7 Days to Die

7 Days to Die

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2.0 looks promising
Well it's a mixed reaction actually... hopefully they balance some perks and new environmental damages would be pretty cool just need like maybe fireproof mods or hazmat suit or something. And new zombie types is finally a cool change!
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Showing 1-15 of 57 comments
ikr looks very cool cant wait till the new zombies
DrLamp Mar 8 @ 3:04pm 
Looks like taking the game out of the sandbox and putting it on rails to me. It gets more and more like diablo everytime I pop in to check up on it. From sandbox survival builder crafter horde game, to...looter shooter. Now with gated loot progression!
Originally posted by BestPriceTrader:
Well it's a mixed reaction actually...

Agreed, a few good things, a few that are "meh", and as always with TFP there are going to be a few really bad things (luckily some are going to have toggles).
And YESSSSSSSSSSSSSSSSSSSS we do need MORE ZOMBIES
Originally posted by azure.symmetry:
And YESSSSSSSSSSSSSSSSSSSS we do need MORE ZOMBIES

Need more zombies? No, even though that wouldn't be a bad thing we don't need that.

What we actually need? Better gameplay, better progression, better core systems, better survival mechanics.
From my perspective, it seems they go for more challenge in late game and that's what I want. I'm not that excited about new zombies, even if it's not a bad thing at all, but I very much like the tougher zombie versions for late game.
We get at least one new zombie type, a spitter.

But they're getting lazy with the endgame content. Look guys we made the radioactive zombies blue now. Look guys, we made the blue zombies red now.
I really didn't want to believe they'd do it, but here we are..
DrLamp Mar 9 @ 11:47am 
Originally posted by Sundaysmiles:
We get at least one new zombie type, a spitter.

But they're getting lazy with the endgame content. Look guys we made the radioactive zombies blue now. Look guys, we made the blue zombies red now.
I really didn't want to believe they'd do it, but here we are..
They're out of ideas so now they're just ripping off popular mods.
Originally posted by DrLamp:
Looks like taking the game out of the sandbox and putting it on rails to me. It gets more and more like diablo everytime I pop in to check up on it. From sandbox survival builder crafter horde game, to...looter shooter. Now with gated loot progression!

"A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or with a goal that the players set for themselves. "

Unless they'll make 7dtd a corridor-biome-like-storymode-linear game, it still counts as a Sandbox game, since you still have options of where to go, what to do, build or not, etc.


Yeah, some elements narrow the game, but those never changed the randomgen Open-world idea of it.

I only hope the new updates WON'T hard force players to move to another biome. Since they're adding a story at some point... i think that forced we will be... kinda.
Spider Mar 11 @ 2:23am 
Originally posted by Macdallan:
Originally posted by azure.symmetry:
And YESSSSSSSSSSSSSSSSSSSS we do need MORE ZOMBIES

Need more zombies? No, even though that wouldn't be a bad thing we don't need that.

What we actually need? Better gameplay, better progression, better core systems, better survival mechanics.

Hell, I'd be okay with just one of those things. You know we won't get it, though. They want Diablo/Bloons TD.
Bigc Mar 11 @ 9:13am 
Originally posted by Spider:
Originally posted by Macdallan:

Need more zombies? No, even though that wouldn't be a bad thing we don't need that.

What we actually need? Better gameplay, better progression, better core systems, better survival mechanics.

Hell, I'd be okay with just one of those things. You know we won't get it, though. They want Diablo/Bloons TD.
More ambient zombies, I absolutely agree. Sure spawning hordes and occassional screamer is cool, but the world is just so empty looking down the street to just see 1 or 2 shambling in a city. I understand the performance issues but still.
giftedfox Mar 11 @ 10:00am 
I mean, it is easy to make a future update look cool and exciting, but hard and challenging to make it into a reality. I learn that lesson well from this game alone. Not trying to be a downer, just been waiting for a very long while for something special that'll make me replay this game like I do with any of the Dark Souls games (I know, different games but I just want another game where I can put thousands of hours in. Not saying this game has to be like Dark Souls. I have to make this clear for the one cell trolls).

I think what would make me enjoy this game more is having a real threat. Make the zombies into a real threat where I have to consider if it is worth it or not. Like having hot zones of thousands of zombies in one area that moves around. This way the player has to scout, pay attention to their heat more, and force players to move if they get overrun with the undead. I know, most likely will never happen. But if State of Decay can make that work then it isn't impossible.
Originally posted by Mithrandir:
From my perspective, it seems they go for more challenge in late game and that's what I want. I'm not that excited about new zombies, even if it's not a bad thing at all, but I very much like the tougher zombie versions for late game.

I read most of it as more busy work / slow down for early game, with stronger zombies shoved into the end game despite there still being a lack of endgame progression added to balance the new challenge.
Macdallan Mar 12 @ 11:31pm 
Originally posted by Spider:
Originally posted by Macdallan:

Need more zombies? No, even though that wouldn't be a bad thing we don't need that.

What we actually need? Better gameplay, better progression, better core systems, better survival mechanics.

Hell, I'd be okay with just one of those things. You know we won't get it, though. They want Diablo/Bloons TD.

Yeah, you are pretty much right. It's Diablo-like set items with D&D dungeon crawling mixed with tower defence these days.

What drives me nuts about 2.0 is things like this that they plan to add:

"Craft consumables to increase your temporary biome elemental resistance."

They are adding more and more silly magic items instead of adding logical survival related items to the game. Why would I craft a magic potion (or whatever it's going to be) to go into a cold biome when I can just wear a parka, gloves, scarf, toque, and snow boots? Or... I could if they hadn't removed the clothing from the game...

... but this is just the same crap they've been jamming into the game for the last 5-ish years or so and they're removing logical survival options (biome appropriate clothing for example) so players have little choice but to use these silly new items.
Last edited by Macdallan; Mar 12 @ 11:35pm
Yubal Mar 13 @ 6:36am 
question is will there by new weather now or not ?
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