Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are mods that can lessen the noise and movement penalties a bit with heavy armor, too.
there is a perk that will remove all malus on movement (with heavy armor).
(idk if) it is (another perk OR) the armor that removes to get stunned and bleedings.
The "from the shadows" perk says that "noises from actions are muffled". What actions are included in that ? I have to assume they mean movement from armor, but I don't know for sure.
And what about mining ? It seems silly to think that perk would also reduce the noise you make while mining, but mining is an "action" too, right ?
I just wonder what is included in "actions that are muffled". Far as I know, there is no list of those that is all inclusive.
thats really a little bit confusing.
i can shoot with guns and the next sleeper wont wake up.
the unlootable garbage on the ground that makes some noise seems to wake them up.
spawning screamers, while mining, is heatmap - not noise - i think.
But you are right, in that it is a bit confusing.
And these are good too:
Beer, Grandpa's Moonshine, Fort Bites, Steel Knuckles, Sexual Tyrannosaurus Perk, Master Chef Perk, Attribute: Fortitude, The Brawler Perk, Heavy Armor Perk, Pain Tolerance Perk, Healing Factor Perk, Rule 1: Cardio Perk, Iron Gut Perk, Deep Cuts Perk (might work on steel Knucles), Parkour Perk, Physician Perk, Charismatic Nature (only if you're in multiplayer with other people), 1-7 Hunter's Journal Books, 5-7 Urban Combat Books. And throw some good mods into your weapons/armor.
Oh and depending on which difficulty you're playing on some of these perks/equipment may not even be needed to feel "op."
https://forums.7daystodie.com/forum/-7-days-to-die-pc/general-discussion/154534-end-game-fists-wolverine-build-overpowered-at-level-28-boxing-tutorial
Brawler 5/5
Pain Tolerance 5/5
Healing Factor 5/5
Heavy armor if you want a bit of mobility or to craft your own
Cardio 5 + High performance running shoes so you can sprint for free
Strength 6 or 9 Get a Cigar for +1 strength
Sex Trex so you can power attack all the time rank 4 or 5 depending on your preference
Firemans helmet from the book ( has 5% damage reduction)
Steel chest legs gloves
College jacket ( Run speed )
High performance running shoes
mods +2 armor plates and Customized fittings Helmet light
Beer painkillers and some form of bandages
Early game try to use doorways to your advantage.
1 make zombies mad
2 close door
3 drop a frame and upgrade it
4 open door and punch away
With full steel armour (lvl 5 if you craft, 6 if you’re lucky with loot), and +2 banded armour mods, and lvl4-5 pain tolerance, you’ll basically be taking 1-2 points of damage from ordinary zombies, which you heal almost instantly. Move in and out like a boxer, and backpedal (always keep an eye on your exits), and you can kill any number of ordinary zombies, and can control 2-3 ferals/rads with ease. Remember to use doorways to control the numbers you are facing, and left click for fast attacks to control/knock down enemies, right click to do more damage as you can, and especially if you definitely have a head shot lined up.
On that note, use weighted head for more knockdowns, as that’s your primary means of crowd control, along with beer.
If you’re about to enter a room you know or suspect will be a big fight, chug a beer, and down a coffee. Iron Guts help with these bonuses, and if you eventually learn to make blackstrap coffee or Yucca Smoothies, you can basically have a constant +25% stamina regen.
One thing to note however is that you’ll very likely hit a wall when Demo zombies come along - melee horde bases are absolutely viable, but demos will just blow up in your face way too easily, by your hand or due to another zombie punching hitting him, unless you make a cheese base late game. For a melee base, make a raised corridor, one space wide two high, with a number of hatches on the ground, which open towards the entrance. Open two hatches, and simply punch zombies over them (you can just reach), if they break a hatch, Simply step back, open another one, and continue, but if you reinforce the hatches, and repair them as you’re able, you should be able to hold the, at 1-2 hatches. Put a few junk turrets with ammo on top to kill vultures, and you’re golden. Only problem is spider zombies can be a bit tricky to hit, but you can hit their heads as they glitch through the hatches if you time it well, or close a hatch, and simply punch over the top. Lots of beer helps.