The Talos Principle

The Talos Principle

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Is it just me, or are the puzzles super hard?
I'm still on world A and there are two puzzles I'm super stuck in and still have no idea how to solve them (on levels 6 and 7)

Also, I've read on the internet that the clone puzzles are the hardest, and I've not even near that yet, I only got the connectors and the jammers

The only puzzle games I've played are Portal and The Turing Test, they are a piece of cake near this...
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Showing 16-30 of 78 comments
Kailash Dec 22, 2018 @ 8:08am 
The puzzles are "hard" only because the game hides information from you. This is not a typical puzzle game like candy crush, it's a "physics" puzzle game. But it is not an open world interactive physics puzzle game like Portal, it's a linear puzzle game with one correct solution, and the solution requires placement of objects in fairly precise locations. This is not disputable, this is how the game is coded. When the mapmaker was designing the maps, you can clearly see that the map was laid out to block certain angles and viewpoints (for lasers), and enemy AI was placed at very precise locations such that you could not bypass them without making use of the game elements that the designer wanted you to use. Therefore solutions to puzzles that are not immediately solvable on the first try require precise placement of game objects, timing (clones/ lasers that unlock doors), and cheating/trial and error. There is only ONE solution. Certain puzzles could have alternate solutions, but that is actually an oversight on the developers part. The design intent for all puzzles is one solution, and the maps, enemy placement is chosen such that there is only one solution.

What really put me off this game was finding out that you can balance boxes on top of buzzers. The game makes no indication of this. Somebody likely spent hours and hours trying everything and finally decided to put a box on top of a buzzer and it worked and then they made a youtube video.

As such there is no room for creativity. Not a flaw in and of itself, however the "game" is poorly designed to be as frustrating to the player as possible. It is as if the dev is having a laugh at the "stupid" players expense. "Solving" these puzzles brings me no joy. Its either stupid easy (green/yellow sigils), or extremely frustrating(red, grey, stars). Note I did not say difficult. It's frustrating became the game is not upfront with the player about what is and is not possible in the game world, so the player is left with 2 choices.

- trial and error
- cheat (youtube)

This is not good game design. Solving these puzzles does not make one a smart person. Spending hours and hours with trial and error is not my idea of a fun game, nor indicative of the players intellectual capacity. There are literally thousands of posts on the net from people seeking solutions for puzzles from this game. So the problem isn't with my level of intelligence, it's failed game design. Maybe it's intentional on the developers part, to build hype and serve as fodder for viral marketing.

The only good thing I have to say about the game is that I only paid $6 for it. Enjoy the $6 croteam. I don't think i'll be finishing this "game".
Last edited by Kailash; Dec 22, 2018 @ 8:22am
Misa Dec 22, 2018 @ 7:03pm 
Originally posted by La Manzana:
The puzzles are "hard" only because the game hides information from you. This is not a typical puzzle game like candy crush, it's a "physics" puzzle game. But it is not an open world interactive physics puzzle game like Portal, it's a linear puzzle game with one correct solution, and the solution requires placement of objects in fairly precise locations. This is not disputable, this is how the game is coded. When the mapmaker was designing the maps, you can clearly see that the map was laid out to block certain angles and viewpoints (for lasers), and enemy AI was placed at very precise locations such that you could not bypass them without making use of the game elements that the designer wanted you to use. Therefore solutions to puzzles that are not immediately solvable on the first try require precise placement of game objects, timing (clones/ lasers that unlock doors), and cheating/trial and error. There is only ONE solution. Certain puzzles could have alternate solutions, but that is actually an oversight on the developers part. The design intent for all puzzles is one solution, and the maps, enemy placement is chosen such that there is only one solution.

What really put me off this game was finding out that you can balance boxes on top of buzzers. The game makes no indication of this. Somebody likely spent hours and hours trying everything and finally decided to put a box on top of a buzzer and it worked and then they made a youtube video.

