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I don't think the temperature matters though.
But what is the GAMEPLAY significance? That's the real actual question.
Not pointing at an encyclopedia and saying "These are astrological terms!". Which I even joked about being a non answer in the OP.
If the answer to a gameplay/in game term question is "Ask NASA, because I'm not telling teehee" then that's a pretty dire failure on a game's part, and makes you sound like you're just making up playground rumors as a result.
Even if simply unwilling to make a guess lest you risk being wrong on the internet about a poorly explained videogame, which is the more optimistic take and likly your intention.
See, this is what I'm talking about. Purely cosmeticm, but at least it's something of potential meaning in game effects rather than just throwing a dictionary at someone and calling it a day.
V is "variable spectral features". Which would overwrought wording for "The lighting could be quirky", so if it's not a coicidence it sounds like it would line up.
Thank you for trying to be informative about this, at the very least willing to make a guess.
Another fun thing to do (at least for me) is to go figure out which planet has the listed factor, within that system.
I have zero reasons to make up things, or proliferate rumors. I did tell you what it was for, and a bit of how it works. To be fair it would take me alot to put my six months or so of journal notes into a coherent forum post. Since this game is all about discovery and exploration, I feel to spell out all the finite details of the PG and what is out there, would just be one of the biggest and ugliest spoilers I could give. Absolutely not a gift to my fellow NMS explorers.
(You are already on the right path, WarMachine too...so just keep going.)
((At least I was kind enough to confirm their purpose, and that it wasn't a worthless venture to figure out all the designation details. They are not flavor text.))
But I do have to say that to accurately do this you would need to keep careful track of everything and litereally land on each planet. because I've been in Blue systems with 5 planets and 3 of them are pretty awesome and spectacular, and the the other two are complete duds, despite having multiple exotics from space scan. I prefer green/red systems in general. although at times they are pretty damaging to my eyes at specific condtions on specific planets.
And again, I would rather go to systems with 1 planet, because the passing up of the system is quicker. but that is my current preference.
But to respond to the original question, I have been to blue stars with several planets, and literally found 4-6 different exotics between a few planets. But to say specifically the numbers, I don't care enough to determine this, its too easy to just jump to another system like a lazy person than figure it out. For the rarity of some items, it is pretty easy to pretty much get anything in this game. Also, following the path given will not give you a good cross section of the game. I followed the path, and was utterly bored, whereas i simply self explored tapping each system reading what it says, and jumping to it.. find a much larger cross section of diversity and fun.
Unless you honestly think what the gameplay significance of "Weak lines" or "Narrowly 'sharp' absorption lines" is a spoiler?
The first two didgits are super obvious in their meaning, as well as their gameplay effect. First didgit = Star color = warp drive quality needed. In turn, Star color = certain thresholds of planetary variety. etc.
But it's that third didgit with all the vauge My First Astrology Dictionary stuff like", such as "F= N III and He II emission". That's the one this whole thread is about, and... apparnetly deep spoilers for you to actually come out and say what it does in game?
This really has a greater impact in game than? Star colors? It would be encouraging if it were true. But if you just keep dancing around it, bragging about your personal notebook of how it "TOTALLY means something that actually matters you guys! You're just too lazy to work it out for yourself lol!"... Yeah, that's not very convincing.
But man. What a plot twist if "q = Red & Blue shifts line precent" unlocked the super spoilers secret true ending like you're implying.
Thanks for the attempt at being informative in general rather than passive agressive as all get out.
Though again, that's all stuff that's already basically clear cut for the most part. Because you are talking in terms of Star colors for the most part (which is conveyed by the FIRST digit), which isn't obtuse NASA buzzwords.
This thread is asking about the third didgit, which lables a few "Possibly known gameplay effect due to common sense" things like M = Enhanced metal features. But mostly it's astrology word jumble like "n = Broad ("Neubulous") absorbtions due to spinning".
Which while very fascinating to read about the actual real life meaning of... Still doesn't give any indication of what it actually does (If anything) In No Man's Sky's actual gameplay. Whether mechanical, purely cosmetic, or nothing at all.
But the way Wardova is going on about it, there has to be actual, more than cosmetic gameplay effects to stuff like "e = Emmission lines present"... Right? Or maybe I'm just a sucker for troll bait.
You've just been yanking my chain, and I fell for it like a gulible idiot when you said it was SPOILERS to disclose what "K = Spectra with insterstellar absorbtion features" causes in game.
I mean, all it would take to prove me wrong about that assumption is actually say what these things all do for gameplay. Instead of going "NOPE! WR stars with emission lines due to hydrogen is spoilers!"
Honestly, I am again not yanking your chain. I have no reason to or strange internal roleplaying scenario that drives me to do such a thing. All of the designation does mean something, yes in NMS terms, I already said part of it has to do with PG.
Short course once you figure out what each of those means, you can track down specific bioms, resources and other anomalies. I am not being elusive or a troll, the list is really long for them and their combinations, it's part of the PG for the universe.
I will give you one more tip. Ignore the seemingly nonsense word groups, and note what you find on the planets and the designation. Yes even the third figure means something. A constant pattern will immerge.
I have since figuring out (some) of it, been able to pin point resources and things very quickly and accurately. Again I have been playing for 8 months(ish) and have had ample time to find out the patterns to things.
(I really wouldn't encourage you or others to keep documenting and researching it, if there wasn't something to it. That would just be horrible. (I am not a horrible person.))
With just continuing to do that very thing over and over up to now.
Or is that me just fabricating some roleplay scenario, and they have been posting something else this whole time.
You are extrapolating far far too much into things, I assure you.
TLDR: I did give exacting hints, but I am not going to dump out giant spoilers.
Think of it this way...why when the first two really do corolate to consistant things, why on earth or Alpha Aureli 5 would they just throw in a factor or figure in the third spot as nonsense?
For further proof that the alpha numeric strings really do represent real in game constants, whip out a waypoint or save beacon, note the "name" of the beacon, then go look up The Galactic Hub Project for a link to the app that USES the sequence to locate actual waypoints. That sequence that the beacon is "named" looks like a whole lot of junk too, but it's PG sequence, then coordinates for the real location. Hundreds of people have used these sequences and the app to travel precisely to actual locations.
PG seeds look like "junk" too, but I assure you they are real labels.
I am not here to argue or troll, so make of it what you want.
If you wait long enough, I am sure someone will make a spoiler app for the system labels too, but that person won't be me.
Peace and cheers traveler.
(In before Fake Game News.) ((It's not.))