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Point blank is meaningless, combat is a numbers game and being close is just a +10% to hit if you are face to face. That number falls off the further away you get.
The game already modifies the rolls ->in your favor<- on all but the highest difficulty without telling you.
https://xcom.fandom.com/wiki/Game_difficulty_(XCOM_2)
It's not a question of "will you hit?", it's a question of "what's your backup plan if you miss?".
TL:DR. No such mod exists.
As to the ones that do.
Top of the list are these two. If you plan to go modding then these are mods that exist solely to help your game run better when modded.
https://steamcommunity.com/sharedfiles/filedetails/?id=1134256495
https://steamcommunity.com/sharedfiles/filedetails/?id=2534737016
Sparks are great, this makes them awesome.
https://steamcommunity.com/sharedfiles/filedetails/?id=1133858760
No barracks is complete without at least one or two people with this voice pack.
This looks like a job for ambassador pineapple!
https://steamcommunity.com/sharedfiles/filedetails/?id=2700032424
If lost are a pain in the ass, this is the pain killer. Also setting the warlock on fire never gets old.
https://steamcommunity.com/sharedfiles/filedetails/?id=1610325259
Concealment is potent, but can get really annoying at times. This helps counter that annoyance.
https://steamcommunity.com/sharedfiles/filedetails/?id=1123555539
Double agents are fun, until you realise there's only the two possibilities that can turn up. This makes them fun again.
https://steamcommunity.com/sharedfiles/filedetails/?id=1127064857
Hacking can be fun, but only normally when it works. This makes it so even if it fails you still get a little something to help make more likely to work next time. The more they try, the ever better they get.
https://steamcommunity.com/sharedfiles/filedetails/?id=1125703954
A good little class that finds its place in with the default four while offering it's own flavor on things.
https://steamcommunity.com/sharedfiles/filedetails/?id=1128300381
Sometimes it makes the game easier, sometimes it makes it harder. But either way, it always makes the later game far more interesting.
https://steamcommunity.com/sharedfiles/filedetails/?id=2703142766
https://steamcommunity.com/sharedfiles/filedetails/?id=2165341111
If you want to switch up the tactical layer a bit, I recommend A Better Advent - more variety to the enemies, makes the late game more challenging, changes up the AI to be a bit less predictable. Top of the line mod, I use it always.
https://steamcommunity.com/sharedfiles/filedetails/?id=1126623381
If you want to change up the strategy layer but not ready for full long-war shenanigans, I recommend Covert Infiltration.
https://steamcommunity.com/sharedfiles/filedetails/?id=2567230730
Then to add a little variety to your troops, I used Not Created Equal - this makes it so rookies have slightly different starting stats.
https://steamcommunity.com/sharedfiles/filedetails/?id=1144463583
https://youtu.be/ULYWC8NthhQ
I use abut 90% of the mods on that list. Just a heads up, especially if you are not a veteran at Xcom2, many of the new enemy mods are great ( even on his list) but some of the endgame enemy mods can make the game very brutal. I would recommend holding off on adding new enemies to the game until you have a few campaigns under your belt. I have had a several campaigns scrapped due to hitting one overpowered End game enemy to early in the campaign. I would also suggest looking into class and perk mods after becoming familiar with the game. With the right class mods and perks, you can turn your squad into your own custom classes. All that said, it sounds like you might already have enough experience to try some of these mods out.