As such there is no room for creativity. Not a flaw in and of itself, however the "game" is poorly designed to be as frustrating to the player as possible. It is as if the dev is having a laugh at the "stupid" players expense. "Solving" these puzzles brings me no joy. Its either stupid easy (green/yellow sigils), or extremely frustrating(red, grey, stars). Note I did not say difficult. It's frustrating became the game is not upfront with the player about what is and is not possible in the game world, so the player is left with 2 choices.

- trial and error
- cheat (youtube)

This is not good game design. Solving these puzzles does not make one a smart person. Spending hours and hours with trial and error is not my idea of a fun game, nor indicative of the players intellectual capacity. There are literally thousands of posts on the net from people seeking solutions for puzzles from this game. So the problem isn't with my level of intelligence, it's failed game design. Maybe it's intentional on the developers part, to build hype and serve as fodder for viral marketing.

The only good thing I have to say about the game is that I only paid $6 for it. Enjoy the $6 croteam. I don't think i'll be finishing this "game".

Your blasphemy saddens me.. most of the puzzle's ingenuity would be ruined if dev give you just the slightest hint.

they presented to you very clearly with the game's mechanic so it's up to the player to use his creativity and logic to solve puzzles
MASTAN Dec 22, 2018 @ 7:05pm 
Originally posted by La Manzana:
it's a linear puzzle game with one correct solution, and the solution requires placement of objects in fairly precise locations.
Wrong. Many puzzles can be soved in different ways.
Misa Dec 22, 2018 @ 7:10pm 
I was frustrated a couple of times...but, there is so much beauty and story in this game that you failed to see and that saddens me.

oh well not all games are for everyone.. i just feel that this game hits home with me in terms of story and gameplay... this type of game just appeals to me more than mindless shooters I guess. but some poeople find more value in mindless shootings games and that's fair too... in many ways i should not judge your opinions... however, i just feel like you missed the whole point of the game and focused too much on just solving puzzles...
Buck Breaker Dec 28, 2018 @ 5:41pm 
It’s just you
Misa Dec 28, 2018 @ 6:22pm 
Not just you.
Tiasmoon Jan 1, 2019 @ 5:32pm 
Originally posted by La Manzana:
The puzzles are "hard" only because the game hides information from you. This is not a typical puzzle game like candy crush, it's a "physics" puzzle game. But it is not an open world interactive physics puzzle game like Portal, it's a linear puzzle game with one correct solution, and the solution requires placement of objects in fairly precise locations. This is not disputable, this is how the game is coded.

Actually a number of the puzzles have multiple solutions. Indeed generally speaking the setup is such that its ment to be solved in a single way, that doesn't mean theres always only one answer.

That said, I found the general idea of ''only one solution'' to be a welcome addition. You are wrong in saying they are hard because the game hides information, because it doesn't. You are also wrong in saying the world isn't open, because most of the stars require open world solutions.
And in fact you can solve a number of ''boxed'' puzzles by using clever open world solutions as well.

None of that is abitrary difficulty, its genuinely a game with hard puzzles.


Originally posted by La Manzana:
What really put me off this game was finding out that you can balance boxes on top of buzzers. The game makes no indication of this. Somebody likely spent hours and hours trying everything and finally decided to put a box on top of a buzzer and it worked and then they made a youtube video.

All it requires is standing next to the buzzer...the game shows the placement overlay when you do. Its true that its something you have to figure out yourself, but I like that. Less hand holding is a good thing for something like a puzzle game.

Originally posted by La Manzana:
As such there is no room for creativity. Not a flaw in and of itself, however the "game" is poorly designed to be as frustrating to the player as possible. It is as if the dev is having a laugh at the "stupid" players expense. "Solving" these puzzles brings me no joy. Its either stupid easy (green/yellow sigils), or extremely frustrating(red, grey, stars). Note I did not say difficult.

Originally posted by La Manzana:
I don't think i'll be finishing this "game".

If your the kind of person that doesn't want to admit a game is too difficult for them, I'd argue puzzle games aren't your cup of tea. Almost all puzzle games can frustrate someone at some point if they fail to see the solution. If they were that easy to solve they wouldn't be very interesting puzzles.


