Darkest Dungeon®

Darkest Dungeon®

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[MOD] Pitch Black Dungeon - Gameplay Overhaul Mod - V6.434
Pitch Black Dungeon - Gameplay Overhaul Mod
Pitch Black Dungeon is an overhaul and expansion mod for Darkest Dungeon. The aim of Pitch Black Dungeon is to enhance and expand upon the vanilla game for those seeking a more tactical, balanced, and challenging experience. Pitch Black Dungeon requires you to be aware of your decisions and surroundings if you wish to successfully complete quests. Pitch Black Dungeon features hundreds of enemy subtypes, thousands of additional encounters, a completely rebalanced economy and loot system, and much more!

https://www.youtube.com/watch?v=RG9xdRviD6k

NOW AVAILABLE ON THE WORKSHOP
https://steamcommunity.com/sharedfiles/filedetails/?id=824200473
http://steamcommunity.com/sharedfiles/filedetails/?id=955039658
http://steamcommunity.com/sharedfiles/filedetails/?id=955039830
http://steamcommunity.com/sharedfiles/filedetails/?id=1187153398

Credits:
Design, Logistics, and Scripting - Maester Silvio Artwork - RedDyeNo5 Seasonal Artwork - Monsoontide Additional Artwork - Tacocat Additional Artwork - Grimnoley Additional Art - 'Crossroadsoffate' @Twitch
Version Info:
Current Version - 6.434 Works with revision #25721 10/19/22

Mod Features of PBD 6.4
Here’s a quick look at some of the things you’ll find and experience in this mod!
  • Almost every ability in the game (hero & enemy) has been added onto, redesigned, or rebalanced
  • Over 750 enemy variants have been added to freshen up combat and make it more unique
  • Over 220 additional pieces of lore that tell a completely new story in the same universe
  • Overhauled the Darkest Dungeon area with unique layouts, affixes, and more!
  • Over 3 times the amount of quests can be generated
  • 85 potions spanning 33 different types with unique artwork can be found during your travels
  • Expanded curio interactions for enhanced depth and variance
  • Unique trinket sets with artwork that can be obtained through engaging actions
  • Rebalanced trinkets for better rarity tiering and expanded buff usefulness
  • Complete quirk rework to make quirks slower to obtain, but much more weighty and important
  • Enhanced UI for better legibility and quicker understanding
  • 9 new diseases as well as a full disease rebalance has made them deadlier than ever
  • Each specific area has unique generation to encourage tactical provision management
  • Every enemy, boss, and hero has received changes in balance or been overhauled
  • Rebalanced town events and 30 additional ones
  • An entirely overhauled economy to support thoughtful purchases and limit your safety cushion
  • Additional corpse mechanics ranging from fermenting and fumigating all the way to reanimating undead and more!
  • Meet fallen heroes in combat and try to remember who the real enemy is...
  • Mini-bosses can be found in each dungeon; do you dare to risk the lives of your heroes for the rewards?
  • New relationships have been designed with heroes and their abilities, resulting in new synergies
  • Thousands of additional enemy encounters
  • And even more...

Quick 'n Easy PBD Download Links:
Self-Extracting Archive: Download[drive.google.com]

Manual Install: Download[drive.google.com]

Musketeer Patch:
This patch should ONLY be downloaded if you have legitimate access to the Musketeer, and it is necessary if you do!
https://steamcommunity.com/sharedfiles/filedetails/?id=884155691
Direct Download[drive.google.com]

Nexus Download:
Pitch Black Dungeon is also available on the Nexus:
Nexus Link[www.nexusmods.com]

Please see the full download instructions, tips, and notes lower on this thread if you do not know what you're doing!

Changelog - Most Recent Update:
Version 6.434 - 10/19/22
-Main -Fixed the loading screen overlay having weird positioning -Districts Patch -You will be given 5 blueprints instead of 1 when districts are unlocked -Trinkets -Trapezohedron Pendant -Added to the mod Current Version - 6.434 Works with revision #25721 10/19/22

Changelog Links:
Version 6.0+
Please see the changelog for the full notes! Post-V6.0 Changelog[docs.google.com]
Version 5.0 Changelog
Post-V5.0 Changelog[docs.google.com]
Version 4.0 Changelog
Post-V4.0 Changelog[docs.google.com]
Version 3.05 and eariler
Pitch Black Dungeon Changelog Pre-V4.0[docs.google.com]

Pitch Black Dungeon Mirrors:
Install so that the Pitch Black Dungeon folder is located in the /DarkestDungeon/Mods folder.

Manual Install: Download[drive.google.com]

Musketeer Patch:
This patch should ONLY be downloaded if you have legitimate access to the Musketeer, and it is necessary if you do!
https://steamcommunity.com/sharedfiles/filedetails/?id=884155691
Download[drive.google.com]

Nexus Download:
Pitch Black Dungeon is also available on the Nexus for anyone interested...
Nexus Link[www.nexusmods.com]

The Self-Extracting Archive will, by default, ONLY work if you have Darkest Dungeon installed at:
C:\Program Files (x86)\Steam\SteamApps\common\DarkestDungeon

You can change the directory if you wish when it prompts you to do so.

