7 Days to Die

7 Days to Die

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Xalderin May 29, 2024 @ 5:10am
Question for Console Version 1.0
Will a Physical copy be available? I really want to buy a Physical copy of this game, so I have access to it even without Internet (in case the nets go down), or a PC (In case my PC gets fried for whatever reason). I also love the idea of owning a Physical Copy of the game as a sort of Collection item. With that said, if they do come around, are there any thoughts on potentially having a Collector's Edition? I know there wouldn't be much for in game content with it, but I'm more interested on what the additional Physical Items could be. ^_^

One last question on this... Will it be Split Screen like the PS4 version was all those years ago? Being able to play couch coop has been something me and the wife loves and enjoys doing, and even though the ps4 version was stuck at A15, we were still able to have a bit of fun with it together. It's something that even brought us closer together, as we killed Zombies together. I haven't heard much on this, and was hoping for maybe a type of confirmation on this?

Anyways, best regards, and best of luck! Hope this game sees much success in the near future with 1.0.
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Showing 1-14 of 14 comments
SylenThunder May 29, 2024 @ 6:32am 
I hasn't been announced, but I recall TFP saying they had secured a distributor for them.

No it won't be split-screen. They are already having to make a lot of optimizations to get it to run a single client on the console hardware. The hardware will not support the overhead required for split-screen. Besides, having split-screen on consoles would cause deviation between the PC version, and could prevent cross-platform play.
Xalderin May 29, 2024 @ 6:53am 
Originally posted by SylenThunder:
I hasn't been announced, but I recall TFP saying they had secured a distributor for them.

No it won't be split-screen. They are already having to make a lot of optimizations to get it to run a single client on the console hardware. The hardware will not support the overhead required for split-screen. Besides, having split-screen on consoles would cause deviation between the PC version, and could prevent cross-platform play.

Ouch. No split-screen. THat kind of makes it a no deal on my end. *sigh* Ah well.
FT Jun 4, 2024 @ 10:21am 
I'm pretty sure one of their recent interviews mentioned it'll be digital-release only (no disc / physical version). I think this might've been on the NeebzGaming interview or maybe the short thing with Richard talking to the camera.

It's also possible I'm getting this all mixed up with their upcoming "BloodMoons" game. Might be that was the game mentioned to only have a digital release.
SylenThunder Jun 4, 2024 @ 10:38am 
Did some digging and I was unable to locate where I originally got the news, so it was likely from an internal source, rather than something that was posted to the public. I did, however, find where Roland confirmed it in the Console News section.

AUGUST 2021[community.7daystodie.com]
TFP formed a partnership with a distribution company for future distribution of physical copies of 7 Days to Die. As part of the deal the company printed copies of the original PS4 version but complete with all existing updates that had been released as their research showed there was still a demand. This re-release of the original physical game did not add anything new to that version but it did form the foundation for the future when they are ready to print and distribute the new game.
Xalderin Jun 4, 2024 @ 10:50am 
Originally posted by FT:
I'm pretty sure one of their recent interviews mentioned it'll be digital-release only (no disc / physical version). I think this might've been on the NeebzGaming interview or maybe the short thing with Richard talking to the camera.

It's also possible I'm getting this all mixed up with their upcoming "BloodMoons" game. Might be that was the game mentioned to only have a digital release.

If they don't do a physical release, then I'm better off not spending the money. So it becomes a major deal breaker if it's digital only. The Split-screen isn't that big, but it's the main reason I would even buy it in the first place, since Both my Wife and I have more fun in the same room, playing games together, while sitting with each other. So Hopefully they do a Physical Release and decide to add Split-Screen. Ark did it, and that game is pretty darn Demanding. So I wouldn't see how they couldn't do it with PS5 (Or the new Xbox [can't remember what it was called, as I never cared for them anyways XD]) at the very least.
SylenThunder Jun 4, 2024 @ 10:58am 
Originally posted by Xalderin:
Ark did it, and that game is pretty darn Demanding.
To be clear though, Ark isn't very demanding in terms of CPU because it isn't a voxel game. The main computing requirement is for the GPU. Ark also tends to use a bit less RAM.

7 Days on the other hand requires a lot of work from CPU, RAM, and disk bandwidth. It also needs a good bit of RAM. This is due to the Voxel nature, the way the map data is handled, and a result of complex AI and structural integrity calculations.

As the consoles currently sit, they do not meet the recommended requirements for the game. A lot of optimizations need to be done in order to get it to work on the console (why there is no split-screen), and due to not having dedicated VRAM it bottlenecks the consoles even more.
To play well, the client current demands 12-16GB RAM and 8GB VRAM. Consoles only have 16GB, and it is shared between the CPU and APU.
Xalderin Jun 4, 2024 @ 3:35pm 
Originally posted by SylenThunder:
Originally posted by Xalderin:
Ark did it, and that game is pretty darn Demanding.
To be clear though, Ark isn't very demanding in terms of CPU because it isn't a voxel game. The main computing requirement is for the GPU. Ark also tends to use a bit less RAM.

