Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can turn you head and with VR you can look around freely though. But looking at the interior is not possible.
So you can do it on the PS4 but not the PC because reasons? LOL... all this crap they add and they can't port free look like the console version... Good lord.
http://steamcommunity.com/sharedfiles/filedetails/?id=873813499
What? ... this is a thing?
I have never played NMS with a M&K ... horrible, horible input lag and stutter using mouse.
Here is what you do... and i dont mean to be shallow about it but...
1) Find the best Gamepad to use on a PC (I recommend Microsoft "Elite")
2) Play No Man's Sky
The best ship for best FOV if you set it to 100-120 is the domed fighter canopy (as you probably know).
When i am looking for stuff, i fly upside down at around 150k and look up at the ground. I can see absolutely everything ! ... and only since this last Update have i had to fly "upside-down".
The one thing i HATE about the last update is the absolutely uncalled for change in the vertical dynamic camera view where, when you tilt or point the nose of the ship towards the ground, the fick'in camera (center, reticle-view) dives down into the dashboard, so that 70% of what i see is dashboard unless i move the right stick to look up, so if i dont want to fly upside-down, makes for alot of uneccessary right stick fiddling... WTH?!
I just dont get that dynamic camera move update... i get the camera move on z-axis when you accel and decel... i get the little x-axis move when you steer left and right...
... but, it just seems to me like it's "reversed" for the dynamic y-axis movement. It should be, when you point the nose down, the reticle/center-view should come up from no lower than default center view, exposing "more" of the FOV out the canopy, not LESS.
And. THe most glaring fault of this "Dynamic view update" is that when you point the nose down the weapons targeting points down BEHIND THE DASH, making it so you cannot even see where you are firing at anymore, EVEN IF you move right stick UP! ... ?
If i "want" to look down at/into the dash, that should be something i do with right stick only.
Before the update, i could simply fly at around 150 (right way up) tilt the nose down (just a little) and the ship would continue flying mostly level but, it would open up the total FOV view seen out the canopy ... what was wrong with that ?
I loath game pads for FPS games. Not precise enough, steering is more squirrelly and turning isn't as fast. Yeah yeah there are buttons for 180 degree spin arounds (in some games), but I can make a 130 degree turn faster with my M&K than you could with your controller and adjust it more or less depending upon what my target is doing while turning. Such as, I know my target is 130 degrees behind me on my right (at that second) and moving. So I start spinning around with a flick of the wrist and see he is now 75 degrees to my right. I can stop turning. While you console peasants hooked on your controllers are pressing 180 degree button to spin around find your target has moved behind you now, again had you not flipped around you would have seen them coming around to your right. Or you use your basic turn and it putters along ............ bah. M&K FTW.
I'd like to be able to look out the side while flying just so i can see what i'm passing, but I'd still just jetpack onto the ship when landing even if i could see. it's easy and gives a good viewpoint to scan the immediate area.