Serious Sam 4

Serious Sam 4

Lihat Statistik:
Blood decals and not overlay
I am really hoping that in SS4, they will finally add true blood decals that appear on the enemy models where you injure them and not the general bloody overlay from all the other titles (save SS2 which had neither). Looks like 4 is still just Serious Engine 3.5 though so I doubt it. But still.
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Swamp Edd 13 Nov 2019 @ 3:21pm 
+1

all shooter games must have this feature:lunar2019coolpig:
8oZ1c 23 Nov 2019 @ 4:09am 
SS4 doesn't use SE3.5 but upgraded 4.x engine that Fusion uses. According to Discord channel here link [discordapp.com] they are still working on the engine and who knows it might come true but I wouldn't hold my breath :/
IIIIDANNYIIII  [pengembang] 23 Nov 2019 @ 6:26am 
I'm not 100% sure of which changes happened regarding injuries and/or splatters, but I know they were worked on extensively in the past couple of months.

The engine is vastly improved from the last game that was released, and this includes VR games. Again, I'm not sure what changes were introduced, but I'm sure we'll talk about them leading up to game release.
Laki 2 Des 2019 @ 9:33am 
Yeah we can't see how much the engine was improved. The example would be porting a Valve game from Source 1 to Source 2. You would notice only new bugs and better fps (SS Fusion anyone?). Textures, animations and models would remain the same. We have to wait and see what SS4 will bring cause that's the first real game (not a port like ss1 and ss3 in fusion) made from scratch on new Serious Engine.
PootisMayo (Di-ban) 2 Des 2019 @ 10:34am 
Diposting pertama kali oleh Laki:
Yeah we can't see how much the engine was improved. The example would be porting a Valve game from Source 1 to Source 2. You would notice only new bugs and better fps (SS Fusion anyone?). Textures, animations and models would remain the same. We have to wait and see what SS4 will bring cause that's the first real game (not a port like ss1 and ss3 in fusion) made from scratch on new Serious Engine.
Agreed.
Solais 2 Des 2019 @ 11:30am 
Also the engine that Fusion uses have been decoupled from SS4's engine a year or so ago, so not even Fusion shows the current state of SS4's engine.
IIIIDANNYIIII  [pengembang] 4 Des 2019 @ 8:14am 
Fusion wouldn't be able to showcase many new elements as it doesn't really use them.
There have been some benefits from Sam 4 development in fusion, such as API support, optimizations, shadow quality and such. But that's a needle in a haystack to be honest.
Laki 4 Des 2019 @ 1:02pm 
Hopefully the improvements will be easy to notice when Fusion joins SS4's engine.
Terakhir diedit oleh Laki; 4 Des 2019 @ 1:02pm
Terepin (Di-ban) 4 Des 2019 @ 1:29pm 
Diposting pertama kali oleh Solais:
Also the engine that Fusion uses have been decoupled from SS4's engine a year or so ago, so not even Fusion shows the current state of SS4's engine.
Will it be recoupled again before SS4's release? In fact, will be anything done with Fusion before that?

Diposting pertama kali oleh IIIIDANNYIIII:
Fusion wouldn't be able to showcase many new elements as it doesn't really use them.
There have been some benefits from Sam 4 development in fusion, such as API support, optimizations, shadow quality and such. But that's a needle in a haystack to be honest.
I hope that remasters (which I hope are still coming) will use them. At least some of them.

Diposting pertama kali oleh IIIIDANNYIIII:
The engine is vastly improved from the last game that was released, and this includes VR games. Again, I'm not sure what changes were introduced, but I'm sure we'll talk about them leading up to game release.
Like skyboxes...? Hah, I'm joking. Maybe.
Laki 4 Des 2019 @ 1:33pm 
The remasters are the only things that would keep me on Fusion cause otherwise it's the same game like og sshd and bfe but buggier and it needs stronger pc.
Laki 5 Des 2019 @ 3:01am 
Graphically it's the same except the new bloom system. Textures for hd tfe and hd tse should get a rework in remasters in 2K and 4K resolutions compared to textures from 2001 and 2009.
Terepin (Di-ban) 5 Des 2019 @ 3:31am 
Yeah, those textures from 2001 let me scratching my head like "Did they run out of money or something?"
IIIIDANNYIIII  [pengembang] 5 Des 2019 @ 4:09am 
Fusion is handled separately now. SS4 and Fusion have been split some time ago and continue existing as individual entities.

Skyboxes for Fusion will not be changed.
Terepin (Di-ban) 5 Des 2019 @ 4:23am 
Will be they re-merged when SS4 will be released?

Changed as in not making them dynamic, or changed is in keeping the same skies?
Terakhir diedit oleh Terepin; 5 Des 2019 @ 4:24am
Laki 5 Des 2019 @ 4:46am 
I think merging would totally break Fusion so I think they will stay separated forever.
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Tanggal Diposting: 31 Agu 2019 @ 1:39pm
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