Important Mac Installation Notes:
Mesmer původně napsal:
I have found that the problem is that the Mac OSX is terrible at folder management. If you simply drag the folders onto another it will actually replace the entire folder (deleting excess files in the original). When you merge folders it will actually keep the newest file. Since your mod have some files that are older than the newest game files, the Mac will keep the originals over yours by default. Manually installing each folder/file did the trick.

Pitch Black Dungeon Guide
I've created a guide to help people in understanding the changes and additions to my mod as well as providing them with extensive information and tips for surviving and succeeding.

Pitch Black Dungeon Guide[docs.google.com]

Uninstalling
Simply uncheck PBD from your save's mod list. Note that it is not recommended to continue on from a PBD save after it has been uninstalled.

Important:
Pitch Black Dungeon requires that corpses are left on in the menu. Many elements of the mod will not work and may crash the game if this mechanic is turned off. For the full experience and complete stability, please keep DD mode enabled.

Make sure to compare the revision number in the changelog to the one that you are playing. If you intend to use this mod primarily, it is recommended that you disable updates until I have the mod updated to the newest build.

Donation Link Available
I’ve had a few people request that I get a donation link set up, and I felt that it might be a nice idea to follow through with that. I certainly won’t ask any of you for money, it’s just not the type of person I am. Downloading my mod and providing feedback is more than enough support for me. That being said, monetary support via donations are always appreciated. Thank you all for every download, donation, and word of feedback you provide; needless to say it’s incredibly motivational and supportive!

PayPal Donation Link[www.paypal.me]

Legality:
Pitch Black Dungeon is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, "Darkest Dungeon" and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc., all rights reserved.

Help test:
Please let me know about your experience with the mod! If you encounter any bugs or have any criticism, post it here! I’m dedicated to tweaking the necessary files to deliver the most solid and balanced mod that I can.

Other mods:
Lighter Dungeon: Lighter Dungeon is a modification to Darkest Dungeon that makes gameplay much easier and helps to balance out some of the tougher aspects of the game. This mod is aimed at players who personally have a tough time with the retail version of the game or for players who wish to have a handhold while they learn the ropes of the game.
DISCONTINUED

Twisted Dungeon: Twisted Dungeon is a mod that changes the dungeon generation to increase the difficulty of the game as well as draw out the length of dungeons. Backtracking, scouting, and provision management are all guaranteed with this lightweight, but heavy-hitting mod.
Twisted Dungeon is now included in Pitch Black Dungeon
Released: 2/25/15!
Naposledy upravil Maester Silvio; 19. říj. 2022 v 2.26
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Zobrazeno 301315 z 1,079 komentářů
I agree with Heratli, the beserking affix is very weak right now, the monster has to attack several times to get an extra point of damage.
Stress is a more controversial topic, while parties with stress heals do pretty well and can even "cure" afflicted heroes, the ones lacking such abilites are already struggling when fighting against several dedicated stress dealers. So if stess gets increased they will become even less viable. Right now i can't say much about veteran dungeons, I tried some of them in my old save and got pushed into poverty, probably my heroes weren't enough upgraded, overconfidence is a very skilled killer.
oldboys (-Ribelli-) původně napsal:
I agree with Heratli, the beserking affix is very weak right now, the monster has to attack several times to get an extra point of damage.
Stress is a more controversial topic, while parties with stress heals do pretty well and can even "cure" afflicted heroes, the ones lacking such abilites are already struggling when fighting against several dedicated stress dealers. So if stess gets increased they will become even less viable. Right now i can't say much about veteran dungeons, I tried some of them in my old save and got pushed into poverty, probably my heroes weren't enough upgraded, overconfidence is a very skilled killer.
I just finished redesigning all of the affixes (for stability, balance, and continuity) and am continuing to design precise enemy stat rebalances for consistency. In other words, PBD 5.0 will contain Affixes 2.0...

Well that first paragraph was one big jumble of developer jargon, so let's talk 'stress'! I want to do away with one standard stress number and move towards creating unique numbers for different attacks. Just like the main game, I want stress to be a manageable challenge across all tiers, and PBD 5.0 may be the first step in the right direction in this regard.

The tier 1-3 jump is, frankly, unacceptable at the moment. It's too large of a gap, and it requires way too much Apprentice grinding in order to overcome. PBD was always meant to be challenging and tactical, but never frustratingly unfair.

It all boils down to the fact that absolutely none of my systems have been perfect the first time around, and they never will be. The most important thing is refining these systems, additions, and mechanics after testing and feedback. The biggest insult to fans of the mod, and to the mod iteself, would be implementing something and calling it 'perfect' right out of the door.
Happy New Year!
Ladies and gentleman, 2015 has been a fantastic year for Darkest Dungeon and my mods. We’ve seen such a ridiculous amount of content released in both respects, and the evolution of Pitch Black Dungeon in particular has been tremendous and exceptional.

