7 Days to Die

7 Days to Die

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anyone else feel like "horde bases" are cheese?
i mean whats the point in playing a survival game if your belongings, home and means of survival arent at risk?
dont properly prepare for the horde? no worries even if you die ur home is fine and you can try again next horde.
just seems abit cheesey to me.
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Showing 1-15 of 38 comments
Heinz Feb 12 @ 9:00am 
Weird question. It is not really cheesy in itself. The game clearly shows that zombies are not interested in a base, but it's inhabitants. Which makes sense. And nothing is preventing you from combining your crafting and horde base either.
there after your flesh not the storage boxes full of rocks.

to add to this, Late game is is recomanded to make a hoard base separate from your main base.
Last edited by Blue Hasia; Feb 12 @ 9:02am
Better put your production base deep underground, cuz not even that many days in, the zombies start throwing exploders and spitters at you that start causing problems....
As always cheese is in the eye of the beholder.

Players play for many motivations. Many are epic builders and zombies are a nuisance. Many embrace the tower defense portion of the game and focus on that. Survival is trivial in vanilla so players look to overhauls and mods to make more immersive. YMMV

Frankly, anything less than insane-nightmare, bone knife only, horde nights with no prepared bases and no POIs is cheese, mate...
DeCoz XP Feb 12 @ 10:05am 
just say u don't know how to build a base properly and not a hardcore 7D2D player lol, the thing is every blood moon the zombies gets more vicious. as also ive noticed that the dev placed an AI that if u start to progress more and more in game like weapons or even finding ways to becoming better survivor, they up the difficulty some ways. so the game isn't cheesy at all, its how u play it.
DeCoz XP Feb 12 @ 10:08am 
Originally posted by Blue Hasia:
there after your flesh not the storage boxes full of rocks.

to add to this, Late game is is recomanded to make a hoard base separate from your main base.


this is true, but my main is always my horde base, i like to keep it exciting. also it does depend on how you build ur base and traps.
Macdallan Feb 12 @ 10:15am 
Originally posted by A "Deer":
i mean whats the point in playing a survival game if your belongings, home and means of survival arent at risk?
dont properly prepare for the horde? no worries even if you die ur home is fine and you can try again next horde.
just seems abit cheesey to me.

The whole GPS zombies because the moon is red thing is pretty cheesy so it stands to reason that a good horde base is equally cheesy. :steamhappy:

Man, I miss when this game wasn't built around a dumbed down tower defence minigame...

Anyway, if you want a challenge then don't fortify your base using any of the really cheesy methods. Turn off blood moon notifications and set the blood moon to a 1 day frequency with a 2 or 3 day range so they happen often but you'll never know exactly when they will happen. Crank up zombie block damage, crank up zed numbers during the blood moon, crank up zombie speeds, crank up the difficulty - the default is the second lowest and it's EASY. Constantly run a forge, a couple campfires, and place a LOT of torches to generate a huge amount of heat. You'll have screamer hordes showing up all the time and your base will be at risk whenever you're there. Problem (mostly) solved. Want to have even more fun? Build in the wasteland biome...
Last edited by Macdallan; Feb 12 @ 10:32am
SAF Feb 12 @ 10:16am 
Ah, the beauty of sandbox...you control the difficulty, make your base less cheese for more challenge and more fun!
Diarmuhnd Feb 12 @ 10:23am 
Play on harder difficulties and you'll see how fast your horde base gets rekt.

But 7D2D does have a bunch of Royale with Cheese and some base designs are silly op.

Don't get me started on that cheese list. lol

Have fun
Don't look up cheese bases on youtube if you dont want to build a cheese base. Just build a wood box like minecraft like you should when starting out and then fortify it more and more as the game goes on. Zombies can and will destroy your storage blocks and everything it drops despawns in a minute so you most definitely can lose your belongings to zombies.
Originally posted by DeCoz XP:
just say u don't know how to build a base properly and not a hardcore 7D2D player lol, the thing is every blood moon the zombies gets more vicious. as also ive noticed that the dev placed an AI that if u start to progress more and more in game like weapons or even finding ways to becoming better survivor, they up the difficulty some ways. so the game isn't cheesy at all, its how u play it.
Yeah its called gamestage. It increases based on your level and how many days the world has existed and how long you have survived without dying and multiplied by the biome you are in and POI you are in. So if you are level 50 and survived for 50 days, your base gamestage is about 100. If you are in, lets say, a desert, it multiplies your gamestage by about 1.5 so your gamestage is 150. This means you will get better loot and see alot more feral zombies and maybe even radiated ones.
Originally posted by DeCoz XP:
just say u don't know how to build a base properly and not a hardcore 7D2D player lol, the thing is every blood moon the zombies gets more vicious. as also ive noticed that the dev placed an AI that if u start to progress more and more in game like weapons or even finding ways to becoming better survivor, they up the difficulty some ways. so the game isn't cheesy at all, its how u play it.
building a hall way or parkour course to break zombie ai doesnt make you a hardcore player what are you on about my guy, i literally play with nightmare run always on, feral sense with the hardest difficulty on 1 life with my friends, if one of us dies we restart the entire playthrough. been playing this game since it originally released on console up till now. please stay on topic instead of throwing insults around.
Horde night went to crap when they added the smart path finding zombies, you dont need any spikes or traps like you used to, you just need a handful of strong blocks at the end of a path to block the zombies while you blast them point blank... :steambored:
Venomir Feb 12 @ 12:57pm 
Originally posted by God Bless The Dead:
you just need a handful of strong blocks at the end of a path to block the zombies while you blast them point blank... :steambored:

I agree with this, and I think what OP was getting at (putting aside people taking offense to OPs use of the word 'cheese') is that this gets boring after a while.

Personally I think they should have a zombie damage multiplier, in that if the same block is hit multiple times in quick succession (Ie so many hits within 1 second) then each hit beyond the first does multiplicative damage. This would make it so that the tunnel funnel approach is less viable as a 5,000 HP concrete block or a 10,000HP steel block at the end of a corridor could be disintegrated by 4 or 5 zombies (depending on the multiplication values) in short order.

This might incent people to scramble on a POI during blood moons, or to design bases with multiple entry points to fend off leading to more chaos and more challenge.
Later in game you get DEMOLISHER ZOMBIES who blast your base, removing hefty chunks of your structure. 4-5 of them and your base in incredibly damaged.
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Date Posted: Feb 12 @ 8:33am
Posts: 38