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Nahlásit problém s překladem
It's not a bug.
Just a question: did you place a land claim block? That should prevent that area from being selected for missions of any kind.
Base now suddenly full of zeds again. Sealed off areas now requiring to be breached to clear them out. Stashes and courier satchels now spawning behind or in replaced walls? Possibly tougher walls? Zeds now potentially tearing things apart from the inside out?
You want a warning? Sure, sounds reasonable. But what are the circumstances when the warning should appear? Without a land claim or bedroll placed, the game has no good way to judge whether this is ‘your base’, or just a POI where you placed a couple wood frames and left some plant fibers in a cabinet.
You figured it was no big deal but, like Dthblayde, I have to wonder what you expected would happen. I don’t say this to victim blame. If players intuit that the outcome of starting that quest is something other than what does happen, I want to understand that.
Two as seftak said, a thousand hours of play time and you are just learning this now???
noooooooot entirely true. I do it all the time. Find the most structurally solid building (preferably churches or the smaller post offices. Anything thats already on a 2-3 block high brick or cement foundation) , seal the entrances, shore up windows and call it done :)
And also building your own starter house gets ton of xp plus can build a really good killing corridor for those first few blood moons
You think you're suppose to use POI's to survive? that's not how the devs WANT you to play. gosh. You think this is a sandbox game?
Oh come now. If the devs really didn’t want you to use POIs, then they wouldn’t have programmed land claims and bedrolls to suppress quests. They had to go out of their way to add that functionality.
So what’s a better design then? Serious question. I think a lot of players don’t appreciate that ‘my base’ is a hard to define concept in a sandbox game.
Then load into your map/save, press u to open a searchable menu with everything in it, type in and grab your important missing things.
For weapons/tools that have levels 1-6, retype the last couple letters until the right level you're missing appears.
After you get your missing things, quit out and turn CHEATS OFF, then load back into the save.
Now it'll work for achievements and everything again because you turned cheats off, but you'll have your missing things back.
Having a lackclaim and/or bedroll in your base will make a warning pop-up before your select it as a mission (or it might make it not ever appear as a mission location to begin with). and it'll stop zombies from respawning inside your POI base wherever the bedroll or landclaim covers (that highlighted cube/area) with neither the zeds will usually respawn in a week or two.
The game won't let you overlap a bedroll or landclaim safety zone (highlighted cube) with the trader's invincible zone, but you can still protect your POI next to a trader by simply placing the bedroll or landclaim a little farther away from the trader where the game lets you place it down while still protecting some of the POI (and protecting it from appearing as a mission).