7 Days to Die

7 Days to Die

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Hammie Dec 9, 2021 @ 4:09pm
Structural Integrity, how do i change it?
So i just lost the whole top half of my horde based due to removing what was, for all intents and purposes, a block that was NOT integral to structural integrity. Tens of thousand resources gone and wasted. Ive played on servers in which this is not an issue or a risk when building structures, in fact they can even float in the air completely unsupported. Is this a mod? or a setting of some sort? and how can i incorporate this into local games? Because i honestly cant see myself continuing to play local without changing how structural integrity works.
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Vapid Actions Dec 9, 2021 @ 8:06pm 
it would have to be a pretty serious mod afaik. There's all sorts of hard limitations of structure stability in the engine. For example, you cannot build a beam longer than 15 blocks. a 16th block will simply fall to the ground, even if the support material would allow for that much load. It's just... part of the engine. Then there's also the issue with zombies depend on structural integrity for their AI. It's part of how they determine where to attack, so you can't just strip it out, or zombies will be broken.

I mean, if removing a block caused a collapse, then it was integral, but perhaps you don't quite understand how integrity works in 7dtd. At the very bottom of the flat earth that is navezgane, there is bedrock, like minecraft. Everything for structural integrity is based off of this. Vertical support is infinite, however horizontal support is not. Every block has a load value, depending on its material, and every block has a mass. For structural integrity, the block who's load is generally in question is the one that has a straight line connection down to bedrock.

Lets say you make a room, 10x10. You then put a roof on it. You want to make a second story, so you put a column in the center on top of the "roof", then start to build out a new roof from that column. What happens is structural integrity creates a big Z going from bedrock, up through the ground, picks the most stable column of blocks in a wall, then traces through the first roof, then up the column, then over the new roof you're building out. That very first column of the wall has to support the 5 horizontal blocks of the first roof, vertical column doesn't matter, but then as you're building the second floor, it has to support more horizontal weight. Can't and collapses. The same thing when you're removing blocks, it may seem like there's other "better" supports, however, those other supports on that level were actually too far away from connections going straight down to bedrock.

This is why you should never mine under anywhere you plan to build. You can suddenly be missing direct to bedrock lines for your supports. I may not be doing the best to explain. https://7daystodie.fandom.com/wiki/Structural_Integrity has some good info, and while numbers may be outdated, all the theories are still applied.
Last edited by Vapid Actions; Dec 9, 2021 @ 8:08pm
Crater Creator Dec 9, 2021 @ 10:11pm 
To the extent this can be changed, it would be through a mod. You could ask the server operator what mods the server runs. We also have a Modding sub-forum where you could ask around.
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Date Posted: Dec 9, 2021 @ 4:09pm
Posts: 2