7 Days to Die

7 Days to Die

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Hordes; What's the point?
Title.

They just nerfed the only good thing about facing off against a horde.....the experience and level gain potential.

So...what is actually the point now? People already logged off during horde nights, or turned zombies off on a horde night in SP.

I'd imagine that they have even less incentive now to go through a horde night.



Ive done a test before. Spawned in like 75 feral radiated wights, then killed them all. several times over. each time only getting 2-5 loot bags......from 75 of the toughest zombie in the game (apart from the cop).

Guess what was in those loot bags......ya....junk.


Like....what is the actual point anymore in fighting the zombies? At least in prior alphas you had a good chance at finding great loot. a17 has massively dumbed that down.

Im confused....if the whole point of the game is to survive a horde of zombies every week....shouldn't players be rewarded for doing just that?
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Showing 1-15 of 36 comments
simon Dec 12, 2018 @ 9:50am 
Originally posted by Warm Fuzzies™:
So...what is actually the point now?'

Um, maybe cos its fun and the point to the game. If people don't like it then they are playing the wrong game. Its simple, if you don't like fighting a horde of zombies every 7 days then don't play a game that is designed around fighting a horde of zombies every 7 days. Its irrelevant what XP you get.
Bacon Overlord® Dec 12, 2018 @ 9:52am 
You can adjust the loot quality and amounts.
vgifford (Banned) Dec 12, 2018 @ 9:58am 
Need to bring back loot tables by zombie type.
Warm Fuzzies™ Dec 12, 2018 @ 10:20am 
Originally posted by simon:
Originally posted by Warm Fuzzies™:
So...what is actually the point now?'

Um, maybe cos its fun and the point to the game. If people don't like it then they are playing the wrong game. Its simple, if you don't like fighting a horde of zombies every 7 days then don't play a game that is designed around fighting a horde of zombies every 7 days. Its irrelevant what XP you get.

You're either stupid....or just stupid.

My complaint here is that in A16 there was actual reason to fight the hordes, because they were rewarding, providing you with experience and decent loot.

Now, in the current A17 EXP build, zombie experience has been nerfed, and you might get a couple loot bags per 50+ zombies...that contain crap food or crap weapons.

That is a complete downgrade in reward for surviving the hardest night in the entire game.


Players shouldnt have to edit xml files to get rewards for doing what the game wants you to do.


My issue is not with having to fight hordes every day.

My issue is not being rewarded for doing so.
Ficelle Dec 12, 2018 @ 10:26am 
If 10% of the zombies had a chance to give you awesome loot (soon to be crap as you would have them in double or triple very fast...)


By day 10...

Ouin, ouin, ouin, boriiing
My containers are filled with awesome loot (now crap because so common...)
Why kill hordes, ive everything multiple times...
Legion Dec 12, 2018 @ 10:31am 
Originally posted by Warm Fuzzies™:
Title.

They just nerfed the only good thing about facing off against a horde.....the experience and level gain potential.

So...what is actually the point now? People already logged off during horde nights, or turned zombies off on a horde night in SP.

I'd imagine that they have even less incentive now to go through a horde night.



Ive done a test before. Spawned in like 75 feral radiated wights, then killed them all. several times over. each time only getting 2-5 loot bags......from 75 of the toughest zombie in the game (apart from the cop).

Guess what was in those loot bags......ya....junk.


Like....what is the actual point anymore in fighting the zombies? At least in prior alphas you had a good chance at finding great loot. a17 has massively dumbed that down.

Im confused....if the whole point of the game is to survive a horde of zombies every week....shouldn't players be rewarded for doing just that?

You're rewarded by keeping your base intact from being destroyed by a Horde. That's good enough.
Legion Dec 12, 2018 @ 10:35am 
Originally posted by Warm Fuzzies™:
Originally posted by simon:

Um, maybe cos its fun and the point to the game. If people don't like it then they are playing the wrong game. Its simple, if you don't like fighting a horde of zombies every 7 days then don't play a game that is designed around fighting a horde of zombies every 7 days. Its irrelevant what XP you get.

You're either stupid....or just stupid.

My complaint here is that in A16 there was actual reason to fight the hordes, because they were rewarding, providing you with experience and decent loot.

Now, in the current A17 EXP build, zombie experience has been nerfed, and you might get a couple loot bags per 50+ zombies...that contain crap food or crap weapons.

That is a complete downgrade in reward for surviving the hardest night in the entire game.


Players shouldnt have to edit xml files to get rewards for doing what the game wants you to do.


My issue is not with having to fight hordes every day.

My issue is not being rewarded for doing so.

