Serious Sam 4

Serious Sam 4

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Reb Militia 2019년 8월 31일 오후 1시 39분
Blood decals and not overlay
I am really hoping that in SS4, they will finally add true blood decals that appear on the enemy models where you injure them and not the general bloody overlay from all the other titles (save SS2 which had neither). Looks like 4 is still just Serious Engine 3.5 though so I doubt it. But still.
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Swamp Edd 2019년 11월 13일 오후 3시 21분 
+1

all shooter games must have this feature:lunar2019coolpig:
8oZ1c 2019년 11월 23일 오전 4시 09분 
SS4 doesn't use SE3.5 but upgraded 4.x engine that Fusion uses. According to Discord channel here link [discordapp.com] they are still working on the engine and who knows it might come true but I wouldn't hold my breath :/
IIIIDANNYIIII  [개발자] 2019년 11월 23일 오전 6시 26분 
I'm not 100% sure of which changes happened regarding injuries and/or splatters, but I know they were worked on extensively in the past couple of months.

The engine is vastly improved from the last game that was released, and this includes VR games. Again, I'm not sure what changes were introduced, but I'm sure we'll talk about them leading up to game release.
Laki 2019년 12월 2일 오전 9시 33분 
Yeah we can't see how much the engine was improved. The example would be porting a Valve game from Source 1 to Source 2. You would notice only new bugs and better fps (SS Fusion anyone?). Textures, animations and models would remain the same. We have to wait and see what SS4 will bring cause that's the first real game (not a port like ss1 and ss3 in fusion) made from scratch on new Serious Engine.
PootisMayo (차단됨) 2019년 12월 2일 오전 10시 34분 
Laki님이 먼저 게시:
Yeah we can't see how much the engine was improved. The example would be porting a Valve game from Source 1 to Source 2. You would notice only new bugs and better fps (SS Fusion anyone?). Textures, animations and models would remain the same. We have to wait and see what SS4 will bring cause that's the first real game (not a port like ss1 and ss3 in fusion) made from scratch on new Serious Engine.
Agreed.
Solais 2019년 12월 2일 오전 11시 30분 
Also the engine that Fusion uses have been decoupled from SS4's engine a year or so ago, so not even Fusion shows the current state of SS4's engine.
IIIIDANNYIIII  [개발자] 2019년 12월 4일 오전 8시 14분 
Fusion wouldn't be able to showcase many new elements as it doesn't really use them.
There have been some benefits from Sam 4 development in fusion, such as API support, optimizations, shadow quality and such. But that's a needle in a haystack to be honest.
Laki 2019년 12월 4일 오후 1시 02분 
Hopefully the improvements will be easy to notice when Fusion joins SS4's engine.
Laki 님이 마지막으로 수정; 2019년 12월 4일 오후 1시 02분
Terepin (차단됨) 2019년 12월 4일 오후 1시 29분 
Solais님이 먼저 게시:
Also the engine that Fusion uses have been decoupled from SS4's engine a year or so ago, so not even Fusion shows the current state of SS4's engine.
Will it be recoupled again before SS4's release? In fact, will be anything done with Fusion before that?

IIIIDANNYIIII님이 먼저 게시:
Fusion wouldn't be able to showcase many new elements as it doesn't really use them.
There have been some benefits from Sam 4 development in fusion, such as API support, optimizations, shadow quality and such. But that's a needle in a haystack to be honest.
I hope that remasters (which I hope are still coming) will use them. At least some of them.

IIIIDANNYIIII님이 먼저 게시:
The engine is vastly improved from the last game that was released, and this includes VR games. Again, I'm not sure what changes were introduced, but I'm sure we'll talk about them leading up to game release.
Like skyboxes...? Hah, I'm joking. Maybe.
Laki 2019년 12월 4일 오후 1시 33분 
The remasters are the only things that would keep me on Fusion cause otherwise it's the same game like og sshd and bfe but buggier and it needs stronger pc.
Laki 2019년 12월 5일 오전 3시 01분 
Graphically it's the same except the new bloom system. Textures for hd tfe and hd tse should get a rework in remasters in 2K and 4K resolutions compared to textures from 2001 and 2009.
Terepin (차단됨) 2019년 12월 5일 오전 3시 31분 
Yeah, those textures from 2001 let me scratching my head like "Did they run out of money or something?"
IIIIDANNYIIII  [개발자] 2019년 12월 5일 오전 4시 09분 
Fusion is handled separately now. SS4 and Fusion have been split some time ago and continue existing as individual entities.

Skyboxes for Fusion will not be changed.
Terepin (차단됨) 2019년 12월 5일 오전 4시 23분 
Will be they re-merged when SS4 will be released?

Changed as in not making them dynamic, or changed is in keeping the same skies?
Terepin 님이 마지막으로 수정; 2019년 12월 5일 오전 4시 24분
Laki 2019년 12월 5일 오전 4시 46분 
I think merging would totally break Fusion so I think they will stay separated forever.
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