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At least for now. The zombie ai is actually the bandit ai they are tuning. Which hopefully means that once bandits are in, zombies go back to their old unpredictable ai.
I think the most realistic way would be if the zombies take the shortest path to player since they are zombies they should not be able to understand the difference between wood and stone and which is stronger or weaker etc but they would follow the smell of the player and since doors are tinner and have little gaps around them they will let the most of the smell going through then a stone wall with little to no gap at all. For bandits I think it is good to choose the weakest point but for zombies there has to be at least a little predictable mechanic rather than randomness other wise it could be so frustrating as a game.
Now you mention that i am wondering if it has something to do with exploiters using a row of open doors for the first two floors of their base so zombies see the doors as being open and don`t attack them and just walk aimlessly around underneath and this is a fix for that exploit.
If you want zombies to come in a known direction, build your base raised up on columns, not at ground level, with Ramps leading up the entrance. The zombies may still get caught on the pillars and attack them, but they just swing a few times and then path back up the ramps, just reinforce the bottom 3 blocks as much as possible. You can do similar with digging a trench around the base, but building up is easier, and zombies stuck in a trench might undermine you if you don’t reinforce the trench walls anyway. As long as zombies have a reasonably clear path to you, they’ll happily run along a trap filled corridor, it’s when they can’t find a reasonable path that they get very destructive.
That is why I always use ladders in trenchs so when zombies fall down, they just use ladders like a civilised zombie to come up again to join others, without digging under my base like a freaking mole. One time I remember after a horde night I just found a spider zombie in a tunnel under my base... It was kind of cool but annoying to think about...
I hope they will decrease normal zombies damage to natural blocks in a future update to something like 10% of the current stage or maybe even less and add a new ground digger kind of boss zombie who will tear natural blocks and make path for other zombies to counter players who would try to build mole holes as bases.
you do know on horde night zombies really only approach in waves from one direction. Whether they run around and attack other walls is random and they don't like crowding as much as in previous alphas. But it can be a strength as well, since all sides of your base generally speaking, takes equal damage, being more forgiving and less risky than many designs that leave like 2 black between the player and the zombies.
https://steamcommunity.com/sharedfiles/filedetails/?id=777358420