7 Days to Die

7 Days to Die

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ν 12 maj, 2022 @ 12:57
List of what gives XP and how much?
Is there any list (or if someone can point me where to look in the XML files) of what gives XP and how much it gives? i.e. chopping down a tree, mining, upgrading blocks, killing zombies, etc.

I'm working on a guide and one of the tools I added there is an xp tool that tells you what you can do to get to the next level e.g. upgrading wood blocks but I need to figure out more ways of gaining xp and how its calculated. Any help would be appreciated, thank you.
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ProxyJames 12 maj, 2022 @ 13:07 
there are already like 20 of these at the end of the day the 3 best way to earn xp:
1. mining ANYTHING, you get tons of exp and materials for method 2
2. building and upgrading block, super fast exp if you have a nailgun
3. is probably the fastest and most expensive and its to sell then buy back and repeat, works best if you have all the better barters, awesome sauce, pumpkin cheese cake, sugar butts and a .44 magnum with the magnum enforcer skill, just keep selling expensive stuff then buying it back, works well with diamonds, gold and silver
Shurenai 12 maj, 2022 @ 13:14 
Mining most things gives xp returns based on material yield.
Crafting certain things yields exp; But it has a falloff, each time you craft something that does give exp the exp gained is halved until it gives nothing.
Looting gives xp returns based on loot gained; EG: Searching trash and finding nothing gives no exp, searching trash and finding duct tape might give 50.
Killing zombies: Base zombie is 400exp iirc, feral is 750, radiated is 900; Large type zombies like the biker and big mama give extra exp compared to a base zombie, a non-feral large will give 750 for example.
Buying and Selling things to the trader gives exp.
Hunting gives a small amount of exp; I think harvesting the corpse also does?
Completing trader quests gives exp.

Certain things also boost exp gain like the nerdy glasses +10%, and the Grandpa's learnin elixer that boosts exp gains by 20% iirc.
ν 12 maj, 2022 @ 13:17 
Ursprungligen skrivet av ProxyJames:
there are already like 20 of these

I haven't found anything that lists xp amounts... even the wiki doesn't show xp for zombies. I'm aware of some of the meta ways to gain xp, this isn't another "how do I level faster" question post, sorry for the confusion.

Ursprungligen skrivet av Shurenai:
Mining most things gives xp returns based on material yield.
Crafting certain things yields exp; But it has a falloff, each time you craft something that does give exp the exp gained is halved until it gives nothing.
Looting gives xp returns based on loot gained; EG: Searching trash and finding nothing gives no exp, searching trash and finding duct tape might give 50.
Killing zombies: Base zombie is 400exp iirc, feral is 750, radiated is 900; Large type zombies like the biker and big mama give extra exp compared to a base zombie, a non-feral large will give 750 for example.
Buying and Selling things to the trader gives exp.
Hunting gives a small amount of exp; I think harvesting the corpse also does?
Completing trader quests gives exp.

Certain things also boost exp gain like the nerdy glasses +10%, and the Grandpa's learnin elixer that boosts exp gains by 20% iirc.

Thank you! :CatHapi: This is helpful and I had forgotten about xp boosting items
Senast ändrad av ν; 12 maj, 2022 @ 13:19
Shurenai 12 maj, 2022 @ 13:22 
Ursprungligen skrivet av Sonata:
Ursprungligen skrivet av ProxyJames:
there are already like 20 of these

I haven't found anything that lists xp amounts... even the wiki doesn't show xp for zombies. I'm aware of *how* you gain xp, this isn't another "how do I level faster" question post, sorry for the confusion.
Unfortuantely, afaik, what gives how much exp is in the engine; Not in the xml. So it's not something we can just look at. All you can really do is test it out in game for most things.

Buying/selling from trader gives exp based on dukes spent/earned; Not sure if it's 1:1 or not.
Loot exp is entirely based on what you got from looting; So it's really hard to pin down what gives how much exp; You'd be better spending an hour looting n shooting, count the zombie kills and subtract the exp from the total gain to see how much exp you get from looting for an hour.