7 Days on the other hand requires a lot of work from CPU, RAM, and disk bandwidth. It also needs a good bit of RAM. This is due to the Voxel nature, the way the map data is handled, and a result of complex AI and structural integrity calculations.

As the consoles currently sit, they do not meet the recommended requirements for the game. A lot of optimizations need to be done in order to get it to work on the console (why there is no split-screen), and due to not having dedicated VRAM it bottlenecks the consoles even more.
To play well, the client current demands 12-16GB RAM and 8GB VRAM. Consoles only have 16GB, and it is shared between the CPU and APU.

If the game works on the Steam Deck, while being Modded (Heavily modded at that), at a steady 60 FPS, then the PS5 or Xbox Series X should easily be able to do Split-Screen, Vanilla. Especially with how much Superior their hardware is to the Steam Deck... So really, that argument about the consoles "not being good enough," isn't valid... -.-"

It's one thing to just say, "No, it's not happening, at least yet." And another to to say, "The consoles aren't good enough." I mean, let's be honest here, it could probably run on the Nintendo Switch on Low/Lowest settings, albeit not looking that great.
Last edited by Xalderin; Jun 4, 2024 @ 3:36pm
minisith Jun 4, 2024 @ 11:10pm 
Originally posted by Xalderin:
Originally posted by SylenThunder:
To be clear though, Ark isn't very demanding in terms of CPU because it isn't a voxel game. The main computing requirement is for the GPU. Ark also tends to use a bit less RAM.

7 Days on the other hand requires a lot of work from CPU, RAM, and disk bandwidth. It also needs a good bit of RAM. This is due to the Voxel nature, the way the map data is handled, and a result of complex AI and structural integrity calculations.

As the consoles currently sit, they do not meet the recommended requirements for the game. A lot of optimizations need to be done in order to get it to work on the console (why there is no split-screen), and due to not having dedicated VRAM it bottlenecks the consoles even more.
To play well, the client current demands 12-16GB RAM and 8GB VRAM. Consoles only have 16GB, and it is shared between the CPU and APU.

If the game works on the Steam Deck, while being Modded (Heavily modded at that), at a steady 60 FPS, then the PS5 or Xbox Series X should easily be able to do Split-Screen, Vanilla. Especially with how much Superior their hardware is to the Steam Deck... So really, that argument about the consoles "not being good enough," isn't valid... -.-"

It's one thing to just say, "No, it's not happening, at least yet." And another to to say, "The consoles aren't good enough." I mean, let's be honest here, it could probably run on the Nintendo Switch on Low/Lowest settings, albeit not looking that great.
I barely can get 30 fps on my Steam Deck on medium settings. Dunno where you got 60 fps modded unless streaming it to the Deck.
Xalderin Jun 5, 2024 @ 10:39am 
Originally posted by minisith:
Originally posted by Xalderin:

If the game works on the Steam Deck, while being Modded (Heavily modded at that), at a steady 60 FPS, then the PS5 or Xbox Series X should easily be able to do Split-Screen, Vanilla. Especially with how much Superior their hardware is to the Steam Deck... So really, that argument about the consoles "not being good enough," isn't valid... -.-"

It's one thing to just say, "No, it's not happening, at least yet." And another to to say, "The consoles aren't good enough." I mean, let's be honest here, it could probably run on the Nintendo Switch on Low/Lowest settings, albeit not looking that great.
I barely can get 30 fps on my Steam Deck on medium settings. Dunno where you got 60 fps modded unless streaming it to the Deck.

I'm not on Medium. It's a mix of Low/Lowest settings, with "Half Textures." It's called optimizing your graphical settings to achieve what you want. I got there, and it works great.
RoguelikeMike Jun 5, 2024 @ 3:58pm 
Originally posted by Xalderin:
Originally posted by SylenThunder:
To be clear though, Ark isn't very demanding in terms of CPU because it isn't a voxel game. The main computing requirement is for the GPU. Ark also tends to use a bit less RAM.

7 Days on the other hand requires a lot of work from CPU, RAM, and disk bandwidth. It also needs a good bit of RAM. This is due to the Voxel nature, the way the map data is handled, and a result of complex AI and structural integrity calculations.

As the consoles currently sit, they do not meet the recommended requirements for the game. A lot of optimizations need to be done in order to get it to work on the console (why there is no split-screen), and due to not having dedicated VRAM it bottlenecks the consoles even more.
To play well, the client current demands 12-16GB RAM and 8GB VRAM. Consoles only have 16GB, and it is shared between the CPU and APU.

If the game works on the Steam Deck, while being Modded (Heavily modded at that), at a steady 60 FPS, then the PS5 or Xbox Series X should easily be able to do Split-Screen, Vanilla. Especially with how much Superior their hardware is to the Steam Deck... So really, that argument about the consoles "not being good enough," isn't valid... -.-"

It's one thing to just say, "No, it's not happening, at least yet." And another to to say, "The consoles aren't good enough." I mean, let's be honest here, it could probably run on the Nintendo Switch on Low/Lowest settings, albeit not looking that great.

