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So starting with the Learned trait is pretty nice.
Also, boosting Speed is probably better than boosting Might as a Glaive.
But you can't actually go wrong with almost any build.
The only genuinely bad choices would be... spending points in Endurance, and taking an inability in Concentration. Of course, you can beat the game either way. But it's kind of pointless to do those two things.
Combat perks on your main are somewhat wasted because you don't have much forced combat until much more late into the game.
Perception and the Lore skills also all add a lot of text; and only your main character's skills apply for this particular thing. However, they can be gotten from bonded items and other bonuses during the game, so you don't need to start with them.
Don't worry too much about your pools. You can get free bonuses to them in various ways that will ensure you have plenty, and your allies can also help.
For almost everything else, you can use your ally's skills.
Concentration is nice, but not essential. Definitely avoid a penalty to it.
The game is more story-driven than plot or mechanics driven, so you can do fine with any character.
Start by running to cliffs edge when you get into town, sell your oddities to buy from madmoiselle the bonded item archivists whatsamacallit that gives lore skills, then buy from the shady doc an artificial eye. Now run back to circus minor and talk to the scribe with the bonded item equipped and you get Jack's signature move, Flex. Apply flex in the beginning to mysticism and voila, with just one point spent to anamnesis first levelup/or in char creation (no there are no items that help) you have succesfully unlocked most hidden convos.
For nanos mindreading you gotta ether play a nano or buy it from halfway game from a vendor.
Skills that gate behind them hidden stuff;
Anamnesis
All the lores
Perception
Healing (minor stuff, requires actual point investment also)
Only one dot required for unlocking.
Two dots tell you extra stuff on a deeper level. Two dots for super blue playthrough.
The learned background is good for opening up item slots for more stuff than lores and healing. And games best armor becomes better with 2 dots in healing.
That don't make previous advices wrong, but it's an aspect to consider when creating a character for your first play.
Companions also cover any weaknesses you might feel, so try to build a character that you will enjoy the world. This game is mostly about interacting with world, even with alot of violent approaches they are in minority, i'd recommend jack or nano just to have more options to use for problem solving, who knows what might be tempting for you in different situations, or what insight anamnesis or perception might offer, i can say that they and lore skills quite often changed my opinion on situations, glaive isnt bad at those in this game, unlike warrior in planescape, but you will need to know precisely how to spend his little skill pool.
Also, any advice on picking combat abilities?
Have 1 member who maxes might edge and does all the might challenges
Have 1 member who maxes speed edge and does all the speed challenges
Have 1 member who maxes intellect edge and does all the intellect challenges
4th member can be whatever.
Figure out which companions you want to play with and get them as soon as possible
(otherwise they will miss out on xp)
It is possible to get through the game without ever killing anything.
(You are forced into several unavoidable crises, but you can complete objectives or run/sneak (or wait for the intro crisis))
Note that almost all weapons in the game are speed (the good heavy melee weapons are might)
Nanos should go intellect (don't really need to use weapons ever except for tier 1/2 Aligern)
Speed characters should take stealth focus
Speed glaive = pierce, successive attacks, limit of human capacity, missile weapons, medium or light weapons, probably stealth focus
Might glaive = melee weapons, heavy weapons, shockwave, limit of human capacity
note that fell swoop requires 2 speed and has an annoyingly tiny AoE :(
note that Erritis doesn't get shockwave or limit of human capacity and starts with might edge.
Also note that you can get a lot of pool boosts for free, and Intelligence has by far the most "free" boosts.
I even find it amusing to talk to the npcs that dont have actual interactive dialogues...if you click them multiple times eventually they come to an end sentence they repeat, or.....sometimes something more amusing =D