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And yet no toggle to turn it off. That's the purpose of this post.
It absolutely doesn't need to be moved to another keybind and it shouldn't be. The way it works now is exactly how it should work and I think most players are happy with it. Adding a setting to shut that option off or to move the functions to two separate keys for those that don't like it would be fine.
Devs here even managed to make a DUAL function- you don't even need to change anything in controls, or settings, yet it still doesn't suit some people.
The mad world.
Personally i didnt "discover" that the toggle option was implemented for months after the fact due to me using it like i always have holding it down when i want to sprint and letting go when i want to walk.
is it because you want to never run or always run? I see problems with both options.
Altho to never run you just have to remove the key for sprinting or set it to one you never use.
If you always want to run, then the option pointed out by SylenThunder will enable you to keep sprint on without the need to toggle it again after letting go of the movement key. effectively leaving sprint on permanently.
If neither of those options are what you seek, then the key as it is now will function as one without toggle unless you need to use it for 0.1 sec bursts only.
I dont see how this can be an issue when it is unnoticable for normal play.
Maybe you could try to better explain what you need, and in what situation having the toggle option is a problem? "We need it" doesnt really explain much.
I dont see how implementing an option simmilar to what we have with weaponaiming (hold or hold+toogle) would cause a problem for anyone, but i dont see why it is important enough to use resources on implementing either.
Not the Sprint Lock staying after you release movement keys. Disabling the Toggle Sprint entirely. Example. I tap it. I Sprint for duration pressed. Not continually sprinting unless I depress movement keys. Also, we still move faster using WA / WD while walking. (<< not a complaint but an observation) Not sure about controller.
Sadly, as with many games, the developers seem to insist on giving no option to change it.
But luckily, Modders step in to pick up the slack.
Tested and working currently: https://www.nexusmods.com/7daystodie/mods/5070?tab=description
Shift only works by being pressed, never stays on by itself.