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That's what I thought at first too but wanted to be 100% sure thus why I asked.
Wasn't sure as it doesn't explicitly say "applies only to shotguns" and thought to myself "Maybe it is thematical but applies globally if not explicitly saying otherwise" .
Cheers anyway.
Not really a big complaint or anything, but I don't think it'd hurt anyone if the books' wording was made a little more specific (like I think the perks eventually were after a few iterations)....just to remove any doubts, especially for new players.
I think they'll eventually work on tightening up the descriptions, that almost falls into a "cosmetic" phase of tuning and tweaking. Sure would be nice to make sure there's minimal confusion about what works where. It helps you really consider all ramifications of placing your points and matching your play styles, so it does nothing but help the RPG aspects of the skill & perk trees.
Penetrator is a good example, one that stuck in my head, I just looked it up to refresh my memory. It's in the Perception tree, which is all about Rifle for ranged weapons. But, it specifically states that points in Penetrator allow certain percentages of armor to be ignored by archery and firearms in general. It gets more specific to Rifles as you get deeper into the pool.
Not sure if that is still accurate for A19, but it was how the skill was laid out previously. And the descriptions did show what weapons classes it affected.
Rank 1: Ignore 10% of armor with firearms and archery
Rank 2: Ignore 20% of armor with firearms and archery
Rank 3: Ignore 30% of armor with firearms and archery. Armor piercing rounds can penetrate two additional targets when using Hunting or Marksman Rifles.
--
As soon as it only applies to the Rifles, it says as much.
The same is the case for the cited skill from Agility;
Run and Gun: "Improve your hip fire accuracy and run faster while reloading Any Ranged Weapon
Flurry of Blows: "Specialize in One-Handed Melee weapons and beating the tar out of your opponents in a furious flurry of quick strikes." Rank 1 "You have developed quick hands. One-handed melee attack speeds are increased by 5%. This perk applies to clubs, brawling, knives, machetes, and stun batons."
First pointedly states it applies to ANY ranged weapon; Latter says it applies to all one handed weapons and further elaborates what all weapons are included under that moniker.
It's kinda only the weapon specific skills that do not go out of their way to say "This only applies to <This specific weapon>".. All the ones with vague attachments have the attachment explained.
Books are a bit of a different beast, and as @Shurenai said earlier - if you are reading a book about shotguns, you should expect whatever bonus applies to be just shotguns. I can see where just adding a little extra text specifically stating that might be helpful to prevent confusion, but I'm pretty sure the devs intended it to be sort of self-explanatory. You don't read a book about plumbing and expect to suddenly be better at using a table saw, right?
But if said plumbing book stated "You gain more muscles in your forearms increasing thrusting power by 30%" you get the idea, even though it is a themed book, it doesn't say it can't apply to general skillset.
Yes, stretching it, just asked a simple question as I wasn't 100% sure (more like 95% sure it wasn't going to work for other perks, but 5% made me go crazy as I couldn't test it due to being away from PC).
I hear ya! I'm always a fan of adding a few more words in descriptions to make sure there's no potential for confusion at all - that 5% uncertainty can definitely be annoying until you've worked it all out.
I think the devs just made the assumption that everyone would automatically infer what was affected by each book, and didn't bother to flesh out more detail (they assumed it was redundant information probably).
I admit it's a pretty small and kinda cosmetic, but at least it should also be really easy to slightly modify some text so it should only take a dev a few seconds for each thingy that might benefit from it...grab and fix as they see fit and when there's a spare few seconds to do it.
AKA, it's small potatoes, but low hanging fruit.
I would agree with your thinking. If some lines state the specific weapons then it would leave it open to question. I mean if it says the weapon in other lines like vol 1 "shotguns do 10% more damage" it would suggest that the lines that do not state it could be global buffs instead of specific weapons.