Mining, like looting, is on a material gained basis; So you'll have to test out how much exp you get per whack, with which tool, and with which rank of it's associated perk; Find the baseline and the maximum.

Trader quests list how much exp they give when you turn them in; so you just need to accept each quest type in each tier and complete them to find out at turn-in time.

Crafting exp will be annoying since not everything gives exp when crafted. So you'll have to craft everything and pay attention when you craft it to see if it gave exp or not; since there's diminishing returns you might have to start several new test worlds to verify the exp result.

Also; while you're at it..make sure you're doing all the testing on 100% exp. :) Doesn't do people much good if you have it set higher or lower than default.
Senast ändrad av Shurenai; 12 maj, 2022 @ 13:23
ν 12 maj, 2022 @ 13:35 
Ursprungligen skrivet av Shurenai:
Unfortuantely, afaik, what gives how much exp is in the engine; Not in the xml. So it's not something we can just look at. All you can really do is test it out in game for most things.

That's good to know, I'll check the engine... :CatPeep:

Ursprungligen skrivet av Shurenai:
Buying/selling from trader gives exp based on dukes spent/earned; Not sure if it's 1:1 or not.
Loot exp is entirely based on what you got from looting; So it's really hard to pin down what gives how much exp; You'd be better spending an hour looting n shooting, count the zombie kills and subtract the exp from the total gain to see how much exp you get from looting for an hour.

Mining, like looting, is on a material gained basis; So you'll have to test out how much exp you get per whack, with which tool, and with which rank of it's associated perk; Find the baseline and the maximum.

Trader quests list how much exp they give when you turn them in; so you just need to accept each quest type in each tier and complete them to find out at turn-in time.

Crafting exp will be annoying since not everything gives exp when crafted. So you'll have to craft everything and pay attention when you craft it to see if it gave exp or not; since there's diminishing returns you might have to start several new test worlds to verify the exp result.

Also; while you're at it..make sure you're doing all the testing on 100% exp. :) Doesn't do people much good if you have it set higher or lower than default.

Had no idea looting even gave xp... thank you again for the comprehensive list :MaidMakaiCoffee:
FT 12 maj, 2022 @ 13:52 
Loot XP also was SUPER dependent upon your character's level while looting...as in, your character's level-number was added to the XP amount when looting so a lvl5 characer would get 20xp looting a trashbag with some glue or tape while a lvl200 character would get 215xp looting that same trashbag.
This was in A19 though, I haven't checked if it changed in A20.

I remember zombie XP-gains were in the Entity or Spawning XML..at least in A19.
ν 12 maj, 2022 @ 14:32 
Ursprungligen skrivet av FT:
Loot XP also was SUPER dependent upon your character's level while looting...as in, your character's level-number was added to the XP amount when looting so a lvl5 characer would get 20xp looting a trashbag with some glue or tape while a lvl200 character would get 215xp looting that same trashbag.
This was in A19 though, I haven't checked if it changed in A20.

I remember zombie XP-gains were in the Entity or Spawning XML..at least in A19.

Thanks, I did a quick search and found them in EntityClasses... the average is 750 so I'll probably keep that for a rough estimate and add a table for the rest for fun.

Also found some info for blocks, they're based on the block material and the amount of resources involved.
- Harvest XP = materialXP * amountHarvested
- Same for repairing, and upgrading but there's some other stuff involved I think...

Edit:
The base material xp seems to be 6. So wood for example, has a modifier of 2 which means 12 xp and it takes 8 wood to upgrade = 96 xp for making a wood block.

Concrete = 10 (concrete mix) * 4 (xp modifier) * 6 (base xp) = 240xp for upgrading a cobble to concrete block.
Senast ändrad av ν; 12 maj, 2022 @ 14:58
Crater Creator 12 maj, 2022 @ 17:10 
For another piece of the puzzle, search items.xml for the “GiveExp” action. It looks like all books and schematics give 50 XP.
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Datum skrivet: 12 maj, 2022 @ 12:57
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