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Multiple safe houses?
Is there a way to block spawns in multiple locations? The map is a big place... I'd prefer not to have to go all the way back to my base every night. I know the sleeping bag blocks spawns but I can only have 1 at a time.


Is there a way?
Originally posted by CellNav:
Originally posted by The Giving One:
@CellNav

I should thank you also, for the post from Red Eagle being linked, as I really would also like to have just a few LCB active in vanilla games. So thanks for adding your info as well.

Quite welcome. Since the introduction of modlets came out with A17, we all consider that version to be crap, but modlet creation seemed to be the high light of that version, and that ugly baby grew up to be a wonderful young adult, but some players might think it grew up to be that red headed step child we all still want to slap across the head ... LOL

Btw ... Here is the official Red Eagle Mod page on the official forum. It contains other great work like ... Larger claim areas and different map sizes. These small modelts allow a player to just add bits of modding where needed without using a full size mod (i.e. Darkness Falls) :

https://community.7daystodie.com/topic/7753-red-eagle-lxixs-a17-modlet-collection-ui-blocks-quests/?tab=comments#comment-7753
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Showing 1-12 of 12 comments
CrazyOdd Sep 2, 2020 @ 1:23pm 
If you dont take over a POI, zombies should not spawn inside the house.
THARN Sep 2, 2020 @ 1:31pm 
make a land claim block and activate it-least while your using the one location... if they re spawn elsewhere, just going to have to take em out again.
DthBlayde Sep 2, 2020 @ 1:51pm 
Originally posted by THARN:
make a land claim block and activate it-least while your using the one location... if they re spawn elsewhere, just going to have to take em out again.

short of modding and xml editting, THARN's idea is about the best option. .Did it myself just this morning while prepping to relocate to a new base. Disable one location, set up shop in the other, just start running stuff back and forth.Anything respawns at the old location? just clear it out again and drop the LCB again.

granted I purposely use small POI's for this to make it easy. Old West two-cell jail in this case.
Last edited by DthBlayde; Sep 2, 2020 @ 1:52pm
xerxius Sep 2, 2020 @ 2:10pm 
You can place a bedroll in one house and a landclaim block in another.
Vorshin Sep 2, 2020 @ 2:31pm 
Bedrolls work at blocking respawns now? they didnt in A17 and A18 had to place a land claim to have that effect.
Vorshin Sep 2, 2020 @ 2:36pm 
also and IDEA would help if you are able to place a bed (in each location and have a fast track to them but only 1 of the same bed type). The bedroll does not count, so if there are 3 differant type of beds you can make, place 1 in each location would give 3 fast track places. That would be helpful. Cannot have 2 of the same bed type else it would overwrite the old one. that would stop too many spawn points and also make beds good for differant types.
The Giving One Sep 2, 2020 @ 2:44pm 
You can use a bedroll also, but it covers a much smaller area than the LCB.

For example, if you want to move your forge from a POI where you have your bedroll, you will have to place a LCB to encompass the same area as the forge, which deactivates the first LCB if you have another one placed somewhere already.

The game won't let you take your crafting stations, unless the area is encompassed within that LCB border. Not sure about the bedroll, as I have not tested it out, but the area that is considered safe around the bedroll is much smaller than the LCB.
CellNav Sep 2, 2020 @ 2:45pm 
Originally posted by The Militant Penguin Front:
Is there a way?

With regards to modding ... Red Eagle wrote a modlet a few years ago that worked for version A17. I do not know if it works with A19, but here is the cut/paste post from Red Eagles post here on the Steam forum (2 years ago) ... This allows multiple LCBs :

Originally posted by Red Eagle LXIX:
I will be looking into some reported issues with Alpha 17.2 and the Trader related modlets.

In the interim here's a new modlet of interest -- Tested on a new game only.:
RELXIX_UIMENU_LandClaimCountSettings[www.dropbox.com]
  • Alpha 17.2b20 Experimental - This adds an option to the menu for Land Claim Count with options '1, 5, 10, 20, 25, 50, 100, 150, 200' as Land Claim Block Count choices on the Multiplayer Tab with the rest of the Land Claim options. These options are also added as available filter choices in the server browser.
Here it is in the menu:
https://steamcommunity.com/sharedfiles/filedetails/?id=1653326900
Here we see I have 5 LCBs placed, I was able to check and confirm all as active.
https://steamcommunity.com/sharedfiles/filedetails/?id=1653326853
Here we see that after I place LCB 6, the first one I placed deactivated leaving me with 5 active.
https://steamcommunity.com/sharedfiles/filedetails/?id=1653326882
Last edited by CellNav; Sep 2, 2020 @ 2:46pm
The Giving One Sep 2, 2020 @ 2:49pm 
That probably does work, unless some files need to be modified for A19 because I know for sure in the mod Darkness Falls, you can have many LCB active all at once, and Darkness Falls is up to date for A19 stable now.
CellNav Sep 2, 2020 @ 3:16pm 
Originally posted by The Giving One:
That probably does work, unless some files need to be modified for A19 because I know for sure in the mod Darkness Falls, you can have many LCB active all at once, and Darkness Falls is up to date for A19 stable now.

That's good to know, thanks for adding that.

For solo play, we can create our own base without an LCB without any problems, but those TSB's (temporary support bases) would just be for storage mostly. A simply TSB is just dropping a storage chest away from any POI bounds (we all know that).
The Giving One Sep 2, 2020 @ 3:18pm 
@CellNav

I should thank you also, for the post from Red Eagle being linked, as I really would also like to have just a few LCB active in vanilla games. So thanks for adding your info as well.
The author of this thread has indicated that this post answers the original topic.
CellNav Sep 2, 2020 @ 3:43pm 
Originally posted by The Giving One:
@CellNav

I should thank you also, for the post from Red Eagle being linked, as I really would also like to have just a few LCB active in vanilla games. So thanks for adding your info as well.

Quite welcome. Since the introduction of modlets came out with A17, we all consider that version to be crap, but modlet creation seemed to be the high light of that version, and that ugly baby grew up to be a wonderful young adult, but some players might think it grew up to be that red headed step child we all still want to slap across the head ... LOL

Btw ... Here is the official Red Eagle Mod page on the official forum. It contains other great work like ... Larger claim areas and different map sizes. These small modelts allow a player to just add bits of modding where needed without using a full size mod (i.e. Darkness Falls) :

https://community.7daystodie.com/topic/7753-red-eagle-lxixs-a17-modlet-collection-ui-blocks-quests/?tab=comments#comment-7753
Last edited by CellNav; Sep 2, 2020 @ 3:54pm
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Date Posted: Sep 2, 2020 @ 1:10pm
Posts: 12