7 Days to Die

7 Days to Die

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HORDE NIGHT CHEATING
No matter what you do you cant prevent zombies from spawning on your base on horde night, i feel like this is a game cheat from the devs and makes the game pointless because they arent even playing fairly by their own rules you cant even make a strategic base based off the game rules because the devs wont allow it so whats the point? i loved horde night until i realized there is no way of making a safe base because the rules are rigged.... real lame honestly doesnt allow the freedom an open world survival game needs and deserves i see why players drop off so fast now
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Showing 16-30 of 32 comments
Originally posted by thestile:
Originally posted by Macdallan:

The land claim block does nothing to stop blood moon spawns and that's what the OP is complaining about. The LCB only affects POI spawns. I linked the wiki info about the LCB and bedroll above. Take a peek. :happy_creep:

I don't have these problems so I really can't relate to other people's experiences. I never have spawns in my base

I don't trust wiki information. It's not guaranteed to be accurate

It's not guaranteed to be accurate but if you actually test these things you will find that in this case it is.
Originally posted by Tahnval:
…That can be an issue if you have a large base with a garden made from existing dirt blocks. I'm not sure about player-made dirt blocks. I think those count as terrain blocks and allow zombie spawns. I make my gardens from buried farm plots and I don't have horde nights on anyway, so I'm not sure about that.

Everyone makes their gardens from farm plots, because I believe crops won’t grow anywhere else (anymore). So while I think you’re right that dirt blocks count as spawnable blocks, it shouldn’t matter for people’s gardens regardless.

Edit: typo
Last edited by Crater Creator; Apr 8 @ 9:37pm
Tahnval Apr 8 @ 9:27pm 
Originally posted by Crater Creator:
Originally posted by Tahnval:
…That can be an issue if you have a large base with a garden made from existing dirt blocks. I'm not sure about player-made dirt blocks. I think those count as terrain blocks and allow zombie spawns. I make my gardens from buried farm plots and I don't have horde nights on anyway, so I'm not sure about that.

Everyone makes their gardens from farm plots, because I believe crops won’t grow elsewhere else (anymore). So while I think you’re right that dirt blocks count as spawnable blocks, it shouldn’t matter for people’s gardens regardless.

Some people want a lawn in their garden and use existing grass for it. That's what I was thinking of.
Originally posted by kingofthewasteland79:
No matter what you do you cant prevent zombies from spawning on your base on horde night, i feel like this is a game cheat from the devs and makes the game pointless because they arent even playing fairly by their own rules you cant even make a strategic base based off the game rules because the devs wont allow it so whats the point? i loved horde night until i realized there is no way of making a safe base because the rules are rigged.... real lame honestly doesnt allow the freedom an open world survival game needs and deserves i see why players drop off so fast now

You can mod this game like crazy and have the ability to control every aspect... stop crying
Philco7a Apr 8 @ 11:12pm 
I have never had a zombie spawn in my horde base on horde night.
I am going to put dirt blocks in the floor of the building I am currently using for horde night to see if I can get them to spawn in closer to speed up the kills. I am on the second floor.
Originally posted by Philco7a:
I have never had a zombie spawn in my horde base on horde night.
I am going to put dirt blocks in the floor of the building I am currently using for horde night to see if I can get them to spawn in closer to speed up the kills. I am on the second floor.

That probably won't work.

Zombies can only spawn at max elevation, so you if you have a dirt block on the ground floor but a construction block above it, on the second floor for example, you won't get spawns at that spot.

Horde night spawns also have a minimum range they spawn at, it's something like 15 blocks, and they'll never spawn closer to you than that.
SiEgE Apr 9 @ 11:42am 
Originally posted by kingofthewasteland79:
No matter what you do you cant prevent zombies from spawning on your base on horde night, i feel like this is a game cheat from the devs and makes the game pointless because they arent even playing fairly by their own rules you cant even make a strategic base based off the game rules because the devs wont allow it so whats the point? i loved horde night until i realized there is no way of making a safe base because the rules are rigged.... real lame honestly doesnt allow the freedom an open world survival game needs and deserves i see why players drop off so fast now
1. Don't make your bases too big.
2. Always place claim blocks so zombies won't respawn inside your house before the horde night.
3. Increase the claim block area of effect and count.
4. Zombies spawn at specific distance away from you, and not your base, so review point 1
Last edited by SiEgE; Apr 9 @ 11:43am
Originally posted by Crater Creator:
Originally posted by Tahnval:
…That can be an issue if you have a large base with a garden made from existing dirt blocks. I'm not sure about player-made dirt blocks. I think those count as terrain blocks and allow zombie spawns. I make my gardens from buried farm plots and I don't have horde nights on anyway, so I'm not sure about that.

