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Doing maintenance on damaged spikes is annoying enough - now I spend a significant portion of my in-game time just cleaning up gore blocks before even starting on the maintenance.
I already have an apartment to keep clean, please don't turn 7DtD into a chores-simulator.
They make a pile zeds can use to get over your walls, or out of your pits, as well as over your spikes. In addition to that all the gore attracts more.
I don't have a problem with them but I can understand why others would, I doubt I am in the majority.
I left my big base just for that reason, after a night of hordes I can spend most of my day getting rid of the gore blocks and sometimes do not have the time to fix spikes before night comes again. Now I understand the reason why they put them in, and I am ok with that. It just gets so time consuming to deal with it on a daily basis. It feels like the bigger your base is the more penalized you are for having it. This is not a game breaker for me, but I would like to 1 hit the gore to get rid of them to save me a ton of time. I have moved to a much smaller basse to cut down on dealing with the gore.
2. They should disappear after some time.
If they do not now, they will. That is how they are meant to work.
Alpha 12 has been less about zombie survival and more about base upkeep.
Also, I don't understand why they focus so much on that. Base building is a selling point for the game. And currently, it's not the biggest issue for endgame being boring.
1/not yet. It's planned to attract Z in the future.
2/they turn into fertile soil block. Which means you still have an issue if it blocks something
I've never had one turn into soil. When it is a pyramid shape (one block) on the ground though, I have see the texture of the ground bleed onto the gore block making it look like that. Still goes squish when you walk on it, and splat when you try clean it up like gore though. I most commonly see this effect when a zed dies on the road.