can track down specific bioms, resources and other anomalies. I am not being elusive or a troll, the list is really long for them and their combinations, it's part of the PG for the universe.

I will give you one more tip. Ignore the seemingly nonsense word groups, and note what you find on the planets and the designation. Yes even the third figure means something. A constant pattern will immerge.

I have since figuring out (some) of it, been able to pin point resources and things very quickly and accurately. Again I have been playing for 8 months(ish) and have had ample time to find out the patterns to things.

(I really wouldn't encourage you or others to keep documenting and researching it, if there wasn't something to it. That would just be horrible. (I am not a horrible person.))

:2016villain:
ImHelping Apr 8, 2017 @ 8:48pm 
So is it just me, or does Wardova keep responding to "You know, it would be more convincing if you did more than say 'No guys, it TOTALLY does something but I'm not telling!"...

With just continuing to do that very thing over and over up to now.

Or is that me just fabricating some roleplay scenario, and they have been posting something else this whole time.
Last edited by ImHelping; Apr 8, 2017 @ 8:49pm
Originally posted by ImHelping:
So is it just me, or does Wardova keep responding to "You know, it would be more convincing if you did more than say 'No guys, it TOTALLY does something but I'm not telling!"...

With just continuing to do that very thing over and over up to now.

Or is that me just fabricating some roleplay scenario, and they have been posting something else this whole time.

You are extrapolating far far too much into things, I assure you.

TLDR: I did give exacting hints, but I am not going to dump out giant spoilers.

Think of it this way...why when the first two really do corolate to consistant things, why on earth or Alpha Aureli 5 would they just throw in a factor or figure in the third spot as nonsense?

For further proof that the alpha numeric strings really do represent real in game constants, whip out a waypoint or save beacon, note the "name" of the beacon, then go look up The Galactic Hub Project for a link to the app that USES the sequence to locate actual waypoints. That sequence that the beacon is "named" looks like a whole lot of junk too, but it's PG sequence, then coordinates for the real location. Hundreds of people have used these sequences and the app to travel precisely to actual locations.

PG seeds look like "junk" too, but I assure you they are real labels.

I am not here to argue or troll, so make of it what you want.

If you wait long enough, I am sure someone will make a spoiler app for the system labels too, but that person won't be me.

Peace and cheers traveler.

(In before Fake Game News.) ((It's not.))

Last edited by Cpt. Wardova TCNMS Intrepid; Apr 8, 2017 @ 9:14pm
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Date Posted: Apr 8, 2017 @ 2:26pm
Posts: 13