There was a reason already; the namesake of the game. Surviving each 7th day. Keeping your base up from being wrecked.

Loot? Irrelevant as that's everywhere.
Experience? Irrelevant as that was gotten from anywhere. True that in this regard "good" experience is tied to zombie kills, but perhaps the devs got tired of people circumventing what they wanted the game to be. Surviving against zombies, not using them as a free "lootfest" or just avoid them (may as well disable them altogether if that's the case).

You're either stupid.. or just stupid. Maybe incompetent. The devs have a vision, too. It's not all about what [you] want to see. Don't like that they prioritize their vision and allow some feedback to alter some things? Move on to another game then. You're owed.. nothing. Zip.
Warm Fuzzies™ Dec 12, 2018 @ 10:37am 
Originally posted by Nomadic:
Originally posted by Warm Fuzzies™:
Title.

They just nerfed the only good thing about facing off against a horde.....the experience and level gain potential.

So...what is actually the point now? People already logged off during horde nights, or turned zombies off on a horde night in SP.

I'd imagine that they have even less incentive now to go through a horde night.



Ive done a test before. Spawned in like 75 feral radiated wights, then killed them all. several times over. each time only getting 2-5 loot bags......from 75 of the toughest zombie in the game (apart from the cop).

Guess what was in those loot bags......ya....junk.


Like....what is the actual point anymore in fighting the zombies? At least in prior alphas you had a good chance at finding great loot. a17 has massively dumbed that down.

Im confused....if the whole point of the game is to survive a horde of zombies every week....shouldn't players be rewarded for doing just that?

You're rewarded by keeping your base intact from being destroyed by a Horde. That's good enough.

Great....so I can build a nerd pole with some walls on it, a door, and a ramp placed 3 blocks from the door...and never lose my base....

Ive beaten the game by day one.....so much fun it should be a crime....

If that's the case...why bother playing the game at all? Cause there are literally 100s of other games that have far better reward systems for keeping a base intact.
Wygos Dec 12, 2018 @ 10:40am 
To die! The point is to die....duh. Game called "7 days to die"

If you want to exploit the game and evade gameplay it is your call Game is full of exploits.
If you roleplay then you roleplay and dont skip anything.

and if you talking multiplayer pvp it is retarded anyway. You will not force the people not to cheat. And game has just to many holes to fix in single patch.
Last edited by Wygos; Dec 12, 2018 @ 10:42am
Legion Dec 12, 2018 @ 10:42am 
Originally posted by Warm Fuzzies™:
Originally posted by Nomadic:

You're rewarded by keeping your base intact from being destroyed by a Horde. That's good enough.

Great....so I can build a nerd pole with some walls on it, a door, and a ramp placed 3 blocks from the door...and never lose my base....

Ive beaten the game by day one.....so much fun it should be a crime....

If that's the case...why bother playing the game at all? Cause there are literally 100s of other games that have far better reward systems for keeping a base intact.

You don't "beat the game", for starters. Trying to even implement that as an argument is incompetent at best, no matter what point you thought you were making.

Secondly, neglecting any base will case you to lose it. No matter how decent you think your design is.

Third? You don't need to be rewarded for keeping your base intact. Know what your reward is? Not having to fix it back up from all kinds of hell. Period. That said, you're more than welcome to move on if there are so many better games that you really think reward you as well as you claim.

-Edited for typo
Last edited by Legion; Dec 12, 2018 @ 10:43am
Warm Fuzzies™ Dec 12, 2018 @ 10:51am 
Originally posted by Wygos:
To die! The point is to die....duh.
Game called "7 days to die"
If you want to exploit the game and evade gameplay it is your call Game is full of exploits.
If you roleplay then you roleplay and dont skip anything.

I mean....there are even games that do dying better lol...Hell...there are games where the entire point is to find ways to kill yourself....

But ok. So lets say I've built a ground level structure by day 7. First horde comes around. By every account that I have seen on the forums here, the forums on the official site, and on youtube videos, that horde is near 100% guaranteed to break through a non-exploit base on a SP world, all because TFP thought zombies needed a damage multiplier when hitting the same block....I guess because 5 zombies hitting the same block didnt already do enough damage.

So, they break through the base, and I have to run to live.

Whelp...there goes Nomadic's reason for hordes.....to make a base that can survive them. Far as I can see, people have reported even steel being easily destroyed by day 21+ hordes because of the damage multiplier.

So....now I have to run for my life....or if im lucky, have had killed enough zombies (now more than last EXP version) to unlock and build a bicycle.

