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Which strikes me as not very plausible as it's far from an insoluble problem. Other devs manage it in other games. Modders manage it, even when creating apparel systems far more complex than the one in the vanilla version of the game they're modding.
It might be relevant that apparel DLC is planned. At a price, presumably. There's no mention of it being free.
I like the new set bonuses and the bonuses you get from individual pieces, gives you more options depending on how you're playing.
True enough. It’s nice to have different armor that, in principle, is better for a certain situation or character build, instead of armor B being an across-the-board upgrade over armor A.
One downside of the new system, as I’d characterize it, is the flattened progression. You’ll put on primitive armor, and then maybe whatever armor you find first, and then the armor you actually want. From there on out, it’ll just be upgrading to better qualities of the same thing, with no visible signs of further progress. Most of the outfits have cool doodads (for example, knee pads) that could be selectively rendered only at higher quality levels, making you feel like your armor is getting better and broadcasting how powerful/advanced you may be to other players.