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It's staged this way because, before, people would bypass the effort required killing the zombies and exploring a large POI and just nerd pole up to the mega loot. That's not really fair to the players who work hard at getting there, so they're trying to balance it. It's not perfect, but it's a work in progress.
You can also focus on loot more specifically, with skills, clothing, and/or candy that give you a loot bonus.
yah i know about the lootstage :) i watched a small video about loot and stuff. i can see how people can cheese the loot system by just building up. i guess it just dosnt feel too worth it doing these POIs for meager rewards fully through.
we barely managed the skyscraper but it was a lot of fun to have this kind of struggle, to not feel like we are op and just farming for more loot like in other survival games. i guess the 15fps we had while climbing in there also made it more tense lol. iam not sure if we can deal with stronger enemies yet, blood moons are still a struggle with 3 people and the amount of lag that those amounts of zombies create. we tried to split up the skills a bit since we are 3 people but no one has any better looting things yet, i guess they would be under perception or agility right? we just really like exploring interesting things. we also try to keep it in a survival kinda sense. we boarded up a electrical shop and made a base in there instead of building something from scratch and try to keep it a bit "realistic" :)