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Despite the District buildings' considerable effects, I still think that PBD benefits from giving you the blueprints to erect one earlygame, as their monetary and heirloom cost still makes rushing even one a risky and harduous strategy, and you are bound to be more bound in your choice of first building by which resources you've happened to amass than by your preference.
Feel free to update your own patch with the single edit from mine if you consider it worthy of being its standard form, just tell me so I can delete mine for redundancy if so.
Cheers and thanks for all your work over the years!
Hey, Silvio! Long time no see!
I just wanted to let you (and anyone else reading this) that I made a tiny edit for this that modifies the early-game event that gifts you one blueprint, so that it gifts you five instead.
It is my understanding that such event is meant (in vanilla) to allow you to erect one districts' bulding of your choice considerably earlier than the rest, while you are still confined to Apprentice-level dungeons, to give more variation to such early stage of a campaign depending on your choice.
Since with your patch you make every building cost 5 blueprints instead of 1, you'd need my modification of the event in order to build one building, otherwise you'd have a single blueprint sitting for many months in storage, mocking you.