7 Days to Die

7 Days to Die

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Downgrade the game
Hi, I was playing this game modded and with friends and now that the game updated everything is broken is there a way to go back to 21.1 b15 version of the game so we can play as nothing happend? Thanks in advance.
PD: Already tried the beta feature of steam but I can't select "21.1 b15" just "21.1" and this gives b16 or "21.0".
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Showing 1-15 of 17 comments
I am having the same issue. What mod are you using? I am on Dedicated Server.
I am using server side zombies plus, improved hordes and UI 60 bag KHA21
Ridex[Oujineko] Aug 12, 2023 @ 2:48pm 
We are using smx hud with some of their plugins, bdubs vehicles, a21 izayo firearms shotgun pack and izayo visible, alter picture in picture scopes, tools plus bagelshoes, gupA21 zombies , kha21 60bbm, ocb pin recipes, realistic silencers a21 and zz50k itemstack.
I did not specify the issues I was having. All "work items". Forge, workbench, cement mixer, etc. Would burn wood but would only work if I was in them. They would stop if I was out of them.
I removed all mods. Fixed the issue. Added them one at a time and the "improved hordes" gave me errors on the server.
[STD]Random Lead Aug 12, 2023 @ 2:55pm 
No. You can only change to whatever they have allowed steam and valve to use. Pray for an update or fix for your mods.
Ridex[Oujineko] Aug 12, 2023 @ 2:57pm 
my cooking station, forge, etc. are giving me errors on console too, I am removing some of the mods to see if I can fix it without removing everything
Ridex[Oujineko] Aug 12, 2023 @ 3:06pm 
I made it work for just the cook station, the forge and workbench is still broken... awesome.
Xacsis Aug 12, 2023 @ 4:45pm 
Life with mods & a reminder of why I hate using them.
Ridex[Oujineko] Aug 12, 2023 @ 5:11pm 
I think it depends on the game you intend to use them in, minecraft for example is perfect for modding and they let you use any version but with this game it is not that good.
Crater Creator Aug 12, 2023 @ 5:26pm 
For what it's worth, the devs are working within Steam's limit on how many different builds can remain available for download in the Betas tab.
seven Aug 12, 2023 @ 6:40pm 
Using information from https://community.7daystodie.com/topic/11268-guide-how-to-download-almost-every-past-steam-version-of-7-days-to-die-from-steam/ and steamdb.info it is possible to download the experimental b15 build using the steam console if you know what you're doing. The relevant command would be 'download_depot 251570 251576 8167029069919514240' , no quotes. I think better advice would be to wait for the mods to be updated. Also, always make a copy of the game and mod the copy, not what steam sees, and then updates can't break your game.
carl.wear Aug 12, 2023 @ 6:46pm 
It would be nice if the developers could find the best mods for adding improvements to the game and add them into the game so players don't need to use mods to get those features.
Tahnval Aug 12, 2023 @ 7:28pm 
Originally posted by carl.wear:
It would be nice if the developers could find the best mods for adding improvements to the game and add them into the game so players don't need to use mods to get those features.

That idea is a bit messy in practice.

The first problem is that simply taking work done by modders and putting it into the game could very easily be a PR disaster even when it's legal. "Dev steals other people's work!" is not a good look. Sure, devs quite often patch something into a game that a modder has already added in a mod. But it's more like "that's a really good idea, we'll make our own version of it". Or even just a coincidence, two people having the same idea about improving the game.

The second problem is that it would make the dev responsible for the mod, since it would be part of the game and no longer a mod. So time would have to be spent testing it. Probably a lot of time.

The third problem is that "the best mods" is a subjective assessment. It's probably better for devs to make a game moddable, do the game their way and leave modding as a choice for individual players to make for themselves.

7DTD is pretty good in terms of modding. A fair bit of small scale modding can be done with just a text editor as a lot of the settings for the game are deliberately left in plain text. For example, I don't like the magic darkness spells that have been added to every building in A21. 30 seconds with a text editor and they're gone. It's one number in a plaintext file.
carl.wear Aug 12, 2023 @ 9:04pm 
Originally posted by Tahnval:
Originally posted by carl.wear:
It would be nice if the developers could find the best mods for adding improvements to the game and add them into the game so players don't need to use mods to get those features.

That idea is a bit messy in practice.

The first problem is that simply taking work done by modders and putting it into the game could very easily be a PR disaster even when it's legal. "Dev steals other people's work!" is not a good look. Sure, devs quite often patch something into a game that a modder has already added in a mod. But it's more like "that's a really good idea, we'll make our own version of it". Or even just a coincidence, two people having the same idea about improving the game.

The second problem is that it would make the dev responsible for the mod, since it would be part of the game and no longer a mod. So time would have to be spent testing it. Probably a lot of time.

The third problem is that "the best mods" is a subjective assessment. It's probably better for devs to make a game moddable, do the game their way and leave modding as a choice for individual players to make for themselves.

7DTD is pretty good in terms of modding. A fair bit of small scale modding can be done with just a text editor as a lot of the settings for the game are deliberately left in plain text. For example, I don't like the magic darkness spells that have been added to every building in A21. 30 seconds with a text editor and they're gone. It's one number in a plaintext file.

To clarify; what I meant was that the function that the mod added becomes hard coded into the game so you don't need a mod to add it. They may need to ask the mod creators if they had a problem with some of their ideas being copied. I'm sure alot would be happy for their ideas to become an official part of the game.

Some mods just add simple stuff that should already be in the game, like for a forge to automatically shut off when its out of thinks to craft, meltdown so it doesn't waste fuel.
Hatsune Miku Aug 12, 2023 @ 10:59pm 
Its definitely buggy and seems once again, have to wait for some mods to be patched. I was getting a ton of errors and I was running just a handful of mods, I first got suspecious that something was broken when secondary action for upgrading blocks wasn't working, so fully removed all the mods and that started working..but started generating a ton of errors still...definitely needs some time for the mods to catch up.
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Date Posted: Aug 12, 2023 @ 1:24pm
Posts: 17