7 Days to Die

7 Days to Die

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Getting rid of the demolisher
As the title says how do i get rid of the demolisher in the game files so it doesn't spawn at all.
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Showing 1-15 of 15 comments
Lady MacBeth Aug 9, 2020 @ 10:19am 
You would have better results asking in the modding section.
FancyLad Aug 9, 2020 @ 6:25pm 
Not sure how to prevent it from spawning, but in the entity.xml file you can edit the amount of damage its explosion does.
It won't let me post the actual download link for the mod(let) so you'll have to find it in the actual forums where it's posted in the links below.

The answer is here:

https://community.7daystodie.com/topic/19225-possible-to-turn-demolisher-off/

Or you can find it here too:

https://community.7daystodie.com/topic/15031-claymores-modlets/

And in case you need help on where those files go here's a link:

https://7daystodie.gamepedia.com/How_to_Install_Modlets
Last edited by ÐåŕķMệşşịäħ; Aug 9, 2020 @ 8:34pm
Hexerin Aug 9, 2020 @ 8:41pm 
If you're going to disable the Demo, you should probably also disable Cops. They also explode, and will do so even if the player doesn't shoot them.
Zapp Brannigan Aug 11, 2020 @ 8:47pm 
How to stop the suicide zombies from spawning.
like the title suggests how can I stop those zombies with C4 strapped to them from spawning? I know its not in the options anywhere but maybe some files I can change?
JimmyIowa Aug 11, 2020 @ 9:16pm 
First, there's probably already a mod for it on nexus.

If you want to make the change yourself, the easiest and least intrusive way to approach this would be to just make their explosion and melee attacks each do 1 damage. That would make them harmless bullet sponges that still spawn. This would involve changing two numbers, and take about 15 seconds

Making them actually not spawn at all would involve changing all 148 gamestage spawn groups which include demolitions zombies, and be a lot more prone to mistakes. Which is why I suggest the much easier change.
Last edited by JimmyIowa; Aug 11, 2020 @ 9:19pm
Zapp Brannigan Aug 13, 2020 @ 9:27am 
Originally posted by JimmyIowa:
First, there's probably already a mod for it on nexus.

If you want to make the change yourself, the easiest and least intrusive way to approach this would be to just make their explosion and melee attacks each do 1 damage. That would make them harmless bullet sponges that still spawn. This would involve changing two numbers, and take about 15 seconds

Making them actually not spawn at all would involve changing all 148 gamestage spawn groups which include demolitions zombies, and be a lot more prone to mistakes. Which is why I suggest the much easier change.

Hell ya that definitely works. How do I do that???
Zapp Brannigan Aug 13, 2020 @ 4:27pm 
Anyone?
FT Aug 13, 2020 @ 10:59pm 
Open your Steam Library, RightClick 7Days and click "properties", click the top/middle Local Files tab, select "browse local files" which will open the game's files in FileManager.

Go into "Data", then "Config", then right-click "entityclassesXML" and choose to open with Notepad.

Once that's opened in Notepad, click "Edit" at the top and select "Find".
type or copy/paste this text into find:
<property name="Explosion.BlockDamage" value="5000"/>

You can change the 5000 to 1, close and save...done.


Future updates to the game (even small ones) have a chance of resetting this back to default, just so you know.
It's a good idea to copy/paste a backup of the original XML file somewhere safe before making changes, then also make a backup somewhere safe of your changed version so you can easily use it again if an update reverts your changes.
Crater Creator Aug 14, 2020 @ 1:09am 
Threads merged. One thread per topic please, and please post modding questions in the Modding sub-forum.
Tanyon Aug 15, 2020 @ 6:57pm 
Anyway to edit out zombies? The Demolisher in particular?
My friends and I spent about 7/8 days building an honest base day 42 horde.. we had electric fences, concrete floors, steel walls, spikes.. spent like 8 in-game days farming getting it all set up.. FIRST demolisher blew up and destroyed the entire power grid disabling all our traps and taking out a huge ♥♥♥♥♥ of the 5k concrete floor lol,