Originally posted by La Manzana:
As such there is no room for creativity.

Really? Then what is this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1611351828
https://steamcommunity.com/sharedfiles/filedetails/?id=1611350024


I can assure you, thats most definately not the way any of those 3 puzzles are 'ment' to be solved.

I'm very good at thinking games. I still found a good share of Talos puzzles to be hard. So don't feel embarressed to admit you find the game difficult.



Originally posted by Happy Slappy Time:
Your blasphemy saddens me.. most of the puzzle's ingenuity would be ruined if dev give you just the slightest hint.

they presented to you very clearly with the game's mechanic so it's up to the player to use his creativity and logic to solve puzzles

They do give quite a lot of hints tho, usually in the puzzles name or the start set up. Which I agree do make things a lot easier once you realise that.
WAND3R3R_R33C3 Jan 3, 2019 @ 1:40am 
Originally posted by simregan:
the puzzles where you record yourself to do an action enabling you to carry on a step further i just cant get my head around...Area A is actually doable but it gets progressivly harder

I'll admit thinking four dimensionally isn't easy. Those puzzles remind me of the Portal 2 mod Thinking With Time Machine. It was a good idea, but it had too many issues.

First, most puzzles required the present player to jump onto the past player, and that was a lot harder than you would think. Second, a lot of puzzles required "both" players to pass boxes through lazer fields that can literally kill the player if he gets too close, but that wasn't the bad part. The bad part was a fizzler, an energy field that destroys objects, was placed on the ground, so if a box was dropped, then the player had to get a new box so he can start over from the beginning.

Fortunately, this game has great time puzzles. I was very impressed. It's definitely time puzzles done right.

Originally posted by La Manzana:
The puzzles are "hard" only because the game hides information from you. ... What really put me off this game was finding out that you can balance boxes on top of buzzers. The game makes no indication of this. Somebody likely spent hours and hours trying everything and finally decided to put a box on top of a buzzer and it worked and then they made a youtube video.

The game does not hide any information. First, there is a puzzle that starts with a box on top of a robot, so that is definitely not hidden.

Furthermore, there is also a puzzle called "Don't cross the streams". It's not just a Ghost Busters reference. It's also the game's way of letting players know beams can't pass through each other.

There's also a really small puzzle called "Suicide Mission". It's just there to show a bomb blow up a turret. A later puzzle is called "Friendly Crossfire". It basically has the same solution.

There is also a tiny puzzle called "Moonshot" The whole point of this puzzle is to introduce the concept of a floating connector. There's even a QR code somewhere that read "I made a box float. It was awesome." (I don't remember the exact words, but you get the idea.)

The game isn't hiding information. You're just not paying attention.
Last edited by WAND3R3R_R33C3; Jan 3, 2019 @ 3:23am
CzapkaKloszarda Jan 4, 2019 @ 5:48am 
Well I am stuck at this game too... As a many logic games veteran I must say this one is probably the hardest I ever played. I have finished Portal, Portal 2, Aperture Tag, The Turing Test, Magnetic Cage, The Swapper, Life Goes On, ... (and likely some more which i can't remember) and any of them does not meet the difficulty which we have in The Talos Principle.

As a inteligent person (according to my colleagues) and someone who is very good at solving riddles I am still strugling with some of the encountered puzzles. Look at the screenshot...
https://steamcommunity.com/sharedfiles/filedetails/?id=1614107256

Please tell me someone that the ones I skiped are really possible to solve. Please! I'd rather not to end this game than see a solution on YT.

Block A and B is fully finished. At this point I didn't care about gathering all the stars. Maybe later :) The messanger is unlocked in A B and C... used once - totally useless :D I figured it out by myself in literally 5 minutes on the next attempt.

I have some questions about the game:
1. How to open/What do I have to do - to open the big gate in block C?
2. I assume that the passwords to the upper flor in the tower are hidden somewhere in the terminals? What happens if I put 3x the wrong password?
3. What are the ways to finish this game?