2016 is already proving to be an exciting year as we inch closer to the release of Darkest Dungeon, and with it, the release of Pitch Black Dungeon 5.0! You’ve all been so respectful and exquisite; I couldn’t ask for better fans!

I raise my glass to everyone and wish you all the best for the new year!
A Fresh Start on Enemies
After a good deal of pacing and consideration, I’ve decided to completely delete all of my current monster files and start from scratch. This is rather big news, and it puts a lot of work on my doorstep. Not only do I have to finish designing my new affixes planned for PBD 5.0, but I have to redesign all of the enemy stats again, this time making sure that jumps between tiers are calculated rather well beforehand. It would be preferable to only have to go back and modify ~500 files once.

In addition to ‘starting over’ with enemies, I’m going to make certain affixes appear on certain tiers. This complicates matters further and makes organization much more difficult, but I believe that the difficulty of the task only makes it more worthwhile and interesting. Systems come, systems go, and some systems change dramatically; as Tyler Sigman himself has said before though,
”With very few exceptions, investments in design pipelines always pay off handsomely.”

That quote is what kept me going while designing PBD 4.0, and it’s going to work again with the time spent developing PBD 5.0!

As a small note, I’ve redesigned the AI of both the ‘Inspirational’ and ‘Prophetic’ affixes to be more responsive, deadly, and less ‘dirty’ than having a bonus initiative that can be used through surprises. I know you’ll all be glad to hear that!
Happy new year! I feel that the MOD is going in the right direction, having custom stats for each tier will avoid the creation of "second class" enemies like the bone shieldwall in vanilla, medium low-damage, slow, decent protection, the crappy stun doesn't make up for what he is lacking. it isn't much of a threat but it is supposed to be a semi-elite soldier.
the redisign of "Insipirational" and "Prophetic" is an excellent idea, their ability to work through surpises always confused me
PBD 5.0 - Status Update
Hey everyone, it’s been a little while! Frankly put, I haven’t put any real time into Pitch Black Dungeon in the last week or so. As you know, Darkest Dungeon is releasing on the 19th and that’s had me up to my ears in work. The core game is the priority, and it always will be. That being said, I will not break my promise of keeping Pitch Black Dungeon updated.

With that out of the way, I’m not sure about a timeframe with PBD 5.0 at the moment. There’s going to be a lot that changes, and a lot that may possibly break. Removing features from the mod is a last resort, but a possibility. I still have a lot of design work to do for the update, but getting it out quickly is not too important to me. The most important thing is releasing a balanced and stable update! If it takes a few weeks or longer to make, so be it!

Literally anyone can become a beta tester for PBD 5.0! All you have to do is add me and ask. I’ll provide a link to the beta version and you can play it or test it to your heart’s content. 95% of the time the beta versions are completely stable and will not crash or have an effect on your save, but they may be imbalanced; just a warning.

Thank you all for your support and patience during this hectic time! I know 4.81 is stable, but not properly balanced; this will change with 5.0!
Pitch Black Dungeon 5.0 - Delivered Unto Damnation - Video Update

https://www.youtube.com/watch?v=ehisvImoDGY
Hi, today I decided to try the swine prince and I discovered that in the mod the occultist weakening curse can still reach values superior to 100%(in vanilla you can get ~70% at max level) ! The prince was doing litteraly 0 damage on marked! the fight was so easy that I am thinking about farming the miniboss version. The skill needs some kind of nerf or change( maybe the damage debuff can become the "secondary effect" and the crit chance the "primary" one ), because it makes enemies like the giant or the swinetaur harmless and the swine prince fight a joke.
oldboys (-Ribelli-) původně napsal:
Hi, today I decided to try the swine prince and I discovered that in the mod the occultist weakening curse can still reach values superior to 100%(in vanilla you can get ~70% at max level) ! The prince was doing litteraly 0 damage on marked! the fight was so easy that I am thinking about farming the miniboss version. The skill needs some kind of nerf or change( maybe the damage debuff can become the "secondary effect" and the crit chance the "primary" one ), because it makes enemies like the giant or the swinetaur harmless and the swine prince fight a joke.
Will be adjusted with 5.0!
Agreed to a certain extent, double occultist is ridiculous in Vanilla, Maester get on it! =0 0=
hmmm will there be a version for full release?(post launch town events?)
Simsala11a původně napsal:
hmmm will there be a version for full release?(post launch town events?)
PBD 5.0 is slated for post-release, but may take a bit of time to develop.
so just read there will be ng+ now at final release(tougher enemys and you lose the ENTIRE game if you need longer than 91 weeks to win or let 13 heroes die...)
how will you interact with that ng+ mode with your mod?
Simsala11a původně napsal:
so just read there will be ng+ now at final release(tougher enemys and you lose the ENTIRE game if you need longer than 91 weeks to win or let 13 heroes die...)
how will you interact with that ng+ mode with your mod?
Honestly, I do not know. This will be one of the more interseting things I'll need to test.
Really looking forward to that 5.0. Can't wait to play the released version with your mod.
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