Everyone makes their gardens from farm plots, because I believe crops won’t grow anywhere else (anymore). So while I think you’re right that dirt blocks count as spawnable blocks, it shouldn’t matter for people’s gardens regardless.

Edit: typo

Mhm. We can't plant in the ground anymore in the vanilla version of the game (because reasons) so no one has gardens like that under any of the more recent versions of the game.

p.s. I hate that we have to use farm plots and that it's the only option now. It's utter nonsense especially since we used to be able to plant in the ground which is the most logical place to grow a large number of crops. Why it's nonsense? We find corn, potatoes, goldenrod, cotton, chrysanthemum, grass, trees, bushes, cacti, yucca, blueberries, pumpkins, etc. growing all over the place in a variety of different planters and in the ground so why is our only option farm plots?
why is our only option farm plots?
To avoid all the Zombie Worms, of course... :steamhappy:
Originally posted by Ensign Toby:
why is our only option farm plots?
To avoid all the Zombie Worms, of course... :steamhappy:
Similar to what I was about to say, I think of it as the soil is lacking the PH levels needed to grow things, aka the soil is tainted. Like the Water is murky and soon to be the air is toxic depending on where you are. not sure if people are aware that you can't just plant seeds in sand and expect it to grow. Plows and other equipment enrich and till the soil for farming, you can't just plant stuff in any old dirt and expect a plentiful harvest, try it and see how well your carrots grow in sand or debris.
Last edited by Invader Zim; Apr 9 @ 12:58pm
I've never seen zombies spawn inside a base. They usually spawn a certain distance from the player. You can literally watch them pop into existence.

So either two things:

They've made a RIDICULOUSLY large base which include way too much space., including areas outside any kind of base claim.

or they've installed some janky mod which is messing up the normal spawning system. Install bad mods, you get what you get.

Both of those are fixable.
Originally posted by william_es:
I've never seen zombies spawn inside a base. They usually spawn a certain distance from the player. You can literally watch them pop into existence.

Yep, they do seem to have a set distance on horde night (depending on what you read it sounds like it's 30-50 blocks away-ish) and yes you can actually watch them spawn from nowhere both on horde nights and at other times.

Here is an older post about spawn distances, may or may not still be accurate.

https://steamcommunity.com/app/251570/discussions/4/3196991938898531702/#c3196991938898546140
Teresa Apr 10 @ 5:55pm 
I believe the numbers for horde night zombie spawns are 30 to 50 blocks from where the player is standing.

If you don't want zombie spawns inside your horde base, just keep the size of your horde base to less than 30 blocks in each direction from where you will be standing on horde night.
Originally posted by Crater Creator:
Originally posted by Tahnval:
…That can be an issue if you have a large base with a garden made from existing dirt blocks. I'm not sure about player-made dirt blocks. I think those count as terrain blocks and allow zombie spawns. I make my gardens from buried farm plots and I don't have horde nights on anyway, so I'm not sure about that.

Everyone makes their gardens from farm plots, because I believe crops won’t grow anywhere else (anymore). So while I think you’re right that dirt blocks count as spawnable blocks, it shouldn’t matter for people’s gardens regardless.

Edit: typo
Player crafted farmplotblocks have the CanMobsSpawnOn value as false, at least up to 1.3.
So yes, crafted farm plots count as no-spawning blocks.

That said, there's also a dev farm plot block entry, which I would guess is for prefab/pois - ones that "come with" existing POI designs - where tthe spawning for those is set to true, so those are likely not immune. Only player crafted farm plots.
Sarnith Apr 11 @ 8:26am 
So my friend and I are practically new to this game compared to most of the community, but we've had no issues defending horde nights both vanilla and on modded runs where the game is much harder. Your base is just designed poorly and if you go look for some decent set ups there are amazing videos out there by the community for early, mid game, and late game designs.

They do work, they are safe.

As for spawns on blood moon night, who cares? If you set up your base right you can force them to run where you want them to. We've really enjoyed this game even despite the trial and error of base building we've had.

TLDR, not a dev issue - its a you issue.
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