My hint for everyone who is strugling with certain levels - Don't stress yourself and do not waste your time. Just skip it and go to the next one. Belive me! Next time you will figure it out ;)


I apologize for my bad English. I am not a native speaker.

MASTAN Jan 4, 2019 @ 6:48am 
Originally posted by CzapkaKloszarda:
Please tell me someone that the ones I skiped are really possible to solve. Please! I'd rather not to end this game than see a solution on YT.
Here you go: they are all solveable. All puzzles in Talos Principle including DLC.

As for questions,
1. Game has several endings. So you have to do different things on a way to different endings.
2. There's no limit to password guessing. Don't remember where's that hint exactly though.
3. Better find yourself. Start with opening gate in C.
Originally posted by CzapkaKloszarda:
1. How to open/What do I have to do - to open the big gate in block C?
2. I assume that the passwords to the upper flor in the tower are hidden somewhere in the terminals? What happens if I put 3x the wrong password?
3. What are the ways to finish this game?

1. The big gate is part of ending 1. Collect all sigils and it will open
2. Yes, but they are really pretty easy to find, I mean, they are mostly in text files in the terminals
3. Three ways to finish the game: 1: collect all sigils and go through the big gate in block C. 2: collect all sigils and go to the 6th floor for one final puzzle and 3: collect all the stars and star sigils, wake up all messengers and... go somewhere in the tower, I guess.
Last edited by Gamer de esquerda; Jan 4, 2019 @ 7:39am
Galaxander Jan 4, 2019 @ 7:13am 
The password for the highest number floor is revealed by getting all the stars, if that was what you were asking.
CzapkaKloszarda Jan 4, 2019 @ 8:21am 
I have no idea how to solve the levels I skiped earlier. However I have not give up. I will try again and again... So after collecting all the sigils in block A B and C the big gate in block C opens up and this is one of the endings? I assume I will be still able to revert back and "do the tower" as a second ending? I will search the log then for the passwords. Are you sure that nothing happens if I put 3x false code? I am sure that the terminal at the 2'nd floor gave me message like: " 2 more try's left".



Originally posted by Galaxander:
The password for the highest number floor is revealed by getting all the stars, if that was what you were asking.
So the code for the last 6'th floor is only to achieve by collecting all the stars? I won;t be able then to "do the tower ending" if I will not get to the 6'th floor and not collecting the stars at the same time?

Correct me please if I am wrong.
Galaxander Jan 4, 2019 @ 8:29am 
Originally posted by CzapkaKloszarda:
I have no idea how to solve the levels I skiped earlier. However I have not give up. I will try again and again... So after collecting all the sigils in block A B and C the big gate in block C opens up and this is one of the endings? I assume I will be still able to revert back and "do the tower" as a second ending? I will search the log then for the passwords. Are you sure that nothing happens if I put 3x false code? I am sure that the terminal at the 2'nd floor gave me message like: " 2 more try's left".



Originally posted by Galaxander:
The password for the highest number floor is revealed by getting all the stars, if that was what you were asking.
So the code for the last 6'th floor is only to achieve by collecting all the stars? I won;t be able then to "do the tower ending" if I will not get to the 6'th floor and not collecting the stars at the same time?

Correct me please if I am wrong.
You can do the tower ending without getting all stars. Sorry I thought you were asking something else.

Also you can turn back from any ending pretty much right up to the brink. Collecting all sigils opens the door, but you still have the choice to enter the door or not.
Last edited by Galaxander; Jan 4, 2019 @ 8:29am
MASTAN Jan 4, 2019 @ 8:39am 
You can do any ending and then load backup to return to previous state. So you can replay endings however many times you want after you've unlocked them.

Can't remember what's with "attempts left", but probably terminal will just log you off and you need to click on it again. Anyway you always have "load backup" option.

Code for one of the floors(last one?) is located not in the tower.

To open all endings you need all stars. But you can get 3 more stars by playing Sigils of Elohim.
(DLC on the other hand has too many of them)

One more thing, that some people seem to miss - if you pick up connector using right mouse button, its won't reset its connections.
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