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After maybe 20 shocks max it just breaks and the wire between the posts is not "stretched" anymore so if you go through its the post that sparks and you're not shocked anymore.
Why is this a thing? It's ♥♥♥♥♥♥♥♥. You literally can't use it on horde night, let alone a screamer horde... You can't expect me to rewire the fence in the middle of a horde, seriously.
#1 post will never take a hit.
#2 post will take a hit when the zombie is between #1 and #2.
#3 post will take a hit when the zombie is between #2 and #3.
Post durability = 200.
Each hit = 0.5 point loss/second over 4.5 seconds (9 hits to durability max)
At 50 durability, the fence stops taking hits, the wire is gone (post never breaks).
IMO, the reason why the post takes the hit is to simulate wire degradation.
Having a wire never degrade = stupid when the zombie walks "across it".
Then the fence wont get damaged over time.
File is located here:
C:\Steam\steamapps\common\7 Days To Die\Data\Config\Blocks.xml
Find the block here in the file, you can find the damagereceived under
"<block name="electricfencepost">"
you can make a 100% afk base now or 100% save ammo, and prepare for the morning loot run base. xD