On my deck with all settings to lowest possible, and lowest possible resolution the game ran at like 15-20 fps and stuttered frequently, was unplayable.
SylenThunder Jun 5, 2024 @ 4:09pm 
yeah, Steam deck is very similar to a console in that it has no dedicated GPU or VRAM. Although it probably gets a bit of a gain by not running 1080p. Instead, it is reduced to 800p or 720p.
Lowering the resolution can net you some performance games in a CPU-bound voxel game.

Not sure how "heavily modded" you can get that with such limited RAM, but I imagine some of those mods are specifically designed to improve performance on low-end hardware.

https://www.pcmag.com/news/steam-deck-vs-laptop-tested-how-does-graphics-performance-compare

https://blog.logicalincrements.com/2021/09/steam-deck-specifications/
Xalderin Jun 5, 2024 @ 8:12pm 
Originally posted by SylenThunder:
yeah, Steam deck is very similar to a console in that it has no dedicated GPU or VRAM. Although it probably gets a bit of a gain by not running 1080p. Instead, it is reduced to 800p or 720p.
Lowering the resolution can net you some performance games in a CPU-bound voxel game.

Not sure how "heavily modded" you can get that with such limited RAM, but I imagine some of those mods are specifically designed to improve performance on low-end hardware.

https://www.pcmag.com/news/steam-deck-vs-laptop-tested-how-does-graphics-performance-compare

https://blog.logicalincrements.com/2021/09/steam-deck-specifications/

No mods in my list are improving Performance. It would be the other way around, as a lot of the mods are increasing the quality of certain things in game (Tools, weapons, blocks, etc).
Yes it's on 800p, but the APU in the Steam Deck isn't that great, honestly. Where the PS5 and the Xbox Series X are MUCH closer to being in between a RX 6700 and RX 6700 XT. Which both can play 7dtd relatively easily at 1080p, without issues, over 100 fps... I've done it before. >_<
Either way, people are forgetting that FSR is still a thing, and I'm sure it wouldn't be that hard to implement, seeing as both the PS5 and Xbox Series X support it. Again, it's not that it wouldn't work, as I pretty much bet it would. I'm okay with them saying "No, we're just not going to do it." Vs... "Nah, consoles suck too much." .... Honestly, with the mentality of "consoles suck too much," they'd be better off just not releasing on consoles and staying PC exclusive.
Last edited by Xalderin; Jun 5, 2024 @ 8:18pm
FT Jun 27, 2024 @ 4:20pm 
I've run two simultaneous instances of A21 on my previous PC (Ryzen 1600) and it handled that just fine...I just didn't have any special software for multiple input devices. :(

It looks like current A22/1.0 uses around 4gbRAM+2gbVRAM on lowest map+visual settings or around 9gbRAM+9gbVRAM on highest settings. With a few smart cuts to the settings you can get nice visuals and a 10K map that takes around 5gbRAM+3gbVRAM. That's a pretty tight squeeze if you're disallowing PageFIle/Harddrive memory, but in my experience 7Days can work pretty decently from PageFIle when the game is memory-starved as long as the harddrive+I/O is moderately fast (I'm talking cheap, modern-ish laptop levels of fast). I think Splitscreen should be plenty possible on console at 30fps.
Last edited by FT; Jun 27, 2024 @ 5:27pm
Xalderin Jun 30, 2024 @ 6:11pm 
Originally posted by FT:
I've run two simultaneous instances of A21 on my previous PC (Ryzen 1600) and it handled that just fine...I just didn't have any special software for multiple input devices. :(

It looks like current A22/1.0 uses around 4gbRAM+2gbVRAM on lowest map+visual settings or around 9gbRAM+9gbVRAM on highest settings. With a few smart cuts to the settings you can get nice visuals and a 10K map that takes around 5gbRAM+3gbVRAM. That's a pretty tight squeeze if you're disallowing PageFIle/Harddrive memory, but in my experience 7Days can work pretty decently from PageFIle when the game is memory-starved as long as the harddrive+I/O is moderately fast (I'm talking cheap, modern-ish laptop levels of fast). I think Splitscreen should be plenty possible on console at 30fps.

Which, when you actually think about the PS5 and Xbox One X, they're much better than people realize. It's like people just think Consoles suck no matter how advanced they get, and just stay prejudiced against them. Which is saddening, as they have a place in the gaming space, aside from Exclusives. Like, the main reason I bought the PS5 was to actually own physical copies of the games I like/love. SOmething that you can't do on the PC anymore, as a "Physical" release is just a case with a cardboard disk and a code to download it digitally.... I know this, as I tried..... *sigh*'
Either way, my point still stands... Both consoles should be able to do split screen, even if it's low settings.
Last edited by Xalderin; Jun 30, 2024 @ 6:12pm
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