We had about another 6-8 of them come through that destroyed our steel walls.. we had to retreat to a nearby building... what a waste of time.. not sure why anyone thought they would be a good addition to the game. I want a challenge not to rebuild an entire base every horde night.

thanks..
Last edited by Tanyon; Aug 15, 2020 @ 6:58pm
Tanyon Aug 15, 2020 @ 8:22pm 
Originally posted by FT:
Open your Steam Library, RightClick 7Days and click "properties", click the top/middle Local Files tab, select "browse local files" which will open the game's files in FileManager.

Go into "Data", then "Config", then right-click "entityclassesXML" and choose to open with Notepad.

Once that's opened in Notepad, click "Edit" at the top and select "Find".
type or copy/paste this text into find:
<property name="Explosion.BlockDamage" value="5000"/>

You can change the 5000 to 1, close and save...done.


Future updates to the game (even small ones) have a chance of resetting this back to default, just so you know.
It's a good idea to copy/paste a backup of the original XML file somewhere safe before making changes, then also make a backup somewhere safe of your changed version so you can easily use it again if an update reverts your changes.

has this changed? I can not find that entry whats so ever.. in the xml file.
FT Aug 16, 2020 @ 7:30am 
Originally posted by Darth:
has this changed? I can not find that entry whats so ever.. in the xml file.
Make sure you're in EntityClassesXML (not EntityGroupsXML), and make sure the FIND checkbox on the right is set to down (not up).

If you're looking manually in the EntityClassesXML, this is almost exactly halfway down the page....Says it's line number 2075 if you're looking at the line/column info on the bottom/right of Notepad.
Last edited by FT; Aug 16, 2020 @ 7:33am
Hisoka Sep 15, 2021 @ 11:58am 
Originally posted by Darth:
Anyway to edit out zombies? The Demolisher in particular?
My friends and I spent about 7/8 days building an honest base day 42 horde.. we had electric fences, concrete floors, steel walls, spikes.. spent like 8 in-game days farming getting it all set up.. FIRST demolisher blew up and destroyed the entire power grid disabling all our traps and taking out a huge ♥♥♥♥♥ of the 5k concrete floor lol,

We had about another 6-8 of them come through that destroyed our steel walls.. we had to retreat to a nearby building... what a waste of time.. not sure why anyone thought they would be a good addition to the game. I want a challenge not to rebuild an entire base every horde night.

thanks..
you can't get that many demolishers that early without high game stage.. sounds like u cheated ur way to a higher game stage? lol what happened?
Tanyon Sep 15, 2021 @ 12:24pm 
Originally posted by Hisoka:
Originally posted by Darth:
Anyway to edit out zombies? The Demolisher in particular?
My friends and I spent about 7/8 days building an honest base day 42 horde.. we had electric fences, concrete floors, steel walls, spikes.. spent like 8 in-game days farming getting it all set up.. FIRST demolisher blew up and destroyed the entire power grid disabling all our traps and taking out a huge ♥♥♥♥♥ of the 5k concrete floor lol,

We had about another 6-8 of them come through that destroyed our steel walls.. we had to retreat to a nearby building... what a waste of time.. not sure why anyone thought they would be a good addition to the game. I want a challenge not to rebuild an entire base every horde night.

thanks..
you can't get that many demolishers that early without high game stage.. sounds like u cheated ur way to a higher game stage? lol what happened?

Damn dude way to necro this post. We had the game on max difficulty.. I have no idea what our gamestage was but we never used any mods or cheats just a local P2P connection. Now we are playing Undead Legacy and we nerfed the hell out of demos so they do 10% of their original damage.. still bullet sponges but just can't wreck our base in one explosion.
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Date Posted: Aug 9, 2020 @ 10:14am
Posts: 15