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Serioulsly, clearly there will be less of everything.
It should run better though.
I believe each trader's missions will fall within a nominal radius of the trader base, by the way. Higher tier missions tend to range out farther than the previous tier. So it often averages out that your "travel time" for missions can be roughly the same on big maps or small maps. That's what I've observed in my playthroughs, at least...
Would be cool if traders had more missions on offer with various distances, with rewards increasing with distance. As of now a mission 100m away and one 2km give more or less the same rewards when the one 2km away has way more dangers and is much more time consuming.
True, but the tradeoff is that the higher tier missions completely reset the larger POI buildings, providing a ton more resources to potentially scavenge as well. And those POIs are limited on each map. I think that's some of the "balance" consideration. They want to keep the Tier 1 missions closer, easier, lower potential rewards, and the Tier 5 to be the farther away intense versions that take some serious work to complete.
How does one go about unlocking higher tier missions? Are these based on your characters level?
Keep doing Tier 1 missions, you will eventually "graduate" to Tier 2, and so on. I don't know the exact number, but after a certain number of successfully turned in missions at each Tier, it unlocks the next Tier.
So it's optional when to level up tier? What changes most dramatically with each tier iyo?
The next tier will have bigger buildings. There will be more zombies, and the quests will take longer. At the highest, Tier V, it'll be difficult to finish a building in one in-game day: nearly impossible for a new player I'd say. The fact that you can't leave the property or you'll fail the quest will become more significant. You'll want to plan ahead accordingly, perhaps taking more food, water, medicine, and ammo with you. You'll have to decide what to do when night falls, though in practice I just keep going. And you'll be dealing with more than a full backpack's worth of loot. Lastly, because Tier V's are so big, they only made a handful of them. So at end game, you'll be revisiting the same few buildings again and again.
That's Tier V, though. It'll step up gradually. I'd worry more about horde night for now.
How do you identify tier 4 and 5 buildings? Besides getting them in tier 4 and 5 missions? I'd like to visit those to get some goodies, since I can still barely craft anything. My current weapons are a wood mace 3 and a blunderbuss 3.
Also worth mentioning, you can't leave the game. If you exit, the quest resets and you have to start over, so make sure you have enough real life time to get through it. Or you could do like I did once when I started too late - paused the game and went to bed.
The goodies you find will be based mostly on your current gamestage (a formula based on game days played plus your level / XP). If you are at a low gamestage, you won't find a lot of great loot - there's a common complaint about people going into a Shotgun Messiah factory early, for example, and only finding wooden clubs and stone spears, no actual firearms.
That said, the higher tier buildings are usually pretty obvious. Giant factories (Shotgun Messiah, Shamway Foods, etc.), big hospitals, water treatment plants, skyscrapers, things of that nature.