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Best way to make this seem to have an actual end is to tinker with the options until you find one that suits your play style. They're just drones, after all, so if they bite the dust because of some stupid decision (and I've made tons), meh. Granted, I rename my drones with monikers such as Thing One and Thing Four, so I have no attachment to them. Your experiences may vary.
This led us down the path of various threads that you could follow, allowing any run to be a good one for a particular thread depending on the RNG, ship types near you, etc. And then there was adding in a more personal storyline directed at reminding the player that they were truly alone.
A final neat ending just didn't feel like it fit the game. Each thread has a certain closure to it, but the "what exactly happened" is left to the player. Though the back story of "how did I get here" is has a more targeted answer.
End of the day these are the choices you make, and with the amount of hours required to get through the story there wasn't time for playtesting/feedback on it. I'm actually really proud of how we did it and how it turned out. So it's such a comfort to see people on this thread that appreciated it, because we spent a fair amount of time & energy on it.
One of the joys of indie dev is being able to go with your gut and let it ride :)
@sir prize: yeah, that's a bit of what I was going after, and I just couldn't find a satisfying way to put a bow on it.