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Just have to make it a priority to look for and harvest stumps. I'd go with what mithrandir said. Don't go looking for it _after_ you're infected, look for it before you need it. Once I get about 2-3 in storage, I switch to other things.
The main thing is you just don't want to be taking any more damage then required when infected. If it's game start and this is iron man, I can understand a restart when you reach a point of does the time sink warrant an hour or more grind, especially with bad stump rng, or no traders.
For me first hour infection is usually something exciting to overcome, that could be a game select-able start condition, 1% infected. Sometimes I take tons of damage and I can't get infected, other times, just one scratch.
yes of course I prioritize and hit every stump early game, and infection is rarely an issue for me
except
when it happens day one before the first honey as been found. a rare occurrence.
must just be my luck then, because for me when this circumstance occurs, the game does not generate honey or stumps at nearly the same rate. I mean 3, 4+ days of game time doing nothing but searching for stumps, finding most of the forests are now empty of them, and when I do find stumps there is almost never honey and it's not enough to get the infection under 5%
its just not worth spending hours of real time doing nothing in the game but searching for stumps and honey
It's just you because it absolutely doesn't. It's just RNG doing what it does, and I think your perception of it is going to be slightly different when you require that item because you are already infected.
It is definitely not the case since A19 on random gens. I play only random generated maps and this does not happen to me at all.
Yeah, I wouldn't suggest limiting the search to only stumps even though they have a reasonable chance of dropping honey. Worth it to try the traders and if that doesn't work out then try to find medicine cabinets, ambulances, medical buildings (pharmacy, hospital), and keep your eyes peeled for medical loot piles or medical crates.
That's gold right there!
Some may consider it a waste of a point that's best spent elsewhere in the early game if you have no desire to build a brawler and you are only taking that skill for the sole purpose of disabling enemy melee infection. If I plan to use clubs I'm going to drop that point into Strength or Pummel Pete, not The Brawler.
Punching and knuckles are tied with most knives (and apparently the robotic sledge) for the shortest ranges in the melee category which means you have to get close which, for someone struggling with early game infections, may not be the best approach to the problem.
To make the negation ability work you have to punch the target in the head. Strikes landing anywhere else don't negate the melee infection effect. It must be a head shot and it must be a punch - either bare handed or with knuckle weapons. If you are not building a brawler you might be better off just learning your melee weapon range and being more careful rather than trying to punch until you land head shots then swap to your preferred weapon(s).
The infection negation only works on melee attacks, it doesn't stop range attacks from potentially causing an infection even if you do hit the head so vulture spit and cop projectiles can still infect you even if you pop them in the mouth.
I do make it a priority to find honey; sometimes you just don't have it. I also play with honey only curing 1% of an infection.