Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I never saw a trade terminal with gave more then 6,2% for lubricant.
Can you make a screenshot of it?
I've over 600 hours in Elite (300 on PC and over 300 on X1), and he's right, basically is Euro Truck Simulator in space, and it's a complete different game compared to NMS, completely different (and I've almost 200 hours on NMS, so I know what I'm talking about).
About the albumen pearls, farming them and finding a space station that pays > 100% it's the best and fastest way to do money ingame, if you have say 50 plants. you can make ~2.5M every 20 minutes, with 50 clicks.
The problem with Mordite is you need to craft every single lubrificant, and it's a tedious process.
Not automation, but allows a player to use "Curiosity" filter in the craft menu to have Lubricant on the first page, right between Glass and Acid... which greatly reduces the number of clicks, and therefore time, to produce Lubricant...
http://steamcommunity.com/sharedfiles/filedetails/?id=864614631
Basically the macro depends on your screen size and the location of the boxes, it needs fine tuning. I farm three rows of Mordite at a time, so I don't have to run down eight rows picking flowers. I open the craft menu and make sure the chest at the end is selected. I then position my cursor in the right place and press CTRL + P. It opens the crafting menu, clicks the right arrow, clicks the lubricant icon, then returns to the original spot to put the lubricant in your ships inventory.
I fill the ship inventory with lube, I fill up completely on mordite, I sell the lube from my ship at the station, I use the macro again to turn the rest of the mordite into lube, sell it then I return to my base and wait a minute to pick more mordite.
I'm making 9 million every 18 minutes without wrecking my wrist and arm. I don't regard that as cheating, I'm still picking the flowers, waiting the time for them to grow, selling them and doing everything else you normally would.
I noticed that my base terminal was buying my lubricant for +4.0% before the mod, and -1.1% after the mod.. so I've adjusted the values (the best I could make sense of after a few trial and errors) so that the lubricant has an increased unit value, and (should) often sell for a decent~high positive percentage of the galactic rate.. already uploaded new version to nmsmods; v1.1..
http://imgur.com/gallery/qIYVO
To begin the macro you press CTRL + P and to stop CTRL + Q
It's up to the individual to locate where to start the macro in the inventory, and where the cursor is going to click. It works based on offsets. I'll try to find somewhere to dump the file.
https://www.dropbox.com/s/sbknr8y83tme6vs/NMS%20Macro.zip?dl=0
I noticed that right after I uploaded it... my base terminal used to give me +4.0% per lube, after mod it was -1.1%... so I made adjustments that should increase the galactic average rate for selling lube, as well as value the lube at a higher base unit price... or perhaps this is the change of value to which you're not fond of... I can understand that, it's why I had to move the mod from "fixes" to "cheats" for my 3rd category...
I've noticed that the game will allow you to bypass making materials as long as you have the requirements.. IE: Game will allow you to make 1 landing pad if you have 500xCandensium, 300xAntrium, 40xMordite.. I also noticed with Landing Pads and Sales Terminals, if you use the high number of raw materials, instead of the constructed materials the blueprint requires, you can build the landing pad/terminal with little to no material cost.. (Normal Mode)
Nice way to build multiple landing pad's for the price of one..
so if you get 500xEmeril, 500xCandensium, 200xRigogen and 800xAntrium, you could build a sales terminal.. the 500xEmeril should be the only thing that gets consumed.. so for 1000xEmeril, 500xCandensium, 200xRigogen and 800xAntrium, you could build a terminal in your planetary base and one in your freighter, then sell 500xCandensium, 200xRigogen and 800xAntrium..
be warned, to dismantle a terminal requires 16 free inventory slots.. and you're returned the constructed materials the blueprint calls for..