The only way to outrun zombies on the bike is to sprint pedal. So, at some point my stamina will run out, and i will be mauled to death.

So....there goes simply surviving hordes.


Which only leaves fighting 7 day hordes worth a death. So what, the whole point of the game goes from being a zombie survival crafting game...to a game about building bases that likely wont survive unless you cheese the AI somewhere in it, or simply just dying and cutting your losses.....

Like what??

I mean...are people seriously buying in to that BS? Cause that is what that is.....BS.
Last edited by Warm Fuzzies™; Dec 12, 2018 @ 10:53am
makeupsomething Dec 12, 2018 @ 11:20am 
maybe you should you know take a break? go back to alpha 16, find another game... this isn't a set in stone iteration in many ways. for starters all of this is still Alpha, which comes before beta which is before release, admitadly this is a weak alpha gameplay wise BUT thats because of content. they thew all the new content in and changed systems and now are tweaking it.

so maybe (and it sucks I know) just wait till the tweaks are done? or sign up on the official forums and tell them what you don't like so they can hear and take it into consideration.

also there was a time zombies NEVER dropped anything good NOR gave xp... we still found reasons to play then
=Sarsante= Dec 12, 2018 @ 11:21am 
You could try my new modlet and give me some feedback. I dont mind building in this game for a long time, so I did a modlet for people frustrated like you're and I would love some feedback to balance it better.

- zombies block damage has been reduced
- exp for digging like a16 is back
- slower gamestage progression
- increased exp for upgrading blocks

and you can choose between keep vanilla zombie exp + the exp the mod gives you or get the version where zombies give half exp than vanilla.

you can find a link in the modding sub forum
Legion Dec 12, 2018 @ 12:41pm 
Originally posted by Warm Fuzzies™:
Originally posted by Wygos:
To die! The point is to die....duh.
Game called "7 days to die"
If you want to exploit the game and evade gameplay it is your call Game is full of exploits.
If you roleplay then you roleplay and dont skip anything.

I mean....there are even games that do dying better lol...Hell...there are games where the entire point is to find ways to kill yourself....

But ok. So lets say I've built a ground level structure by day 7. First horde comes around. By every account that I have seen on the forums here, the forums on the official site, and on youtube videos, that horde is near 100% guaranteed to break through a non-exploit base on a SP world, all because TFP thought zombies needed a damage multiplier when hitting the same block....I guess because 5 zombies hitting the same block didnt already do enough damage.

So, they break through the base, and I have to run to live.

Whelp...there goes Nomadic's reason for hordes.....to make a base that can survive them. Far as I can see, people have reported even steel being easily destroyed by day 21+ hordes because of the damage multiplier.

So....now I have to run for my life....or if im lucky, have had killed enough zombies (now more than last EXP version) to unlock and build a bicycle.

The only way to outrun zombies on the bike is to sprint pedal. So, at some point my stamina will run out, and i will be mauled to death.

So....there goes simply surviving hordes.


Which only leaves fighting 7 day hordes worth a death. So what, the whole point of the game goes from being a zombie survival crafting game...to a game about building bases that likely wont survive unless you cheese the AI somewhere in it, or simply just dying and cutting your losses.....

Like what??

I mean...are people seriously buying in to that BS? Cause that is what that is.....BS.

Just because you don't like it doesn't meant it's BS.

-Damage is controlled by you. Up the block resistance if you don't like it. Solved.
-It doesn't take much to kill zombies. Never needed to be solved but solved them attacking your base.
-Too fast for you? Make them walk. Solved.
-Still don't like damage multipliers that some are okay with? Learn to edit the .xml files yourself. Solved.
-With a good setup and a little competence, you can thoroughly eliminate Hordes being able to break into your base. Use your head a bit. Solved.
-Guess what? As far as we know, our survivors obviously are basic people. Using enough leg work will tire you out, too, if you're not a professional marathon cyclist. Solved.

So, I repeat: just because you don't like it (and now I'll add aren't adequate at base design), doesn't mean it's bad. Its it flawed? Yes, to a point. Perhaps it was wrong of TFP to expect their playerbase to be somewhat competent. You can never expect or hope for too much these days.
Mytheos Dec 12, 2018 @ 12:51pm 
@OP


You can get past the first few hordes by just sitting on a large building or taking over and tossing some defense at a random POI.

The point of the hordes is as the main threat to your survival...they arent in the game to bring you Christmas presents.


While you can get by the early ones easy enough by day 21-28 you should probably have something more substancial than hiding on a large building figured out to deal with them.

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Date Posted: Dec 12, 2018 @ 9:39am
Posts: 36