No Man's Sky

No Man's Sky

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STILL MISSING items in base building :/
I havent had much luck in the new PF update, managed to sort a few issues out manually. My main concern is that since the FU, I've been missing items on the Build menu. Any way around that? (1 item missing is in the infrastructure menu its the pole to connect walls)

EDIT UPDATE #1: I booted the game in Creative mode, and what do you know all the missing items are there. Meaning my save is screwed. ANY HELP? My normal mode save is my main one dont wanna restart.

EDIT UPDATE #2: So I verified cache, went back into my normal mode game, bought ALL blueprints from the Architect...still missing corner poles piece as well as a nother FU item. NEED HELP PLS
Last edited by Woozypictures; Mar 9, 2017 @ 11:57am
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Showing 1-5 of 5 comments
Cutesune Mar 14, 2017 @ 6:03am 
I'm in the same position. My save dates back 3 or 4 months and is considerable time in, I have no intent to start over for one blueprint but I too am missing the wall pole piece.

Anyone know if there is a console command or something to fix it?
Woozypictures Mar 14, 2017 @ 10:48am 
Originally posted by pazznizzle:
I noticed this too, and also saw there was a square metal "framework" and a new ladder in creative mode but I didn't see these in normal mode either. I've bought all the blueprints from the base trader and they're not there.... :-/

@Ryuujin I don't know if there is a console command for it. The game was so buggy for me on release that I stopped playing pc and went to ps4.

Okay so from what I have read around online and word of mouth, is that these pieces are in creative but are not in normal due to bugs. The devs know about it. Hope they get that sorted soon.

AND GET RID OF THE BASE LIMIT! Wtf I literally finished building my base walsl and it was at 90% full!
Pen Sealed Mar 14, 2017 @ 11:16am 
Originally posted by Woozypictures:
Originally posted by pazznizzle:
I noticed this too, and also saw there was a square metal "framework" and a new ladder in creative mode but I didn't see these in normal mode either. I've bought all the blueprints from the base trader and they're not there.... :-/

@Ryuujin I don't know if there is a console command for it. The game was so buggy for me on release that I stopped playing pc and went to ps4.

Okay so from what I have read around online and word of mouth, is that these pieces are in creative but are not in normal due to bugs. The devs know about it. Hope they get that sorted soon.

AND GET RID OF THE BASE LIMIT! Wtf I literally finished building my base walsl and it was at 90% full!

That limit likely is there due to console peasants. They don't have enough RAM to support more modules. We just have to suffer the same limits. Just like with Fallout 4.
Woozypictures Mar 14, 2017 @ 11:58am 
Originally posted by Pen Sealed:
Originally posted by Woozypictures:

Okay so from what I have read around online and word of mouth, is that these pieces are in creative but are not in normal due to bugs. The devs know about it. Hope they get that sorted soon.

AND GET RID OF THE BASE LIMIT! Wtf I literally finished building my base walsl and it was at 90% full!

That limit likely is there due to console peasants. They don't have enough RAM to support more modules. We just have to suffer the same limits. Just like with Fallout 4.
I was reading about how some people on PC turned off the options for base limitation in the TKSETTINGS file and well it wasnt pretty. The parts out of the limit disappeared, values screwed up etc. So far i have had to rescale my ENTIRE base, and im working from there. Shame the Build ANywhere mod is not updated :/
Flexible Knot Mar 14, 2017 @ 12:16pm 
Yes in my experience it is somewhat unstable to increase your base limitations by adjusting your TKSETTINGS. At first glance, things work great but eventually you'll start noticing things disappearing, but this is what you get when you adjust game files that aren't meant to be adjusted.

It seems that base designs, while providing lots of variety, are meant to be relatively simple. Hopefully this will change in the future!
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Date Posted: Mar 9, 2017 @ 11:50am
Posts: 5